Deckard Cain: Tell me everything you remember, stranger. Every detail.
The Stranger: Falling… fire… a sword of great power. It was… part of me, but it shattered into three pieces as I fell.
Deckard Cain: It is vital that we find those pieces. I believe the sword made whole will restore your memory.
Leah: The goatmen are rampaging through the fields. Could the sword have anything to do with that?
Deckard Cain: Of course, of course! Just as the dead rose around the Stranger, the sword pieces drove the goatmen to madness.
Necromancer: It’s possible. We’ll have our answers once I retrieve the sword.
- Go to the Fields of Misery
Note: Take the Waypoint to Cemetery of the Forsaken.
Go northwest toward the locked gate. It will auto-unlock on proximity.
- Search for the Khazra Den in the Fields of Misery
LOCATION: FIELDS OF MISERY
Search around until you find the Khazra Den entrance. The mini map will flash a circle on the entrance location when you are close to its location.
- Find the Glowing Sword Shard in the Khazra Den
LOCATION: KHAZRA DEN
Urik the Seer (Prophet of Torture): We must hurry with the ritual: Maghda will be here soon. It is turning.
- Kill the cultists surrounding the Glowing Sword Shard
Necromancer: There is the sword piece…
Maghda: Who are you to take what is mine?
Necromancer: It belongs to another.
Maghda: Regardless, I have claimed it. I am Maghda, and I lead this coven. The shard… is mine.
Necromancer: Then you have made an enemy.
Maghda: Very well. Let the games begin.
Note: Maghda teleports in new cultists to attack you.
Maghda: Well fought, but you will never possess the next piece. It has fallen where only the ancients may tread.
Templar: She is more devious than she appears.
- Take the Glowing Sword Shard (0/1)
Note: Click the Glowing Sword Shard.
- Take the sword piece back to Cain
Note: Press T to use the Town Portal.
Necromancer: I recovered a piece of the sword, but members of a coven are pursuing it as well.
Leah: Uncle Deckard, they sound like those dark cultists you told me about.
Deckard Cain: Very good, Leah. You have been paying attention. Stranger, does any of this jar your memory?
The Stranger: I have no memory of this coven… but I sense a far darker shadow guiding its hand.
|Deckard Cain||The Horadrim were powerful mages gathered together by the archangel Tyrael to defeat the three Prime Evils: Diablo, Mephisto, and Baal.|
They devoted themselves fully to the destruction of the demon lords and left behind valuable tomes and teachings.
|Necromancer||And you are connected to them, right?|
|Deckard Cain||My ancestor was the leader of the Horadrim, Jered Cain. When the Horadrim died out, their tomes stayed in my family.|
I was thrilled by tales of the Horadrim as a little boy, but it wasn’t until I returned to them as an adult that I realized they contained deeper truths.
|THE ARCHANGEL TYRAEL|
|Deckard Cain||Tyrael is the angel of Justice. He has been helping mankind for generations, though he is forbidden to do so in any direct manner.|
Long ago, the High Heavens and the Burning Hells made a pact as a result of the Sin War that they would not interfere in our world.
|Necromancer||So Tyrael is bound to his word even though the demons have broken their pact?|
|Deckard Cain||The Angiris Council, the archangels that lead Heaven, almost destroyed our world once to keep the demons from spreading their corruption upon it.|
If Tyrael were to act directly, it would alert the Council to the demons’ activities here and imperil us all.
|Necromancer||Do you remember anything else yet?|
|The Stranger||Only that there were surges of light and… a kind of pain.|
|Necromancer||You seem unwell.|
|The Stranger||The emptiness gnaws at me. It is a constant frustration.|
|Necromancer||There is no need for that. I will return the sword soon.|
|THE FIELDS OF MISERY|
|Captain Rumford||I hear you are going to the fields. It was a place of great beauty before the dirty khazra fouled it with their presence.|
Kill some of them for me, will you?
|THE DIFFICULT PATH|
|Myriam||Do not question the path you are on. It will lead you through things that will try your very soul, but you’ll always have me to talk to.|
|Necromancer||Talking is a waste of time.|
|Myriam||You pretend you are a rock, but I know the softness you don’t want anyone to see. Why else would you continue to come and talk to Myriam?|
|THE FALLEN STAR|
|Covetous Shen||Oh, perhaps it was a jewel that fell from the sky. Did you ever consider that?|
|Necromancer||I cannot say I did. Besides, we know now that it was a man.|
|Covetous Shen||A Man? Now, that is strange. Where do you suppose he came from? And how did he survive his fall? Did he have any jewels on him?|
|ORIGINS OF THE COVEN|
|Deckard Cain||Maghda’s coven is a remnant of an ancient religion, called the Triune, that worshipped the Prime Evils as gods.|
|Necromancer||The Prime Evils are gone. Who do they serve now?|
|Deckard Cain||The last two Evils, Azmodan and Belial, remain… and if either of them are behind this coven, then our troubles are only beginning.|
|Necromancer||A most unusual sword fragment, isn’t it?|
|The Stranger||Indeed. It feels familiar to me, though the rest is still unclear.|
|Necromancer||It looks like a weapon for a great warrior.|
|The Stranger||If that is what I am, then my strength has gone with my memory.|
|Necromancer||Such things have a way of returning to us in times of need.|
|THE DROWNED TEMPLE|
|Myriam||The foul witch waits for you to unseal the temple of the ancients that she may strike.|
Her master would sacrifice anything to control the destiny of the Stranger. I would tell you to be careful but you wouldn’t listen, would you?