Deckard Cain: Tell me everything you remember, stranger. Every detail.
The Stranger: Falling… fire… a sword of great power. It was… part of me, but it shattered into three pieces as I fell.
Deckard Cain: It is vital that we find those pieces. I believe the sword made whole will restore your memory.
Leah: The goatmen are rampaging through the fields. Could the sword have anything to do with that?
Deckard Cain: Of course, of course! Just as the dead rose around the Stranger, the sword pieces drove the goatmen to madness.
Necromancer: It’s possible. We’ll have our answers once I retrieve the sword.
OBJECTIVES
- Go to the Fields of Misery
Note: Take the Waypoint to Cemetery of the Forsaken.
Go northwest toward the locked gate. It will auto-unlock on proximity.
OBJECTIVES UPDATE
- Search for the Khazra Den in the Fields of Misery
LOCATION: FIELDS OF MISERY
Search around until you find the Khazra Den entrance. The mini map will flash a circle on the entrance location when you are close to its location.
OBJECTIVES UPDATE
- Find the Glowing Sword Shard in the Khazra Den
LOCATION: KHAZRA DEN
Urik the Seer (Prophet of Torture): We must hurry with the ritual: Maghda will be here soon. It is turning.
OBJECTIVES UPDATE
- Kill the cultists surrounding the Glowing Sword Shard
Necromancer: There is the sword piece…
Maghda: Who are you to take what is mine?
Necromancer: It belongs to another.
Maghda: Regardless, I have claimed it. I am Maghda, and I lead this coven. The shard… is mine.
Necromancer: Then you have made an enemy.
Maghda: Very well. Let the games begin.
Note: Maghda teleports in new cultists to attack you.
Maghda: Well fought, but you will never possess the next piece. It has fallen where only the ancients may tread.
Templar: She is more devious than she appears.
OBJECTIVES UPDATE
- Take the Glowing Sword Shard (0/1)
Note: Click the Glowing Sword Shard.
OBJECTIVES UPDATE
- Take the sword piece back to Cain
Note: Press T to use the Town Portal.
Necromancer: I recovered a piece of the sword, but members of a coven are pursuing it as well.
Leah: Uncle Deckard, they sound like those dark cultists you told me about.
Deckard Cain: Very good, Leah. You have been paying attention. Stranger, does any of this jar your memory?
The Stranger: I have no memory of this coven… but I sense a far darker shadow guiding its hand.
QUEST COMPLETE
TOWNSFOLK DIALOGUES
THE HORADRIM | ||
Deckard Cain | The Horadrim were powerful mages gathered together by the archangel Tyrael to defeat the three Prime Evils: Diablo, Mephisto, and Baal. They devoted themselves fully to the destruction of the demon lords and left behind valuable tomes and teachings. | |
Necromancer | And you are connected to them, right? | |
Deckard Cain | My ancestor was the leader of the Horadrim, Jered Cain. When the Horadrim died out, their tomes stayed in my family. I was thrilled by tales of the Horadrim as a little boy, but it wasn’t until I returned to them as an adult that I realized they contained deeper truths. |
THE ARCHANGEL TYRAEL | ||
Deckard Cain | Tyrael is the angel of Justice. He has been helping mankind for generations, though he is forbidden to do so in any direct manner. Long ago, the High Heavens and the Burning Hells made a pact as a result of the Sin War that they would not interfere in our world. | |
Necromancer | So Tyrael is bound to his word even though the demons have broken their pact? | |
Deckard Cain | The Angiris Council, the archangels that lead Heaven, almost destroyed our world once to keep the demons from spreading their corruption upon it. If Tyrael were to act directly, it would alert the Council to the demons’ activities here and imperil us all. |
VANISHED MEMORIES | ||
Necromancer | Do you remember anything else yet? | |
The Stranger | Only that there were surges of light and… a kind of pain. | |
Necromancer | You seem unwell. | |
The Stranger | The emptiness gnaws at me. It is a constant frustration. | |
Necromancer | There is no need for that. I will return the sword soon. |
THE FIELDS OF MISERY | ||
Captain Rumford | I hear you are going to the fields. It was a place of great beauty before the dirty khazra fouled it with their presence. Kill some of them for me, will you? |
THE DIFFICULT PATH | ||
Myriam | Do not question the path you are on. It will lead you through things that will try your very soul, but you’ll always have me to talk to. | |
Necromancer | Talking is a waste of time. | |
Myriam | You pretend you are a rock, but I know the softness you don’t want anyone to see. Why else would you continue to come and talk to Myriam? |
THE FALLEN STAR | ||
Covetous Shen | Oh, perhaps it was a jewel that fell from the sky. Did you ever consider that? | |
Necromancer | I cannot say I did. Besides, we know now that it was a man. | |
Covetous Shen | A Man? Now, that is strange. Where do you suppose he came from? And how did he survive his fall? Did he have any jewels on him? |
ORIGINS OF THE COVEN | ||
Deckard Cain | Maghda’s coven is a remnant of an ancient religion, called the Triune, that worshipped the Prime Evils as gods. | |
Necromancer | The Prime Evils are gone. Who do they serve now? | |
Deckard Cain | The last two Evils, Azmodan and Belial, remain… and if either of them are behind this coven, then our troubles are only beginning. |
THE SWORD | ||
Necromancer | A most unusual sword fragment, isn’t it? | |
The Stranger | Indeed. It feels familiar to me, though the rest is still unclear. | |
Necromancer | It looks like a weapon for a great warrior. | |
The Stranger | If that is what I am, then my strength has gone with my memory. | |
Necromancer | Such things have a way of returning to us in times of need. |
THE DROWNED TEMPLE | ||
Myriam | The foul witch waits for you to unseal the temple of the ancients that she may strike. Her master would sacrifice anything to control the destiny of the Stranger. I would tell you to be careful but you wouldn’t listen, would you? | |
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