Blizzard Entertainment held a South Asia Press Event online (likely via Zoom app) where media outlets were able to interview Andre Abrahamian (game designer) and Matthew Cederquist (game producer) about Diablo II: Resurrected.
This press event seems to have been held a day after D2R tech alpha ended. It seems there was an embargo date to publish the Q&A today. So don’t expect a lot of new info.
Blizzard Entertainment announced Diablo II: Resurrected during BlizzConline 2021, but it was widely known after the leak that revealed it was in development by Vicarious Visions. It has been a long wait not only for the confirmation of the leak to become official, but also the longing for playing the game once more in modern PCs.
I was never very good at figuring out builds and proper gear in Diablo II, but there was always something alluring with slaying demons, and exploring deep gritty caves and ancient temples while completing quest objectives back in the day.
I am sharing some of the screenshots I took while playing through Diablo II: Resurrected tech alpha Act I and II. You can see how NPCs in Lut Gholein and monsters look like in HD. The quality is very impressive, and we could argue even better than Diablo III NPC, props and tileset graphics.
The Diablo II: Resurrected tech alpha offers console controller support. I plugged my PDP Gaming Wired Controller (Xbox One), and to my surprise the game automatically recognized a controller was plugged to the PC, and auto-switched to controller-mode UI a couple seconds later.
The UI will switch back to PC mode if you press keys on your keyboard, but switch back to Console Controller when you press buttons there.
The UI is a bit confusing at first, but the button icons appear on top of the UI to guide you which button to press. Now what I haven’t been able to find is how to edit button keybinds, but hopefully that’s something in development.
The Diablo II: Resurrected settings UI look very high-quality. The Graphics settings offer very high texture quality, texture anisotropy, ambient occlusion quality, transparency quality, shadow quality, anti-aliasing options, and you can set Legacy Video options too.
Blizzard PR sent a link to the Diablo II: Resurrected tech alpha press kit. The team shared 20 screenshots of the game. Tech alpha (Test #1) will include Act I and II of the single player, and three classes: Barbarian, Amazon and Sorceress.
Future tests will expand access to other content such as the remaining classes and PvP. Stay tuned for more. In the meantime, follow @blizzplanetcom in twitter or Facebook for updates; and youtube.com/blizzplanet for gameplay videos.
Blizzard is reaching out to content creators to join tech alpha tomorrow Thurs, April 8. Those who pre-registered at Diablo2.Blizzard.com will have a chance to access tech alpha on Fri, April 9.
It is now official. Diablo II: Resurrected technical alpha begins in April 8 in the United States, and April 9 in South Korea. This tech alpha test will only have Act I and II, and limited to three classes: Barbarian, Amazon, and Sorceress. The game supports Ultra High Definition 4K (2160p) graphics and controller in this test.
Tech Alpha will last from April 8 until April 12, but fret not. There will be multiple rounds of tests.
MrMesli sent me a link to a Inven.co.kr article that says the South Korean Game Rating and Administration Committee approved Diablo II: Resurrected tech alpha to be tested from April 9 – 13. Only testers above age 18 can register. The approval allows a max of 19,999 testers.
Update: Flam744 reports the South Korean Game Rating and Administration Committee removed the listing. I wasn’t able to find this entry either, but Inven.co.kr got a screenshot (below).
Fergusson: Hey, everyone. I’m Rod Ferguson, executive producer for the Diablo Franchise, and welcome to the Diablo Q&A. I’m joined today by three of my favorite Diablo designers. We have Luis Barriga, who has forbade me to roll my R’s when trying to say his name. I feel really bad about myself, but he’s the Game Director for Diablo 4.
We have Wyatt Chang, who is the Lead Designer for Diablo Immortal; and Rob Gallerani who is the Principal Designer for Vicarious Visions who works on Diablo II: Resurrected.