A vengeful stalker and crossbow-wielding adept. Relentless vigilantes that assault from afar, Demon Hunters are trained slayers with a tragic past — their families destroyed by the denizens of the Burning Hells.

Tempering the discipline of their training with their hatred for the Burning Hells, Demon Hunters strike undeterred until their prey is at their mercy.

Demon Hunter Skills

PRIMARY ATTACK: Shoot an arrow for 1242 to 1738 damage while moving at reduced speed.

VOLLEY (Ultimate): Enhance Crossbow Shot for 12 sec, launching volleys of arrows and increasing your movement speed.

PRIMARY ATTACK: Shoot an arrow that explodes on impact for 1402 damage to the target and 350 to all nearby enemies.

BOLA SHOT (Ultimate): Ehance Explosive Arrow for 12 sec, replacing arrows with explosive bolas that deal more damage and knock away enemies.

Fire a bolt of shadowy energy that deals 1747 damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 4 sec.

Cooldown: 12 sec

Fire a salvo of arrows, dealing 1537 damage to all enemies in a direction. Max 3 charges.

Cooldown: 9 sec

Fire a massive volley of arrows into the air that rain down for several seconds, dealing 4384 damage to all enemies in the area over 4 sec.

Cooldown: 16 sec

Spin rapidly while moving at 70% reduced speed, shooting in all directions for 475 damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use.

Cooldown: 0.5 sec

Use a rope to swing to a nearby location, dealing 1650 damage to enemies on the way while they cannot attack you. Max 2 charges.

Cooldown: 10 sec

Place a Knife Trap that arms and becomes invisible after 1.4 sec, and then explodes when an enemy approaches, shooting knives that deal 1864 damage to all nearby enemies. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Max 3 charges.

Cooldown: 12 sec

Summon a turret for 30 sec that fires at nearby enemies for 317 damage per shot. You may have up to 2 sentries at one time. Max 2 charges.

Cooldown: 18 sec

Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 sec.

Cooldown: 11.1 sec

Launch a spinning Chakram that deals 2489 damage to all enemies in its path, and then deals 497 damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 sec.

Cooldown: 8 sec

Active: Transform into the physical embodiment of Vengeance for 6 sec, causing every Primary Attack to launch 2 additional shots for 483 damage each.

Passive: Gain 3% increased movement speed for each nearby enemy, stacking up to 10 times.

Cooldown: 20 sec

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BlizzCon 2019 Panel Transcripts