This article focuses on the Necromancer Essence Transfer in Diablo Immortal. The Essence Transfer Vendor allows players to destroy a legendary gear you no longer need, and extract its essence / power. It is a soft transmog, but the main purpose of this feature is that as you find new legendary gear with higher stats than yours, you can keep the stats, and transfer the build powers onto the new item.
This way, effectively, you keep the same build across new upgrades you loot in dungeons and in the open world.
Necromancer Essence Transfer
Essence can be extracted from any Legendary item.
Extracted Essence can then be transferred onto other Legendary items of the same type.
Extracting Essence from a Legendary item will permanently destroy the item, however the extracted Essence can be reapplied to multiple items.
Items inheriting Essence will adopt the extracted item’s name, appearance, and legendary attributes.
Inherited items can be reset to their original state at any time.
Your skeletal champions are replaced with skeletal archers.
Coals for Eyes
Command Skeletons now causes your skeletal champions to explode at their destination, damaging all nearby enemies.
Crown of the Gilded Leash
Command Skeletons now raises a single powerful skeletal captain that can be ordered to whirlwind at a location.
Bone Spikes now also causes enemies to bleed for additional damage, but no longer Stuns them.
Bone Spikes no longer charges up and instead immediately summons three forward-moving spikes that knock enemies away.
Skeletal Mage duration increased by 20%.
Command Golem duration increased by 20%.
Corpse explosion no longer detonates corpses, causing them instead to release blight on the area that poisons enemies for continual damage.
Corpse Explosion now also inflicts a stacking Chill which can Freeze enemies when stacked.
Surge and Stillness
Corpse Explosion now also causes corpses to pull themselves toward the nearest enemy before exploding
Bone Spikes range increased by 20%.
Skeletal Mage damage increased by 10%.
Dark Curse duration increased by 30%.
Bone Armor now also grants immunity to all effects which knock you out of your position.
Bone Armor now grants you and all nearby party members charges of damage immunity, each of which prevents all damage from a single hit.
Generate corpses as you move during Wraith Form.
The Inviting Tomb
Bone Wall now creates a circular wall of bones that traps targets within it, but no longer has multiple charges.
Bone Wall now summons a line of skeletal soldiers that charge forward in formation, damaging and knocking back enemies.
Bone Wall instead summons a pillar of rotting corpses that knocks targets into the air, damaging them, and then Slows all nearby enemies.
Bone Armor now also damages nearby enemies when activated and increases their damage taken for a short time.
Orbiting Spikes Incription: Bone Armor instead summons three bone spikes that orbit you and damage any enemies they strike.
Wraith Form now causes enemies you touch to flee in Fear and damages them.
Bone Wall duration increased by 25%.
Corpse Lance damage increased by 10%.
Bone Armor duration increased by 25%.
Dark Curse now curses the ground in an area, causing enemies within it to take continual damage.
Dark Curse now causes enemies to explode on death, but no longer decreases enemy vision.
Guided by Maggots
Curse of the Dead inscription: Dark Curse no longer decreases enemy vision, instead causing your minions within the area to frenzy, increasing their attack and movement speeds.
Command Skeletons damage increased by 10%.
Corpse Explosion damage increased by 10%.
Command Golem now summons a stone golem that throws boulders at enemies and rolls through enemies instead of leaping.
Bone Spirits damage increased by 10%.
Accounting for Weakness
Command Golem now summons a skeletal golem that consumes and gains power from all nearby corpses, and which damages all enemies in its path as it leaps.
Command Golem now summons a molten golem that continually Burns all nearby enemies instead of forcing them to attack it or Stunning them.
Bone Spear also poisons enemies hit for 620 damage over 3 seconds.
Life in Balance
10% of all damage you take is taken by your skeletal champions instead.
Decreases time required to raise new skeletal champions by 30%.
Bone Wall can now be ignited with soulfire, dealing 1648 damage over 8 seconds to nearby enemies.
Soulfire now bounces to 1 additional target, but deals 30% decreased damage to subsequent targets.
Skeletal Mage now summons a powerful grim reaper, but has a longer cooldown.
Dominance from Dust
Your bone golem will split into two smaller bone golems when it dies.
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