Blizzard Entertainment announced a partial list of San Diego Comic Con 2014 exclusive merchandise. Some of the leftovers will be available at the Blizzard gear online store after the event.
If you’re headed to San Diego Comic-Con in July, you don’t want to miss out on visiting the Blizzard booth! Blizzard is raiding SDCC once again, and we’re excited to give you a sneak peek at this year’s exclusives and premiere merchandise. On top of snagging these exclusives and brand new, never-before-seen premiere items, you’ll want to check out the other exciting stuff happening around our booth over the course of the weekend.
Our San Diego Comic-Con exclusives are a limited run produced only for the convention, so make sure to grab them early. If you’re tuning in from home, we’ll have several different items featured on the Blizzard Gear Store (gear.blizzard.com) after the event.
Check out this year’s SDCC exclusives lineup:
Nether Faerie Dragon Plush
Catch one if you can! This soft and huggable fey friend is made of premium plush materials and features wings you can pose and a tail with over 50 points of articulation. The exclusive Comic-Con Nether variant is limited to 2,000 pieces. (Standard Faerie Dragon coloring coming to the Blizzard Gear Store soon™!)
Funko Pop! Vinyl—Primal Kerrigan
Back from her vacation on Zerus, Kerrigan has got her groove back and gone primal! Primal Kerrigan is an SDCC-exclusive variant of her Pop! Vinyl figure and is limited to 2,500 pieces. (The non-exclusive variant Funko Pop! Vinyl Kerrigan is available now.)
Cute But Deadly Cloaking Zeratul
He’s cute. He’s deadly. He’s invisible-ish (and so is his box). Blizzard’s Cute But Deadly figure line continues with this comical cloaked variant of the not-so-comical Dark Templar (limited to 2,500 pieces).
Whimsyshire Treasure Goblin Plush
Trapped among the rainbows and unicorn meadows of Whimsyshire, this Treasure Goblin’s gone (adorably) native! Catch one for a lifetime of snuggles . . . or don’t and regret it forever. This Whimsyshire variant is limited to 3,500 pieces. (Standard Treasure Goblin coloring coming to the Blizzard Gear Store soon™!)
Premiere Items (also available on the Blizzard Gear store after San Diego Comic-Con):
New York Times best selling author Richard A. Knaak launched a Kickstarter to develop a novel titled… Legends of the Dragonrealm: The Turning War.
According to Richard, this is a three-volume saga which answers many questions concerning the Legends of the Dragonrealm and the Dragon Masters that never got answered.
That truly sounds powerfully interesting.
Blizzard Entertainment, Pocket Books/Gallery Books have published in past years several novels based on Warcraft, Diablo and Starcraft which tie-in with a Blizzard video game or expansion that’s in development.
That’s a great practice because it allows players to learn what happened in between one game and the next as a bridge to inform and draw the players into an immersive story.
However, a long time passes by between the release of these novels.
Warcraft, for example, is very rich in lore, spanning more than 10,000 years of life-changing events, but most of it is given to the player through an in-game book in a very brief medium.
Who hasn’t read about the Three Hammers War?… where the Bronzebeards, the Wildhammers, and the Dark Irons went into a civil war that culminated in the eruption of the Blackrock Mountains with the accidental summoning of Ragnaros 300 hundred years before the opening of the Dark Portal.
How about the story that led the Darkspear to flee from Stranglethorn Vale?
Or the story about the first humans led by Tyr to safety.
Or how the first Highborne arrived to Tirisfal Glades prior to the founding of Quel’thalas.
The TOKYOPOP Warcraft Legends manga filled a great niche to tell some of these stories, but a novel is longer than a manga. Better yet, novels can extend into trilogies. Or even an entire series of more than three.
Why, oh why–hasn’t Blizzard Entertainment not caved in to the pleas of lore fans?
That’s a question that will haunt me yet for several years. I know the answer down in my heart. Chris Metzen’s plate has been full these past years with multiple games currently in development and other games not yet announced. He’s also co-producer of the Warcraft film. Not to mention the countless meetings he must participate in at each team department. Plus leading a normal life at home with his children and wife.
Micky Neilson, Sean Copeland, Matt Burns and others are busy with other projects too, and the logistics to prepare those stories before it comes to reality on paper is mind-blowing.
Still … I dream. As any other Warcraft / StarCraft / Diablo lore fan out there, I dream. I have always dreamt of the community getting involved somehow in the initial development of Blizzard novels or graphic novels. Even if everyone involved needs to sign an NDA.
The community has been influencing in the past on the forums, or via Twitter. Even at BlizzCon. Heroes of the Storm has been forged and shaped through BlizzCon and by BlizzCon feedback. TheRedShirtGuy (Ian) was very influential with his lore ABCs. Got immortalized as the Fact-checker NPC in Iron Forge. I do have an anecdote that only some fans in the Scrolls of Lore forums know about. Back in 2009, a fan by the username Timolas pointed out the unnamed captain (Warcraft III: Reign of Chaos) who spoke with the emissary of King Terenas in the scene where he recalls Arthas’ troops to return immediately to Lordaeron is named Captain Luc Valonforth. At the time, I think World of Warcraft: Wrath of the Lich King was in beta testing. Pocket Star Books (Simon & Schuster, Inc. Division) had begun printing the novel titled World of Warcraft: Arthas: Rise of the Lich King. I contacted really an awesome editor, Jaime Costas. We had been in contact for a few years. Some of our past giveaways, and interviews on and before 2009 came to happen through her. I infomed her that the captain in the quest titled: The Truth Shall Set Us Free had been given a name in-game: Captain Luc Valonforth. I had read a review copy two weeks before the novel went on sale. As soon as I told Jaime Costas, she edited the scene where the captain talked with the Lordaeron emissary. The novel then was printed with that name. As I was writing this article, I was double-checking some links and found my tale was added (without my knowledge) to the WoWpedia. See how the lore community works? It’s awesome. The original forum thread is here.
Back to the main topic… say some of the most influential lore fans around the community are picked, and invited to a Skype session or chat room with Chris Metzen, Micky Neilson, Sean Copeland or other members of the Creative Team. Prior to the meeting each is sent by mail an NDA that must be signed, notarized, and sent back. Whatever fancy or legal procedure is needed for such a thing.
Those fans then brainstorm with the creative team. Talk about the different stories, and choose one story. Everyone provides an idea, or ideas on what races or characters existed in that time-frame, what possible stories could exist within that sandbox and timeframe.
Then, Micky Neilson (Publishing Lead) posts a Kickstarter to fund the project. Here is where this dream gets interesting. The project is community-driven from concept to execution. We have seen the success of Blizzard novels.
Pre-Order and Kickstarter are basically the same thing. People commits to buy a product they are interested in, and enlist themselves. There is a slight difference, though. When you enlist to a pre-order in Amazon or another retailer you will get that item delivered on release date. On Kickstarter or other type of crowdsourcing the item isn’t shipped if the item doesn’t reach the targeted price goal when the kickstarter expires.
However, the lore fans are there. It has been proved once and again in Amazon and the New York Times best selling lists.
It would be nice for Blizzard to have a Kickstarter-like page on the Blizzard Store or even in the World of Warcraft in-game store, but Kickstarter is more abroad in terms that non-Blizzard fans can also jump in and participate.
It’s all a bunch of dreams. However, they say dreams do come true. Hope the right people read this, and I know they do.
From the World of Warcraft MMORPG series from Blizzard, Illidan Stormrage has been given the Pop! Vinyl treatment with this World of Warcraft Illidan Pop! Vinyl Figure! Illidan stands 3 3/4-inches tall, and makes a great gift for children and adult collectors alike. When you see just how cool the World of Warcraft Illidan Pop! Vinyl Figure looks you’ll want to collect the rest in this line of WoW Pop! Vinyl figures from Funko! Ages 5 and up.
Jinx has several awesome Holiday offers for Blizzard fans. These offers run throughout December 3 until December 25th. Benefit from these discounts while supplies last. If you wish to send a Gift Certificate to a friend or family for the holidays then go to this page and inform about the holiday discounts.
Cynthia Hall (Blizzard Quality Assurance Analyst II) tweeted she is currently selling the Avatar Reinment cosplay costume she crafted in 2007. She is also selling some high-quality gloss posters of herself in cosplay costumes such as the Diablo III demon hunter, wizard and the Malthael Angel of Death costumes.
The Avatar Reinment is sold for $149 and the posters for $10. Check them all out at her official store page.
Fill out all three options in the form below to enter as participant of this giveaway. Please only one entry per participant. I do check them one by one and will notice. Ends Tuesday, Nov 12 at 7pm EST.
Blizzplanet writers Danny Perschonok (Naka), Red Shirt Guy and Montoya had a blast on Thursday meeting staff members of other fansites and podcasts; the Blizzard developers and Community Managers during the Blizzard Community Mixer.
Alex Afrasiabi and Red Shirt Guy got together for a well-deserved lore discussion.
Daniel Montoya and Diablo III director Josh Mosqueira.
The Activision Blizzard Third Quarter Financial conference call took place on November 6th, 2013 at 1:30pm PDT.
Bobby Kotick, Chief Executive Officer of Activision Blizzard, said: “Our third-quarter results exceeded our expectations, and we are able to raise our outlook for 2013 net revenues and earnings per share.
Robust continued engagement with our core franchises drove digi tal revenue, which constituted a majority of all revenue. This quarter demonstrates that games like Call of Duty and World of Warcraft engage and entertain our fans year round.”
Kotick added, “We recently released new titles in two of the most popular franchises in entertainment, Call of Duty: Ghosts and Skylanders SWAP Force. We are thrilled by the quality of those games and we are excited to show what we can do with them on next-generation consoles in the coming weeks. We are also in the process of a beta launch for our first major free-to-play game, Hearthstone: Heroes of Warcraft.
However, we continue to believe that the fourth quarter this year presents a unique and challenging landscape due to increased competition and uncertainties surrounding the console transition.
We are confident in our ability to navigate these challenges successfully, particularly in light of the recent completion of our transaction with Vivendi and the focus and flexibility provided by our return to independence.”
As of September 30, 2013, Blizzard Entertainment’s World of Warcraft remains the #1 subscription-based MMORPG, with approximately 7.6 million subscribers.
In North America, Blizzard Entertainment’s StarCraft® II: Heart of the Swarm® was the #1 PC game for the first nine months of 2013.
Morhaime: Q3 was an eventful quarter for Blizzard. We launched our first console game in many years with Diablo III. We also announced an expansion pack for Diablo III — Reaper of Souls.
Additionally, beta testing for Hearthstone kicked off and we released significant content update for World of Warcraft.
All of this activity has netted out to a strong quarter where we ended higher in net revenue and operating income versus Q2 mostly due to the Diablo III console launch on September.
Revenues and income were down year over year — as expected — due to the successful launch of Mists of Pandaria and the ongoing sales of Diablo III during the same quarter last year.
Going into more specific details with World of Warcraft, we’re very pleased with the response to Siege of Orgrimmar — the massive content update we released in September. This update included a huge new raid dungeon with major story elements, as well as a new area to explore and features that improved the game’s accessibility.
Flexible rates now allow groups of variable size to participate in the end-game raiding dungeons. Meanwhile, the Proving Grounds feature trains players to improve their play in specific roles, preparing them to participate in end-game content. Player response to the content has been good, and we saw increased engagement that has contributed to maintaining relatively stable subscribership quarter-over-quarter. We’ll continue to invest heavily in World of Warcraft to deliver frequent, high-quality content to our players.
Moving on to Diablo III, we are pleased with the response to the games launched on PlayStation 3 and Xbox 360. Lifetime sell-through of the game across all platforms has reached over 14 million copies, and reviews have been very positive about how the game plays on console. Much of the praise has been centered on changes we made to the loot system and our decision to keep the auction house off of the console platform. Players and critics alike have noted that these changes have resulted in a more fun and satisfying game experience. That reaction factored in our decision to remove the auction house from the PC version of Diablo III effective next March, which players have also responded very positively to.
We’re building upon those design philosophies for loot and incorporating them into Reaper of Souls, the Diablo III expansion pack — which is coming for PC and PS4 in 2014.
In addition to the new loot system, Reaper of Souls will include an additional player class, the Crusader, and more gameplay modes for the endgame to keep players engaged. The reaction to Reaper of Souls at Gamescom was very positive, and we are looking forward to revealing more about the game at BlizzCon.
It was also a busy quarter for Hearthstone, our free-to-play digital card game for PC and iPad based on the Warcraft universe. In Hearthstone, players build decks of cards that feature familiar spells and creatures from World of Warcraft, and battle against each other using the cards. Players can collect cards simply by playing or by purchasing digital packs. They can also purchase entries into a special competitive mode of play called The Arena in exchange for either in-game currency or a small fee.
We’ve seen a great response from the community with the closed beta test, which kicked off in August. Hearthstone quickly became one of the most popular streaming games on Twitch, and we have been expanding the beta test to encompass more regions and a wider group of players. We’re continuing to work on polishing the game as we drive towards open beta testing.
Rounding out our big announcements since the last call is the name change of Blizzard All-Stars to Heroes of the Storm, which is our take on free-to-play hero brawlers. We’ve done an extensive internal test on Heroes over the past several months, and as the game has evolved, we felt it was appropriate to change the name to something more fitting of the gameplay experience.
We’re looking forward to sharing more details about Heroes at BlizzCon, which is taking place this weekend at the Anaheim Convention Center. This is another sold-out show, with more than 20,000 attendees coming to Anaheim from more than 40 different countries.
Our global community will also follow along through DIRECTV, online pay-per-view on blizzcon.com and partner broadcast in other regions. We will be showcasing our biggest pipeline of games ever and showing our appreciation for our community through contests, meet-and-greets and of course, major eSports spectacles.
The World of Warcraft Arena invitational and the global grand finals of the StarCraft II World Championship Series will be taking place, along with an invitational tournament for Hearthstone, featuring popular community personalities.
All of us at Blizzard can’t wait to get back to BlizzCon and connect with our players. We hope you’ll join us there or follow along online with a virtual ticket available online at blizzcon.com.
We are looking forward to celebrating a shared passion of gaming with our players, hearing their feedback on our newest game content and taking that energy and knowledge back to work as we drive towards an exciting 2014 for Blizzard.
Blizzard Entertainment sent a press release to all Battle.net subscribers giving a round up of events to happen at BlizzCon, and the goodies obtained by purchasing the BlizzCon Virtual Ticket to watch the livestream.
IRVINE, Calif. –(BUSINESS WIRE)– BlizzCon® 2013, Blizzard Entertainment’s two-day gaming festival, makes a long-awaited return on Friday, November 8 , at the Anaheim Convention Center in Anaheim, CA. The sold-out show celebrates all things geek, featuring sneak peeks at what’s going on behind the scenes at Blizzard Entertainment .
This year’s BlizzCon includes discussion panels with Blizzard developers; community cosplayers; and Duncan Jones , director of the upcoming Warcraft® film. Also taking place are the StarCraft® II World Championship Series Global Final and World of Warcraft® Arena Invitational, in which top pro gamers from around the world will be competing for cash prizes and ultimate glory. Jay Mohr is back this year to host the ever-popular community contests, and SoCal punk legends Blink-182 will be performing an epic rock concert to wrap up the show on Saturday night.
BlizzCon tickets once again sold out in seconds, but anyone can still attend the event from the comfort of their home with the BlizzCon Virtual Ticket. Viewers will receive over 60 hours of live HD coverage of the event (including Blink’s sure-to-be-wild performance) across five channels over the Internet. Virtual Ticket holders will also receive all the BlizzCon-exclusive in-game goodies:
World of Warcraft in-game pet—the valiant Murkalot
To-be-revealed Hearthstone™: Heroes of Warcraft™ card
BlizzCon-themed “Mark of Death” Diablo® III banner
“Tearin’ Stitches” StarCraft II portrait and Stitches’ Hook decal
DIRECTV® customers in the United States can also order BlizzCon 2013 as a Pay Per View event and receive a free Virtual Ticket. In addition, the BlizzCon opening ceremony and eSports tournaments will be streamed free online at www.blizzcon.com. More info on the Virtual Ticket can be found at www.blizzcon.com/virtual-ticket/.
“We can’t wait to get back to BlizzCon and share details about our latest games with our most passionate players,” said Mike Morhaime , CEO and cofounder of Blizzard Entertainment . “It’s going to be a truly unforgettable weekend.”
BlizzCons of years past have featured an array of exciting panels, unveilings, and entertainment, including the world debuts of the latest World of Warcraft content, the first-ever public hands-on with StarCraft II and Diablo III, and epic rock performances by Foo Fighters and Tenacious D.
BlizzCon would not be possible without the enthusiasm of Blizzard Entertainment gamers around the world and the generous support of the event’s partners, who provide demo-station hardware, peripherals, and more. This year’s sponsors are Intel, NVIDIA, Sony Computer Entertainment , DIRECTV, SteelSeries, GIGABYTE, Rosewill, and EVGA.
Anyone attending BlizzCon who’s looking to join the ranks at Blizzard should bring their resumes, portfolios, or business cards. The Blizzard recruiting team will be on hand to review materials and discuss any job-related questions. More information on available Blizzard career opportunities can be found at http://jobs.blizzard.com, LinkedIn Blizzard Careers, and http://twitter.com/@blizzardcareers.