Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
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Diablo Immortal vendors / merchants can mostly be found in Westmarch, with some exceptions. Every main hub in each zone has at least a Blacksmith, Identifier, and a Jewelcrafter Apprentice. But those lack other core merchants.
The city of Westmarch has additional merchants such as:
Legendary Gems in Diablo Immortal can be obtained in two ways: Crafting or Elder Rifts. Legendary Gems can be placed only into socketed main gear: Head, Chest, Shoulders, Legs, Main Weapon and Off-Hand.
Diablo Immortal closed alpha has been a blast. Exciting to play after such a long wait. In this series of videos you can watch me level up the Crusader from level 1 to 55 (closed alpha level cap).
The next test might increase it to level 60 and add the Necromancer — but for now this is what we are testing: Crusader and level 55 (cap).
In these videos, you can see the storyline basically without editing anything out. Sometimes I might get disconnected, the client crash, or I accidentally end the stream — but for the most part this is the Director’s Cut. 45.8 hours of gameplay.
Another batch of Diablo Immortal screenshots. Some of the Shadows: Initiate questline. Be warned, I didn’t take screenshots of the entire Shadows UI, rewards, contracts, and such. Most of it can be seen in my recent video:
The Diablo Immortal Cycle of Strife PvP is not a fight at your heart’s desire (with no commitment from the developer) happenstance, nor is it a simple PvP system. I think everyone got it wrong. There is so much depth and developer-commitment involved to keep players engaged in PvP for years.
I would even go as far as to say that Diablo Immortal was meant to be a PvP eSport-like game from the beginning, and everything else is just the journey to get there.
I was awe-struck by what I witnessed in Closed Alpha, and I haven’t really started any PvP. I will share with you the Cycle of Strife (PvP) intro questline so that you learn the lore behind the PvP system, and some of the systems surrounding it.
Took over 150 screenshots of Diablo Immortal Closed Alpha. There are so many game systems in this game focused on PvP it is mind numbing. I haven’t even started the PvP beyond the intro questline. See for yourself everything I have seen so far in 12 hours of gameplay.
I will share the YouTube video later late afternoon once they finish processing.
Blizzard Entertainment held a South Asia Press Event online (likely via Zoom app) where media outlets were able to interview Andre Abrahamian (game designer) and Matthew Cederquist (game producer) about Diablo II: Resurrected.
This press event seems to have been held a day after D2R tech alpha ended. It seems there was an embargo date to publish the Q&A today. So don’t expect a lot of new info.