Our loved Diablo III community manager Nevalistis has announced that she is leaving Blizzard Entertainment.
This is, undoubtedly, one of the hardest things I’ve ever had to write. Not gonna lie, it took me a few tries.
March 27, 2020 will be my final day as Diablo Community Manager, and at Blizzard Entertainment. I’m not leaving for any ill reasons; my team here has always been understanding and kind, every developer I’ve had the honor of interacting with has been delightfully passionate, and the decision to leave was ultimately mine alone. I have an opportunity to explore a new and very different adventure, and if you’re curious about that, I’ll share more about it on my personal channels. Sometimes, opportunity presents itself and you just gotta roll the dice.
What I want to focus on is expressing my gratitude to this community 567 . For welcoming me when I stumbled in at the announcement of Reaper of Souls. For making me feel at home as I was trembling on livestream, fighting stage fright while introducing the expansion to the world. For all the smiles, high-fives, hugs, and selfies at conventions (especially BlizzCon). For the absolute conviction and passion for Sanctuary that I see in every player’s post, whether it’s excitement over the latest Season or constructive criticism for your favorite class. Regardless of highs and lows, this is one of the best communities out there, and the heart of it is warm, caring, and filled with people who just want more Diablo.
Thank you for permitting me to be a part of your community. Thank you for reading my weird blogs 250 and tolerating my terrible puns and memes. And thank you for staying awhile to listen. I’ve had an incredible opportunity learn and grow as person that I’ll carry with me the rest of my life, and I can’t wait to delve the depths of the Burning Hells and face down the mother of Sanctuary alongside the rest of you.
Lastly, rest assured that the Diablo community will be left in good hands. I’ve spent a fair amount of my final weeks here preparing to pass the torch to those who will follow in my footsteps and working with the team here to ensure the transition is as smooth as possible. You won’t be left unheard or unacknowledged, but please be understanding while the next folks get settled in. We’re all here to battle the demons of Hell together, after all!
Sony has revealed the full PS5 specs through a long boring presentation meant for game developers and hyper-geeks. So make sure to bring pop corn and a good supply of caffeinated drinks to endure the deep-dive tech speech dump.
We know that Diablo IV is been developed for the PC and Consoles simultaneously, so as console consumers we should get to know the specs of what is coming next from Sony.
The PS5 has the following specs:
Custom (x86-64) 8-core/16 Threads AMD Zen 2 CPU at 3.5GHz (variable frequency).
An AMD RDNA 2 architecture GPU running at 2.23GHz (10.3 teraflops and 36 compute units) with Ray Tracing Acceleration.
16 GDDR6 RAM (448GB/s Bandwidth).
825GB SSD (5.5GB/s Read Bandwidth — Raw)
PS5 Game Disc: Ultra HD Blu-ray (up to 100GB/disc)
Integrated I/O system.
Tempest 3D AudioTech.
Support for 4K TVs at 120Hz, and 8K TVs. VRR (specified by HDMI v2.1).
Another surprise listing. This audiobook is launching on March 10, 2020. Days from now.
Birthright (2006) — by New York Times bestselling author Richard A. Knaak — was the first book of the trilogy that shaped the core story elements of Diablo III — about 2 years before the game was even announced (2008).
Diablo: The Sin War, Birthright Audible
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm…and neither Man nor Demon nor Angel will be left unscathed.
A few weeks ago, Rod Fergusson acknowledged he was leaving The Coalition where he worked 15 years developing the Gears of War franchise at Epic Games initially as an executive producer, then director of production from 2005-2011.
In 2012, Fergusson left Epic Games to join Irrational Games.
Later, in 2014, Microsoft acquired the Gears of War franchise and assigned its development to The Coalition. Hearing this, Fergusson returned to Gears of War from 2014-2020.
During the BlizzCon 2018 Diablo Immortal panel, Wyatt Cheng said something that has been poking the back of my mind ever since. Something that has made me think that Diablo Immortal is not just to tell the story of what happened five years after Diablo II’s Worldstone destruction, but also serve as a primer for Diablo IV.
That thing poking at the back of my mind is that there is not just other worlds out there — as revealed to the dragon Trag’Oul in Diablo: The Sin War (Vol. 3) — but there are also other timelines. If you are into DC Comics or Marvel Comics — you know what I mean: a multiverse of alternate timelines.
Rhykker had the opportunity to interview the founders of Diablo/Diablo II and former Blizzard North members at ExileCon.
It was kinda awkward to see two of them onstage wearing Blizzard Entertainment t-shirts instead of Graybeard Games or Double Damage or Echtra, Inc. ones — the companies they founded separately.
Originally, Diablo was going to be a turn-based video game, but eventualy they built the technology that allowed them to play Diablo the way it turned out. They talked about how Skill Trees were introduced in Diablo, inspired by another video game with tech trees.
Up until now, the Netflix Diablo anime TV adaptation had been rumor, and semi-confirmed after Andy Cosby responded to my now deleted tweet that he was in negotiations to write the story for the Netflix adaptation.
For two years, this had gone dormant, but several websites are now echoing a really good find in Activision Blizzard Studios president’s Linkedin page that confirms the Netflix Diablo anime TV adaptation as currently in pre-production. No longer a rumor, still not officially announced, but now confirmed as true and in development.