Diablo Immortal Paragon Preview

In Diablo Immortal closed alpha, Paragon is unlocked at level 55. It will unlock at level 60 when the game is launched. There are five types of Paragon:

  • Survivor – Unlocks at Paragon level 1.
  • Vanquisher – Unlocks at Paragon level 1.
  • Treasure Hunter – Unlocks at Paragon level 50.
  • Gladiator – Unlocks at Paragon level 101.
  • Soldier – Unlocks at Paragon level 150.
Survivor
Life (5/5)Life +750
Unyielding (0/1)For every 10% missing Life, you take 0.6% less damage.
Armor (0/20)Armor +60
Stalwart (0/1)When you drop below 30% Life, you gain 35% increased block chance for 6 sec. May only trigger once every 60 sec.
Armor (0/10)Armor +60
Escape Artist (0/1)When you drop below 30% Life, you gain 35% increased movement speed and can move unhindered through monsters for 6 sec. May only trigger once every 60 sec.
Life (0/15)Life +150
Precognition (0/1)Reduces the cooldowns of Stalwart and Escape Artist by 15 sec.
Resistance (0/20)Resistance +10
Indestructible (0/1)Fatal attacks from monsters instead reduce you to 1 Life and make yu immune to all damage from monsters for 3 sec. 120 sec cooldown.
Potency (0/20)Potency +30
Damage (0/25)Damage +15.
Vanquisher
Potency (0/10)Potency +10
Exorcism (0/1)5% increased damage inflicted to monsters.
Deeper Pockets (0/5)Inventory Row +1
Heart of Wrath (0/1)Wrath and Zeal can now stack up to 15 times.
Damage (0/5)Damage +15
Zeal (0/1)For each monster you defeat, your attack speed increases by 0.5% for 6 sec, stacking up to 10 times.
Life (0/25)Life +150
Judgment (0/1)After defeating 5 monsters, your next attack is a guaranteed critical hit.
Damage (0/25)Damage +15
Wrath (0/1)For each monster you defeat, your damage dealt increases by 0.5% for 6 sec, stacking up to 10 times.
Armor Penetration (0/25)Armor Penetration +60
Treasure Hunter
Armor (5/5)Armor +300
Swift Learner (0/1)50% more experience gained from defeating Elite monsters.
Damage (0/15)Damage +15
Resistance (0/15)Resistance +10
Treasure Find 0/150% increased equipment drop rate from Elite monsters in outdoor areas.
Gold Find (0/1)50% extra gold from monsters in outdoor areas.
Armor Penetration (0/15)Armor Penetration +60
Greed (0/1)Increases the bonuses granted by Treasure Find and Lucky from 50% to 75%.
Potency (0/20)Potency +10
Lucky (0/1)50% increased globe drop rate from monsters in outdoor areas.
Life (0/25)Life +150
Source: Leviathan
Gladiator
Damage (0/10)Damage +40
Defense Rating (0/20)Defense Rating +15
Uncontrollable (0/1)When struck by an effect which causes loss of control of your character, you are immune. 30 sec cooldown.
Armor Penetration (0/20)Armor Penetration +50
Trapper (0/1)When you drop below 30% Life, you will lay a Trap beneath your feet for every 5 yards travelled within 6 sec. 240 sec cooldown.
Quick Witted (0/1)Reduces the duration of loss of control effects against you by 10%.
Offense Rating (0/20)Offense Rating +15
Rapid Recovery (0/1)Reduces the cooldowns of Trapper and Uncontrollable by 10 sec.
Strength (0/25)Strength +10
Cheat Death (0/1)Fatal attacks from players instead reduce you to 1 Life and make you immune to Stuns for 3 sec. After 3 sec, you recover to 60% Life. 120 sec cooldown.
Source: Leviathan
SOLDIER
Hold Formation (0/1)Each party member within 15 yards reduces the damage you take by 2.5%.
Life (15/15)Life +2250
First Aid (0/1)When you drop below 15% Life while party members are within 5 yards, you will gain First Aid, recovering 15% of your maximum Life per sec for 3 sec. Cannot occur more often than once every 300 sec.
Armor (0/20)Armor +60
Resistance (15/15)Resistance +150
Combat Veteran (0/1)Battle Morale can now stack up to 8 times, and the cooldown of First Aid is reduced to 180 sec.
Potency (0/10)Potency +10
Damage (15/15)Damage +225
Battle Morale (0/1)Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
Armor Penetration (20/20)Armor Penetration +1200.
Battle Morale (0/1)Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
Sacrifice (0/1)Your death grants 15% additional damage reduction to all party members within 15 yards for 6 sec. Cannot occur more often than once every 60 sec.
Source: Rob

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