Diablo Immortal Zone Maps

In this page, you may find all the Diablo Immortal zone maps that I stitched together. These mark the rare elite spawn locations, known legendary rare elites, shrines, hidden lair locations, and blue quests.

Discovery by observation:

  • Shrines always spawn in the same locations marked in the map. Shrines have a low % chance to respawn into a rare elite or legendary rare elite.
  • Confirmed: ALL MOBS (normal and rare elite) marked in these maps have a chance to respawn as a legendary rare elite.
  • Blue quests marked as a blue exclamation mark in these maps have a 100% chance to drop Enchanted Dust x 3.
  • Blue quests without a title name (in these maps) represent a bonus quest that triggers on proximity. These reward a Glorious Chest with Enchanted Dust x 3. I recommend clicking all shrines. These seem to have a % chance to respawn as a bonus quest instead. Shrines are interactive switches in short.
  • Some blue quests become available simultaneously when the Haunted Carriage spawns in Ashwold Cemetery.
  • The purple rare elites shown in these maps spawn on proximity to that location, as a WANTED! blue quest. Clicking shrines (as switches) have a % chance to respawn a purple rare elite.
  • Purple rare elites have a 100% chance to drop Enchanted Dust x 3.
  • Normal Treasure Chests and their variants (Bone Pile, Dead Cultists, Glorious Chest) must be clicked always. Forcing them to respawn have a chance to spawn a Cursed Chest (the latter one contains 6 Enchanted Dust). Treasure Chests have a low % to respawn into a yellow rare elite. Purple rare elites marked in this map always spawn in the same location. If you don’t see them but you see a nearby treasure chest variant or a shrine — click them to force a purple rare elite respawn.
  • Confirmed: Purple rare elites have a chance to respawn as a Legendary rare elite. Phroz in Bilefen did.
  • Confirmed: You can force Hidden Lairs to spawn more often by clicking all the treasure chests and shrines within 20-40 yards from Hidden Lair icons in the maps shown in this page.
  • Orange (Legendary) rare elites respawn with different names and 3 random abilities:
    • Attacks apply Chill.
    • Fires target-locking beams of energy.
    • Generates winds that impede or enhance your movement speed.
    • Heals self and allies when health drops below 60%. Only triggers once.
    • Increases Movement and Attack Speed of nearby monsters.
    • Periodically emits a terrifying roar.
    • Periodically Frenzied: Speed and Life increased, and immune to immobilization.
    • Reflects all damage taken from 6 preceding attacks as a fiery explosion.
    • Summons 2 dopplegangers.
    • Summons an immobilizing prison.
    • Summons chilling ice orbs that explode after 3 sec.
    • Summons lightning spheres.
    • Summons poison-spitting snake turrets.
    • Summons rotating beams of arcane energy.
    • Summons walls around its target.
    • Produces slimes on death.
    • Teleports occassionally.

Why are blue quests and purple bosses important?

These drop a Glorious Treasure Chest upon death which contains a 100% guaranteed Enchanted Dust x 3. Diablo Immortal is a game that relies on Enchanted Dust to upgrade (Rank up) your gear up to Rank 20+. This is the way!

All maps will be updated often. All normal trash mobs have an RNG Respawn Rotation with a chance to respawn a Yellow Rare Elite. This is the RNG Respawn Rotation:

  1. Normal Mobs
  2. Normal Mobs + one Treasure Goblin
  3. Blue Rare Elite Pack
  4. Yellow Rare Elite Pack

All Purple rare elites share an RNG respawn rotation with normal, blue and yellow rare elites. However, Purple rare elites spawn in the exact same location marked in the maps with the same name. They won’t respawn in a difference spot. They are static to that spot, making it easy to force their respawn for a 100% guaranteed Enchanted Dust x 3 drop.

Tip: Try to hit Purple rare elites, and blue quests in your farming-route — these drop guaranteed Enchanted Dust x 3 to upgrade your gear at the Blacksmith. Always click all treasure chest spots for the Cursed Chest (Enchanted Dust x 6).

Diablo Immortal Zone Maps

These are very large maps (over 2000 pixels). To access the full size, right-click your mouse, and select “Open in a New Tab.” Otherwise, the wordpress gallery plugin will shrink it to fit your monitor size.

ALERT: I recommend to press CTRL + F5 to force a browser cache refresh on this page. This makes sure that you view the most recent version of the maps which are updated often as I find new content or new legendary rare elite and Hidden Lair spawn locations.

Map version with all potential Rare Elite spawn locations here. (Right-click and Open in New Tab)

Ashwold Cemetery Zone Map

LEGENDARY RARE ELITES

Infectus the Returned - Summons 2 dopplegangers. Reflects all damage taken from 6 preceding attacks as a fiery explosion. Summons an immobilizing prison. Dropped Head Legendary item.

Insignius, Miserable Husk - Increased Damage, Life, and Movement Speed. Fires target-locking beams of energy. Summons 2 Dopplegangers. Produces slimes on death.

Zorr the Grim - Summons poison-spitting snake turrets. Produces slimes on death. Heals self and allies when health drops below 60%. Only triggers once.

Shalo the Mauler - Summons 2 dopplegangers. Attacks apply Chill. Heals self and allies when health drops below 60%. Only triggers once.

Deathrattle the Unresting

Map version with all potential Rare Elite spawn locations here. (Right-click and Open in New Tab)

Bilefen Zone Map

Sephuz the Terrible - Summons rotating beams of arcane energy. Periodically Frenzied: Speed and Life increased, and immune to immobilization. Summons lightning spheres.
Sigurd Devlin - Summons chilling ice orbs that explode after 3 sec. Summons 2 dopplegangers. Heals self and allies when health drops below 60%. Only triggers once.
Jaxon Dusteater - Summons lightning spheres. Increases Movement and Attack Speed of nearby monsters. Fires target-locking beams of energy.
Korval the Bloodthirsty - Produces slime on ddeath. Summons 2 dopplegangers. Generates winds that impede or enhance your movement speed.
Zobh, Surplus Killer
Vex, Legendary Beast

Map version with all potential Rare Elite spawn locations here. (Right-click and Open in New Tab)

Dark Wood Zone Map

LEGENDARY RARE ELITES

Queenie the Shiv -- Attacks apply Chill. Summons 2 dopplegangers. Summons poison-spitting snake turrets.

Felix, Notorious Outlaw
Odessa, Lord of Nothing
Alindra Flintedge
Sharpfang Howler
Vex, Stalker of the Wilds

Map version with all potential Rare Elite spawn locations here. (Right-click and Open in New Tab)

The Frozen Tundra map has Exploration objectives marked: Barbarian Spirit; and Brogoth (near the legendary rare elite Scathach the Fiend). The Demonic Catapults were found in Hell 1. I have seen 3 so far and marked them as a red catapult icon.

Frozen Tundra Zone Map

Map version with all potential Rare Elite spawn locations here. (Right-click and Open in New Tab)

The Zoltun Kulle's Chamber Event can be enabled by collecting 5 Lost Pages. The map below marks the known randomized respawn locations of these pages. Lost Pages share respawn rotation with some treasure chests and shrines (make sure to click those always). Clicking the completed Lost Pages Tome has a small % chance to summon a Hydra boss or a Golem boss. The Hydra drops Legendary Items: Shoulder.

Library of Zoltun Kulle Zone Map


LEGENDARY RARE ELITES

Araxon the Hellion
Demonok the ferocious
Hunter Devlin
Malifant the Wailer
Razor, apex predator
Xarishflar the seething
Gorge the Violent
Kair Fleshripper

Map version with all potential Rare Elite spawn locations here. (Right-click and Open in New Tab)

To summon Lord Martanos, click the Grave Altar at the Martanos' Tomb. After defeating him, the Grave Altar can be interactive again after 30 minutes. It can be repeated in Hell 1/2/3+ as they don't share the same 30-minute cooldown. Martanos has a chance to drop up to two Legendary items, and Zakarum Sigil (used to activate Altars for the Nightmare zone event).

The green icons stand for the Exploration objective: Shrubbery - Find and examine Shrubs on Mount Zavain.

Ming Shan -- the elusive Exploration objective that needs to be defeated didn't spawn after more than 8 hours farming the entire Monastery in the north in Hell 3. In just one round he spawned immediately in Hell 1. Hope that helps.

Mount Zavain Zone Map

LEGENDARY RARE ELITES

Xalax of the Darkness
Tyvalir the Ancient

Map version with all potential Rare Elite spawn locations here. (Right-click and Open in New Tab)

Shassar Sea Zone Map

LEGENDARY RARE ELITES

Denant the Flayer - Increases movement and Attack Speed of nearby monsters. Periodically emits a terrifying roar. Reflects all damage taken from 6 preceding attacks as a fiery explosion.

LEGENDARY RARE ELITES

Turrask Fleshripper
Zobh the Cruel

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