World of Warcraft Fan Site Chat Transcript

Blizzplanet assisted to the Fan Sites Program Chat with Blizzard Public Relations Department to talk about World of Warcraft. The Blizzard employees attending to the chat were

Donna Anthony (Katricia), World of Warcraft Community Manager.
World of Warcraft Development Team: Mark Kern, Rob Pardo, Shane Dabiri, and Jeffrey Kaplan

Public Relations: Lisa Bucek (Public Relations Director), Gil Shif (Public Relations Assistant Manager), George Wang (Public Relations Fan Sites Coordinator)

Web Team: Geoff Fraizer, Blaine Whittle, and Mike Hein.

Special Guest: Mike Morhaime, President.

Blizzplanet was represented by MEDIEVALDRAGON, Dark Nemesis, Stephen and Yitten. We arrived 2 hours before the chat to find many Fan Sites waiting there for hours as in preparing for a big event. I chatted with OneMadOgre from WorldofWar.net, found MikiTitan from Wowlands, WowCentral, WOW-Ra, Demolishman, WarcraftGaming.com, Ogresnet.com, Wow.Stratics, Wow.Warcry, JudgeHype and many others. Something we could notice was that the channel limit was still 40 chatters. As you may guess, many fan sites were in transit hitting that button many times trying to get into the channel in Battle.net US East.

Some time later, everyone were in silence as Lisa Bucek entered the channel. The Channel limit was increased once Robert the SysOp set up the limit. Suddenly a wave of Fan Site Program members came in like an avalanche. From 40 members, the room increased to 150 members. And introduction of the Public Relations staff initiated. That said, the Questions and Answers were led by Lisa Bucek and Katricia, with some intervention by George Wang and Gil Shif—who were behind reading some of the submitted questions in the background and shared few answers.

The World of Warcraft chat revealed many questions that covered the following topics:

  • Quests
  • Tradeskills
  • PvE Combat
  • Warcraft Lore
  • The World
  • Dungeons
  • Instancing
  • Cities
  • User Interface
  • Transportation (player mounts, gryphon taxis, boats/zeppelins)

    FAN SITE CHAT TRANSCRIPT:

    [LisaB.PR] Hey everyone, good to see you – we’ll start the chat now – fire away

    [Katricia] Hiyas all … Good to see you all here this afternoon smile

    Q: If a group of people enter an instaced dungeon, how does a new player join that group or enter their dungeon?

    Katricia: Basically the group can invite that player into their party and when the player enters the instance they will automatically be in the same instance as that party.

    Q: What sort of information the map going to display?

    Katricia: The minimap will show various points of interest such as towns and major cities. You will also be able to see members of your group and if they are out of range, you’ll get directional arrows so you can easily find them. For the world map, you can see the entire world at once, half the world, or zoom into paticular zones which will show areas that you’ve already discovered. You’ll also be able to place a rally point on the map which group members will see.  This will be used for navagational purposes.

    Q: Will I be able to place flags down on the minimap to mark locations if I wish to return to that place later?

    Katricia: You can ping the minimap to make group members aware of a particular area. You will be able to make notes on the world map including key locations later.

    Q: How does pathing work? In other MMORPGs problems have resulted from players being able to affect NPCs without retaliation and viceversa.  What are the solutions to these problems in WoW? Summoning, warping , line of sight, etc...

    Katricia: We have special creature AI so they can’t be exploited. Creatures know when they are being exploited and go into “evade” mode and return to their spawn point.

    Q: Will players be able to customize their interface?

    Katricia: Yes, you can drag and resize chat windows and later on we hope to enable dragging for other windows in the game as well.  For those more technical types you can completely customize and change the interface using XML and Lua scripting.  We expect users to create custom interfaces for PvP, trade skilling, guild skins, specific classes etc.

    Q: How many trade skills can a player master on an individual character?

    Katricia: A player will have to pick and chose as they will not have the skill points to take everything. Skills can be “untrained” though, so there’s no worry about picking the wrong one and being stuck with it.

    Q: How will the trading interface work?

    Katricia: You must be side-by-side. The interface is designed to be as secure as possible. A similar interface is used to provide a secure system for enchanting and unlocking boxes etc. This is cool because in other games you actually have to hand over your items to the enchanter, who may not be honest. In WoW, the enchanter never has physical possesion of your item.

    Q: Can you give any comparisons, or lack of, between the drop system in WoW and D2?

    Katricia: Like D2, WoW supports a form of random item generation. Unique items can be created by the system such as “Sword of Life-stealing” or “Breast-Plate of Stamina”. We take the basic item like the sword, and the system randomly combines it with a modifier such as life-stealing.

    Q: We’ve seen from an older screenshot that the Dark Portal has been rebuilt (after being destroyed in War2 expansion pack). Can you give us any background on why it’s back or what role it’ll play in the game?

    Katricia: The foundation of the Dark Portal was never destroyed even though the connection between the worlds was severed; and while it is no longer open, there is a legend of a ritual contained within Medivh’s spellbook which might one day allow powerful Warlocks to open a portal.

    Q: What happens when a player fails to complete a quest? Will there be and option to try the quest again?

    Katricia: Yes, players can always go back to the quest giver and try again.

    Q: Can you tell us more details about group spells and/or rituals?

    Katricia: The warlock has the ritual of summoning. With three people in a group, the warlock will cast a portal that two others must touch which will summon a distant party member to that location.

    Q: Will it be possible to journey into Outland (or not if in the initial release planner later)?

    Katricia: Ahhh … We’ve got to keep some secrets smile

    Q: Will there be any class-related quests that take you to enemy towns and/or cities? (For example, can a rogue get to sneak in, steal stuff, and sneak out for a quest)?

    Katricia: Yes, there are some quests in the game that take you into enemy towns.

    Q: Will the quests progress the Warcraft storyline, and can we expect to see the storyline drastically affect the Warcraft game world as time progresses?

    Katricia: We have a story planned over the next few years which affects the world in dramatic ways.

    Q: For people who have friends that want to play together from the start, but play different races, is it going to be easy and/or quick to start playing with your friends as soon as possible?

    Katricia: For some races its easier than for others. For example the Humans and Dwarves have easy transit between their two cities while the Night Elves are in a distant land.

    Q: Will there be a variety of fish to catch while fishing? Will there be any special items, treasure chests, or SOS bottles that are able to be fished up?

    Katricia: Yes, we are even planning in having seasonal fish—and they can tie into quests and other tradeskills. You can also fish up things like lock boxes, unique armors, and other things.

    Q: How will players use mounts? Will they be available through a summonalbe skill, or merchant (ie. stables). How long will they last and are there different levels for mounts?

    Katricia: Mounts become availlable to each race at a high level. We also have other specialty mounts … Warlocks for example can summon a Nightmare. Mounts can be called when needed by the owner.

    Q: Will Hunters who train in bows and rifles always be better than say a Warrior who has trainned to the same level of same weapon?

    Katricia: They will very likely be very similar in skills, however; the Hunters will have additional abilities with those weapons that are unique to their class. This will ultimately make them more powerful with ranged weapons.

    Q: Will there be “named” or “unique” monsters in the World or Warcraft? If so, will they appear randomly or will they only spawn under certain circumstances?

    Katricia: Yes there are many unique monsters in Wow. Some will appear randomly, while others will only spawn when certain conditions have been met.

    Q: Will items be crafted in Wow be more useful to other players than the crafted items are in other RPGs?

    Katricia: Throughout your career as a crafter, there will always be items which you can create that will be the best items a player can use at that level. For example, at level 40 the best bracer might come from a blacksmith; while at level 45, the best brace might come from a quest. There are also a number of consumable items that can be created such as armor patches and sharpening stones. Tradeskillers can sell th

    ese consumable items to players who will use them to improve their existing armor and items.

    Q: Will players be able to recreate the same item over and over as long as they get the r
    ight materials?

    Katricia: Yes smile

    Q: Will there be a follow option to have your character automatically follow your group leaders?

    Katricia: Currently you can follow anyone not just the group leader.

    [GilS.PR] Hey everyone, that was the last question. However, we have a special announcement for you, so hold on a sec’, and I’ll turn it back over to Katricia.

    [Katricia] Just wanted to thank you all for coming today and wanted to let yas know that all of the sites in the Fansite Program have automatically been entered into our beta program …

    [Katricia] this includes international fan sites.

    [Katricia] Also, we will be handing out additional beta accounts to fan sites to use for contests … (more on this at a later time).

    [Katricia] Thanks again for joining us .. yas all have a great night smile

    [GilS.PR] Thanks everybody. Katricia has left the building wink See you next time.


    World of Warcraft Pre-Beta Images Here
    World of Warcraft Alpha Images Here
    Official Blizzard World of Warcraft site Here

  • World of Warcraft# 12 Comic Book - DC Comics / Wildstorm

    The saga of the Missing King of Stormwind continues and the end is almost here! Lo’Gosh and his companions enter Stormwind Keep to confront a vicious black dragon and face the evil usurper of King Varian’s throne.

    Written by Walter Simonson
    Art by Jon Buran & Jerome K. Moore
    Covers by Samwise Didier & Ludo Lullabi

    On sale October 15 • 32 pg, FC, $2.99 US

    World of Warcraft# 11 Comic Book - DC Comics / Wildstorm

    DESCRIPTION


    Magni returns to Ironforge, along with Lo’Gosh and his comrades in arms. In Stormwind, Marshall Windsor goes missing after stumbling upon clues to the disappearance of King Varian. It’s off to Blackrock Depths for our heroes; but are they prepared for what they will find?

    Written by Walter Simonson
    Art by Jon Buran & Jerome K. Moore
    Covers by Samwise Didier & Ludo Lullabi

    On sale September 17 – 32 pg, FC, $2.99 US

    World of Warcraft# 10 Comic Book - DC Comics - Wildstorm

    DESCRIPTION

    In Stormwind, Prince Anduin digs into the disappearance of his father, King Varian. Meanwhile, Lo’Gosh, Thargas, Valeera and Broll continue to fight the Dark Irons as they search for Thargas’ brother, Hjalmar. This unique group must summon the strength to face insurmountable odds, but at what cost?

    Written by Walter Simonson
    Art by Jon Buran & Jerome K. Moore
    Covers by Samwise Didier and Ludo Lullabi

    On sale August 20 •  32 pg, FC, $2.99 US

    World of Warcraft# 9 Comic Book - DC Comics / Wildstorm

    Lo’Gosh, Valeera, Broll, and Thargas make their way to Ironforge via a circuitous route through the Wetlands. And back in Stormwind, Prince Anduin suspects all is not as it seems with his father, King Varian.

    On sale July 16 • 32 pg, FC, $2.99 US

    Written by Walter Simonson. Covers by Samwise Didier and Ludo Lullabi

    Art by Jon Landry & Jerome K. Moore

    World of Warcraft# 8 Comic Book - DC Comics / Wildstorm

    DESCRIPTION

    “The Return” begins a new story arc set in the WORLD OF WARCRAFT. Upon learning he is in fact the missing king of Stormwind, Lo’Gosh returns to reclaim his throne with his comrades-in-arms Valeera, and Broll. But all is not as it seems in the eastern kingdom, especially if one informed dwarf has anything to say about it. Enter Thargas Anvilmar!

    Wildstorm | 32pg. | Color | $2.99 US
    Written by Walter Simonson; Art by Jon Landry and Jerome K. Moore; Covers by Samwise Didier and Ludo Lullabi

    On Sale June 18, 2008

    World of Warcraft# 7 Comic Book - DC Comics / Wildstorm

    DESCRIPTION

    During a sea voyage to Menethil Harbor, Lo’Gosh is attacked by the naga, led by a powerful female siren. Further secrets of Lo’Gosh’s past are revealed and Valeera proves far more powerful — and more vulnerable — than any, but Broll, had suspected.

    Wildstorm | 32pg. | Color | $2.99 US
    Written by Walter Simonson; Art by Ludo Lullabi and Sandra Hope; Covers by Samwise Didier and Ludo Lullabi

    On Sale May 21, 2008

    PREVIEW

    SPOILERS

    So after the 5 page preview leaves off, the team is battling the Naga. Broll mentions that this is just like Dire Maul only for less money. Lo’Gosh moves to Valeera who makes nearly the same quip, illustrating how close they are becoming.

    The Naga Siren leading the attack, Morgala Darksquall, gets upset that her guys are getting owned so badly. She summons up a huge Couatl (last seen in Warcraft III: Frozen Throne) to take care of business. In addition, she starts lobbing Arcane energy bursts from what looks to be an enchanted trident.

    Broll gets scared that Valeera will absorb the arcane energy and succumb to her people’s addiction, but Valeera isn’t hearing it. The Sea Witch starts casting an arcane burst, but the Blood Elf leaps out at her and snags the weapon. Broll freaks out because now she has the tempting magical item in her grasp, so he jumps out after her. The nagas converge on him as he goes aquatic form, and Valeera uses the trident to kill them. Broll is angry she put herself in danger like that, but Valeera thinks arcane energy isn’t that bad. She says fear of it is just Night Elf superstition and even if it was dangerous it would have been worth the risk to save him. Broll breaks the trident and drops it to the bottom of the sea, then carries her back to the ship while they argue about it.

    Meanwhile, Lo’Gosh nails the Couatl in the heart with a nearby harpoon. This inadvertently causes the beast to crash into the ship and do some damage. The sea witch says it was a lucky shot, and then recognizes him. She says he’s the same “grub” that they captured before. She goes for a forked lightning, but gets an elbow to the face for her troubles. He grabs her by the throat getting ready for the final swipe, but when he does he gets struck with another barrage of memory flashbacks…

    He’s on an island getting attacked by Naga.

    He’s dragged from a ship bound for Theramore. Looks like he’s being attacked by a blond human.

    He’s crying at the funeral of his wife. The Queen is definitely dead.

    He’s standing before Stormwind Nobles at his coronation. It looks like Katrana Prestor is there.

    The siren is confused, and says she knew he was a weakling. However, it seems as if Lo’Gosh now really knows who he is. In a “This is Sparta!!!”-like moment he shouts: “I am King of Stormwind!”, mentions that nobody, not the naga, nor the scourge, nor the lords of the legion, will keep him from his people, then cuts his enemy in half. The other naga see this, and decide to make a tactical retreat.

    The intensity even startles Broll and Valeera, but he assures them he’s both the King and the Gladiator, and will always be loyal to his friends. He commands they all get to work making repairs and healing the sailors so they can get back to the Eastern Kingdoms ASAP. Clouds are gathered above the ship in the shape of a massive wolf head, implying the spirit of the Demigod Lo’Gosh may indeed be with them.

    Overall not a particularly groundbreaking issue, but it served as the final transition away from the Kalimdor story arc. It repeatedly showed Broll and Valeera willing to die to protect the other, they should just get it on already. It also cemented Varian’s knowledge of who he is. I’m not sure if all his memories are back, or if he got back just enough to make him even more focused, I guess we’ll find out next time.

    Spoiler by: Gurtogg_Bloodboil

    World of Warcraft# 6 Comic Book - DC Comics / Wildstorm

    DESCRIPTION

    The past comes alive as our heroes reach Theramore, where the lore of Jaina Proudmore reveals Lo’Gosh’s hidden identity. But has it truly done so? Meanwhile, the assassin and the naga simultaneously seek to destroy Lo’Gosh before he can reach the end of his quest.

    Written by Walter Simonson; Art by Ludo Lullabi and Sandra Hope; Covers by Jim Lee and Samwise Didier

    PREVIEW

    SPOILERS

    After the 5 page preview leaves off, Valeera manages to get on her wyvern and escape the sentinels. They recall that a Blood Elf female was supposedly one of the Dire Maul champs, and since she was skilled enough to escape them they figure she was telling the truth and don’t bother to give pursuit. Valeera heads to Darnassus where she expects to be unwelcome …

    Tyrande is thankful for what happened with the Idol in Thistlefur, but senses some bad magic around Lo‘Gosh. She sends him to Theramore figuring Jaina can restore his memories because she is a big-time mage. Since Sharptalon was hurt in their recent battles, they check him out with the Rut’theran Hippo master who says they should be able to make the trip. Here’s one of those little good things about the book, the master is Vesprystus, the actual hippo master located in the village in WoW, and even is drawn to look like him. This kind of little attention to detail pleases me greatly because it could have been easily looked over.

    Valeera stealthily lands on the island to look around, and overhears some nelf babes asking Vesprystus about the DM champs. He tells them they’re too late because they already left for Theramore, and mentions that they must be real famous because some human on a gryphon was just asking about them too. This of course was the Assassin. Valeera then sets off pushing her wyvern to the max to try and save them.

    She gets close enough to see Broll and Lo’Gosh flying over Dustwallow, but the assassin is right behind them. They don’t notice because Broll is basically giving Lo’Gosh the grand tour. Broll even mentions that the marsh is a good source for herbs like Stranglekelp, Liferoot, and Goldthorn (which it actually is in game, again great attention to detail). The assassin is lining up a crossbow shot, when Valeera nails him with a deadly throw and tackles him from his flying mount. They land and get tangled in some spider webs. An old lady and her assistant notice this impressive aerial battle.

    Jaina is looking forward to seeing Broll again, remembering his heroics at Hyjal. She also looks hot, unlike her much hated trading-card image. You can understand why all the WC universe males want to get with her. She sensed Lo’Gosh has really bad sorcery on him and she knows lots of spells, but never saw this before. She’ll need to consult her chamberlain …

    Valeera and the assassin are battling it out in the web. She wants to know who wants Lo‘Gosh dead. He doesn’t know, and even if he did he wouldn’t tell her. He sends his gryphon to grab her, she stabs it in the eye. Looks like he’s going to finish it, but he gets attacked from behind by a giant tarantula (just like the ones you see in the marsh in-game). The Old Lady decides to help the wounded Blood Elf, who senses power about her. Turns out, she’s Aegwynn. They bring her back to Theramore for a real healer.

    Back in town and time to help Lo’Gosh. Even the former Guardian is puzzled by the dark aura, so they do a ritual to see what they can find. He sees all the visions he had before, and new ones. They’re not entirely clear. Apparently his wife was struck by a flying stone and killed. Their was anguish and darkness, but then he remembers his purpose. He was going to Theramore! There is apparently a wall that neither mage can get through guarding the core, and they can only scratch the surface. However, Jaina has seen enough to figure out who he is. He’s Varian Wrynn, the missing King of Stormwind they all gave up for dead!

    Now, he’s got to find out what happened to him between the time he left for Theramore and the time he woke up in Durotar, and he needs to find the identities of his enemies. However, he’s got to act really carefully because his son is still in SW and acting rashly could endanger him. They decide to head to the Eastern Kingdoms, but Broll wants to free Valeera first. Too late, she’s there and jumps into Broll’s arms. Although rumors had Valeera and Lo’Gosh supposedly hooking up, I haven’t seen anything at all to indicate this. If anything, it seems like Valeera and Broll are developing a relationship, although it could be a father-daughter type thing (Broll’s own daughter is dead). They’re all happy to be reunited, and they’re off on bost to the eastern kingdoms to find out who’s responsible and kick their asses.

    Final thoughts:

    Despite the rumors from the cover, there was no hints at a Jaina-Varian relationship.

    This was the best issue yet. Amazing artwork. Incredible attention to detail and respect to established lore, the likes of which absolutely puts the manga and many of the novels to shame. Lots of famous faces, Fandral, Tyrande, Jaina, Aegwynn. The entire comic so far has really embodied the spirit of (world of) warcraft in a way few of the other mediums have.

    Yes, we knew who he really was long ago. That doesn’t really detract from the entertaining journey he’s gone on to me.

    Summary by Gurtogg_Bloodboil


    World of Warcraft# 5 Comic Book - DC Comics / Wildstorm

    DESCRIPTION

    Lo’Gosh and Broll continue their quest and encounter harpies and furbolgs in Thistlefur. Will the duo succeed in freeing the furbolgs from the fel magic that curses them? Plus, Valeera continues tracking the mysterious figure who follows Lo’Gosh from the shadows.

    Written by Walter Simonson; Art by Ludo Lullabi and Sandra Hope; Covers by Jim Lee and Samwise Didier

    PREVIEW

    SPOILERS

    On their way to Thistlefur Hold, Broll and Lo’gosh are attacked by Harpies. Lo’gosh(the amnesic human) suggests Broll to use his magic against the Harpies to blow them away. Broll refuses to for fear of becoming unstable. This close to the corrupted idol is causing fel emanations increase his rage. Last time, at Warsong Gulch, Broll unleashed his fel rage and that caused a tremendous storm that not only defeated the Horde, but threatened to destroy most of Ashenvale.

    Broll jumped off Sharptalon to grab hold of a Harpy in hopes to land safely where he may shapeshift into bear form to fight the Harpies. However, things get worse as they land amidst a Thistlefur Furbolg camp.  The Harpies were attacked by the Furbolgs as well, forcing them retreat.

    A corrupted furbolg shaman asks Broll and Lo’gosh their reason to come to the Thistlefur Hold. Broll has come to retrieve the Idol of Remulos, a small statue shaped like a green dragon.

    The furbolg shaman ordered its breathren to attack the thieves who have come to steal their treasure … the source of their corruption. Broll commands underground roots to rise and entangle his enemies. However, this close to the corrupted idol causes his spell to uncontrollably entangle Lo’gosh as well.

    The Furbolg Shaman calls upon the element of fire to free himself. Lo’gosh yells at Broll to loosen up from the grasp of the corrupted idol’s control and to negate its fel energy twisting Broll as much as it does the furbolgs.

    Broll settles down his consuming fel rage and loosens up the roots to release Lo’gosh from its grip. Broll calls upon Sharptalon to land to take them away toward the nearby Thistlefur Hold. The corrupted Idol of Remulos lies deep within the cave. Its closeness fills Broll with a rush of power calling and summoning him to the idol.  The idol of Remulos is doubly attuned to Broll, both by Remulos (son of Cenarius) and by Azgalor the Pitlord who sent a foul demonic magic flowing into the Idol of Remulos and through Broll during the battle at Mount Hyjal. The closer Broll gets to the corrupted idol, the more it is driving him to madness.

    The hyppogryph Sharptalon takes both of them above the Thistlefur Hold cave. There Broll commands roots to grow and to create a tunnel between the outside surface deep into the chamber where the idol of Remulos is kept.  Broll and Lo’gosh climb down the roots to the interior of the cave.

    A corrupted furbolg calls the alarm to protect the idol.  Many of them rush into the chamber, but are stopped cold when Broll commands the roots to grow and block the entrance of the cave tunnel leading to this chamber. Broll approaches the dais where the corrupted Idol of Remulos is kept at. Broll describes the energy emanations as nature energy overlaid with fel energy. Before reaching for the idol, a green dragon seething with fel energy materializes to protect the idol.

    Lo’gosh attempts to distract it, while Broll touches the idol to enter the Emerald Dream.  Broll asks Lo’gosh to protect his inert body while he roams the Emerald Dream. Easier said than done as the green dragon becomes corporeal and incorporeal at will. Broll requests Lo’gosh, if Furbolgs break into the chamber, to promise he will destroy the idol even if that meant his demise in the Emerald Dream.

    In the Emerald Dream, Broll is surrounded by Fel energy. There he fights a manifestation of his own fel rage that has consumed him since the loss of his daugther at Mount Hyjal. Broll fights the fel bear spirit he calls upon when shapeshifting into bear form. In that moment he realizes why the bear spirit had remained with him while other animal spirits had abandoned him. Broll understands. A druid houses the spirit forms, however he has failed by allowing the spirit form control him with rage and fury fed by the fel energy channeled by Azgalor and the fury of his own daughter’s demise.

    The memory of his daughter convinces him the fel bear spirit has changed him into something his daugther wouldn’t be proud of. Before engaging the fel bear spirit, the stormcrow spirit grabs Broll into the sky.

    Broll battles the fel bear spirit once more and negates his control over him again. The other spirit animals have returned to aid Broll: the stormcrow, the stag, the panther, the seal. Broll calls upon the fel bear spirit as brother. The fel bear spirit is the embodiment of Broll’s soul, despoiled by fel energy, pain and rage. With the help of the other spirits Broll attempts to restore the balance within himself and the spirit bear.

    The spirit stag brings the staff weapon to Broll. The staff banishes any vestige of fel energy from the spirit bear upon contact.  Broll rejects the rage of his past caused by the loss of his daughter at Mount Hyjal combined with Azgalor’s fel energy which fed his rage and fury all these years.

    In the material world of Azeroth, Lo’gosh keeps protecting Broll’s physical body from harm.  The fel green dragon is about to attack Lo’gosh when it suddenly vanished.  At that moment, the corrupted Thistlefur furbolgs broke into the chamber by slashing away the giantic roots with their axes.

    At this moment, Lo’gosh was bound by his promise to destroy the corrupted Idol of Remulos if the Furbolgs broke past the roots.  Lo’gosh rose his sword high to destroy the idol, but a triumphant Broll stands up from his slumber claiming to have cleansed the idol from Azgalor’s taint, regaining his true self. The furbolgs’s corruption is no more as well, as the idol of Remulos was their source of corruption.  The furbolgs ask Broll to take the idol with him and away from their hold.

    The next day, Broll and Lo’gosh fly on top of Sharptalon toward Darnassus.  The huge tree, Teldrassil may be seen in the horizon.  Word had reached Arch-druid Fandral Staghelm that Broll had cleansed the lost Idol of Remulos and sought to meet Broll to verify its purity.

    Note: The artwork of Teldrassil resembles slightly the concept art shown at BlizzCon 2007 for the Warcraft film by Legendary Pictures.

    World of Warcraft# 4 Comic Book - DC Comics / Wildstorm

    DESCRIPTION

    Lo’Gosh remembers more secrets from his past as he and Broll fight alongside the Night Elves in Warsong Gulch. Will Lo’Gosh’s gladiator prowess and Broll’s druidic rage be enough to ensure their success? Plus, Valeera uncovers an assassin’s plot while in Thunder Bluff, and must warn Lo’Gosh of the danger headed his way.

    Written by Walter Simonson; Art by Ludo Lullabi and Sandra Hope; Covers by Jim Lee and Samwise Didier

    JIM LEE COVER VARIANT

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