Blizzard Entertainment announced Diablo Immortal at BlizzCon 2018, and when asked whether Diablo Immortal could be played on the PC, the developer said only on Android and iOS devices. However, on November 5, 2018 there was a sneaky comments by NetEase to the chinese media that not many people know about:
Diablo Immortal was made with NetEase’s Messiah-engine (which supports PBR); and that NetEase is alright with players using Android emulators on their PC. (source)
So you see, you don’t really need a phone to play Diablo Immortal. You can play Diablo Immortal on your PC using your keyboard and mouse.
Personally, I never had a smartphone until a few months after Diablo Immortal was announced when I got ahold of an older model with Android 6. Definitely, not android savvy… just like many of you. When I read that NetEase was ok with PC emulators, I immediately looked around in Google to read some articles and watch some videos.
I found one constant go-to Android emulator for the PC recommended by people. Even better… Mac players can install the emulator too.
Here is how to play Android games on your PC or Mac computer:
Step 1: Install BlueStacks. Login using your Gmail credentials.
Click the 3 lines icon to open the Settings, and choose “Advance.” There you can switch to the Samsung Galaxy S8 Plus profile. That phone currently has the Android 9 Pie. Diablo Immortal at the moment doesn’t show up in earlier Android versions.
Step 2: Launch Google Play within BlueStacks. Type DIABLO IMMORTAL. Register to participate in the Diablo Immortal closed beta test using a Google email/Gmail address.
Step 3: Once Diablo Immortal goes live, install the game using Google Play within the Bluestacks window. However, for practice purposes, go ahead and install any NetEase game such as Crusaders of Light, or Knives Out.
Blizzard Entertainment is looking for a 3D Artist to join an unannounced game team. This is not for the Overwatch game nor for StarCraft II: Legacy of the Void.
Something interesting is the job opening tweeted had a photo of the sign on the door with the words “There is no cow level”.
Now there are a few possibilities here. Either:
1. The sign is just an in-house joke, and the unannounced game has nothing to do with the Diablo universe. Or…
2. The unannounced game is related to the Diablo universe, and the sign is hinting at this. (“There is No Cow Level” is what the Cow King says when you open the gate to Wymsyshire in reference to Diablo II’s Cow Level.)
Regardless of whatever the sign means or whether it has no meaning at all, there are a few possible scenarios for this unannounced game to be.
What this unannounced game is NOT:
1. It is NOT StarCraft II: Legacy of the Void. It was announced at BlizzCon 2014 and we have known the title name since 2008.
2. It is NOT a World of Warcraft expansion. Warlords of Draenor just launched.
3. It is NOT Overwatch. There is a list of job openings under the title OVERWATCH.
4. It is NOT the Next-Gen MMO Titan (that was officially cancelled a few months ago)
What this unannounced game might potentially be:
1. A Diablo III expansion
2. A Diablo-related game in a different Genre such as an MMO or card game?
3. New IP (not related to Warcraft, StarCraft, or Diablo) in a genre Blizzard is familiar with or not familiar with. (Blizzard has demonstrated it is not the RTS exclusive developer. So far Blizzard has adventured into the MMORPG, CCG, a Brawler multiplayer game, and now a team-based shooter/FPS).
4. StarCraft: Ghost was never officially cancelled. It was merely postponed for another time. So it might actually show up someday unless Blizzard finally cancels it. Only thing is the storyline of the Nihilistic/Swingin’ Ape Studio/then Blizzard era is outdated. It might have to be either a new story or it might even have no single-player component like Overwatch which lacks one — which is a first for Blizzard.
For now, we won’t know what this unannounced game is all about until Blizzard makes an official reveal announcement either at GamesCom, PAX East or BlizzCon. Until then we can only hope and speculate.
Interested in this job position? Head over to the application form.
3D Artist – Unannounced Games/Projects
Blizzard Entertainment is looking for an exceptionally skilled 3D artist to work on Blizzard Entertainment’s next epic game! The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of in game, real time environments, props, and characters. This person also has a solid grasp of form, color, and lighting for both 2D and 3D art assets to help bring our amazing universe to life. The 3d artist must also have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing).
- A minimum of 3 years’ of experience in game development modeling, and texturing 3D assets using 3DS Max and Photoshop (or equivalent 3D and 2D programs)
- An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
- Superior eye for light, shade, color, and detail in creating texture maps of different material types
- Understanding of the Warcraft visual style, and a passion to push it to the next level
- Self-motivation, good communications skills, and a great team-player attitude
- A passion for video games
- Have shipped AAA PC, or console titles, as a 3D environment or character artist
- Experience with Mudbox, ZBrush, (or equivalent modeling programs)
- Experience with the creation of next-gen shaders, and materials
- Strong foundation in the traditional arts including, but not limited to, figure drawing, and environmental and / or architectural illustration
- Able to create stylized concept art and illustration
- Portfolio, and / or reel demonstrating relevant artistic skills required
- Only online artwork submissions will be accepted (e.g. website, blog or online album)
I am fortunate to be one of the lucky people who played the Diablo III demo showcased at Blizzcon 2008 in Anaheim. Not only was it a pleasure to play it, but left me craving for more. I decided to create a female Wizard. She spawns in the outskirts of the Tristram Woods where Captain Rumford and an armored warrior are piling up a bonfire of corpses. The warrior can be seen transporting the corpses off a wagon and into the bonfire.
Captain Rumford says they are burning the corpses to prevent them from rising as undead. NPCs that have something to say have a black oval with dots hovering above them when you place the cursor over them. A popup window displays the “introduction” option, feature that remains a constant from Diablo II. However, not only does each NPC talk to you. Your very own character talks back, interacting with the NPCs. By saying talk, I mean both: the NPC and your character have voice over actors adding emotion and life to the Action / RPG.
Read below a lengthy preview on various features observed in the Diablo III hands-on demo
I started pressing keys to see what options were available. Pressing (C) opens the Character window, Inventory (I), Quest (Q), Skill trees (S), and mini-map toogle (N), Game Menu (ESCAPE button)
At level 5, these were the stats I found on my Wizard character. Hope these stats offer you a better scope of how the Wizard stats and abilities work:
Melee damage: 2-8 | Spell damage: 12-23 | Armor: 34
- 16 Strength – Physical damage bonus: 16% | Armor Bonus 26%
- 28 Dexterity – Crit chance 7.0% | Dodge chance: 7.0
- 18 Vitality – Life: 56 | Mana Regen: 0.9 sec.
- 94 Willpower – Spell damage bonus: 52.8% | Health globe bonus: 0.0%
In Diablo II, you get points after leveling to spend on these four stats. In Diablo III, thus far, these stats increase automatically. You no longer have control over where these points are spent into. At the bottom of the Character (C) window, you can find a table with two columns displaying the following data:
|1.20 Attacks per second
70% Physical crit chance
150.0% Physical crit damage
|0.0% Block amount
6.0% Block chance
2.5% Physical damage reduction
At the bottom left of the Character (C) window you will find your character resistances. These can be determined by icons:
Blue snowflake = Frost
Red Flame = Fire
Purple Thunder = Lightning
Green Skull = Poison
Yellow icon = Arcane
The Inventory window shows a lot of visual information. It has a simple and intuitive UI frame with colorful gradients of orange and dark brown, and stylized symbols that highlight a gothic-like feeling. You can see your character model viewer which allows you to rotate your character. Around the viewer, you have 12 gear slots: helm, medallion, chest, sash, 2 rings, weapon, shield, boots, pants, gloves, and shoulder. Between the weapon and the shield is a strange circle. When clicking it, a new window pops forward. Based on the demo observation and loot, this window with 9 circles resembles the Glyphs window from World of Warcraft. In the case of Diablo 3, these 9 circles are reserved for Runes. Thus far in the Blizzcon demo, only the Wizard can equip runes. (i.e. certain monsters may randomly drop a minor power rune).
Beneath the character viewer and gear slots can be seen the bag inventory—all in the same window. There are 30 slots, but only a few are enabled. You can expand to the full 30 slots by adding bags into the bag slots. On the bottom-right you can see four slots. There is where you drag the bags into. By dropping the bag item into that slot, you increase the amount of slots enabled. Eventually your goal is to enable all 30 slots. Each slot is thin and tall, and certain items can stack in the same slot. Doesn’t look like there is a special slot bar for potions, but mini-health potions have been seen, as well as elixir of dexterity and elixir of vitality which may have durations of up to 300 seconds (5 minutes).
Not much was revealed about [WIKI]Runes[/WIKI]. [WIKI]Barbarian[/WIKI] and [WIKI]Witchdoctor[/WIKI] classes don’t have runes enabled in the Blizzcon demo, so it looks like it is something still in the works. In a press panel, [WIKI]Jay Wilson[/WIKI] revealed these runes will change the visual effects of your character and its spells/abilities. Imagine your lightning spell increasing its glow making it look more powerful and actually increasing your damage output.
You may toggle the mini-map by pressing (N). It is more effective than the old Diablo II map overlay (tab). The mini-map is located on the upper-right corner. It has no frame like the World of Warcraft circle framed mini-map. It has an unframed tall rectangular area. By pressing the arrow keys you can move the mini-map in any direction. To reset simply press (N) twice, or escape.
How is this new mini-map more effective? Diablo II’s overlay map would take the whole screen, and would interfere your line of sight affecting what you could see on-screen. By placing the overlay map to the upper-right corner, your whole screen is visible for gameplay purposes. Each [WIKI]NPC[/WIKI] is displayed as a tiny yellow dot. Place your mouse cursor over the yellow dots, and automatically a window pops up above the dot displaying the name of the NPC. You can see and identify NPCs ahead of you, not yet within visual range. Update: Monsters are not displayed by the mini-map. You will still have the element of surprise. The mini-map helps you locate NPCs that might have a quest for you, or some interaction options to learn some lore.
RARE MONSTERS / BOSS
In Diablo II, it was hard sometimes to notice a rare [WIKI]monster[/WIKI] among a bunch of mobs. Sometimes you would even get killed before noticing a rare was behind that bunch of mobs. In Diablo III, before the rare monster or boss enters into view, a name tag pops at the top-center with a health bar. The health bar is divided into a few rectangles. The health bar / name tag window displays the special attributes of the monster (i.e. a rare named Head of Grief had three attributes beneath its name tag: Vampiric, Froze, Fast.
While exploring the world, you will find NPCs with a yellow exclamation sign floating above their head. When you accept the [WIKI]quest[/WIKI], the title and objectives are displayed onscreen at the right-center for few seconds, then fades out. You can access the quest window by pressing (Q). It’s very similar to World of Warcraft. After walking away from the bonefire of corpses at the Tristram Woods, you enter the Ruins of Tristram. There are a few destroyed buildings. You can see the Physix engine in action when randomly some debris of the ruins crumble down. Placing your mouse cursor over some of the door signs you will find Griswold’s Blacksmith Shop. While exploring, you find a well. It can be highlighted if you place your cursor on. A quest starts and it is automatically displayed onscreen to the right: Little Girl Lost. Objective: Find a way to free the little girl’s spirit from the old well in Tristram.
When you stand near the well you can hear the girl’s voice over and weeping. She is trapped inside the well. Something funny … some of her quotes resemble that of the girl in the Poltergeist film. Exploring further into the Tristram ruins you find a female ghost and listen to her voice over which is repeated over and over randomly: Where has gone my girl? She must be so lonely. She never goes away without her doll. She’s lost without it!
Not far from the ghost you will find a chest on the ground. Within lies the doll. Loot it and return to the well. The quest is completed as you return the doll. The spirit of the girl ascends from within the deep well and thank you. A reward is automatically placed in your inventory. You will read a message onscreen saying how much XP (experience) you gained, and the name of the looted item. In my case, a Socketed Boots of Brawn (+9 armor, 1 socket, + 2 strength).
Before reaching the Cathedral of Tristram entrance, you will find [WIKI]zombies[/WIKI] kneeled on the ground as if eating from a body. Once you kill them, the body on the ground – tagged Dying Adventurer – automatically highlights a yellow exclamation sign enabling a new quest: The Return of the Skeleton King.
The voice over says something along these lines: “Please … listen to me! The fire, somehow … it awoke him. The Skeleton King’s evil haunts the cathedral once more.”
Your character’s voice over says: “Skeleton King, huh? Sounds interesting. Rest easy. I will show him the err of his ways.”
Enter the cathedral. Eventually you will find an NPC with a yellow sign on his head. Take the quest. Guess who the NPC is? If you have played Diablo 1 or have visited DiabloWiki.net the name Lachdanan will ring a bell. He was the loyal friend of King Leoric in Diablo 1. Lachdanan killed King Leoric, who cursed him on his last dying breath.
SCROLLS & BOOKS
This is probably the most lovely lore source feature for players who decide to immerse themselves into the world of Sanctuary. Let’s say you enter a dungeon, and find a pedestal. When you highlight the pedestal, by moving your mouse cursor over it and clicking it, you loot the book. Open your Inventory (I) and click the book or scroll. A sound clip pops up at the bottom-right of the screen. Underneath the clip are three buttons: play, stop, close. It is a voice over recording telling the story within the book.
For example, in the Cathedral of Tristram, the Journal of King Leoric tells his story during the time Diablo possessed his son Albrecht (Diablo I).
The three buttons to the right of the main UI correspond to the Left Mouse button, Right Mouse button and an alternate Right button that switches those last two by pressing TAB button.
- Click the left mouse button to move and attack enemies.
- Click right mouse button to use the assigned skill
- Press the alt key to show all dropped items
- Use the 1-4 keys to activate assigned hot bar skills
- Right-click on a hot bar, or mouse button slot to assign a new skill.
- Press TAB or scroll the mouse wheel to swap between right mouse and alternate right mouse skills.
The Skeleton King appears at the third level of the Tristram Cathedral. Former King Leoric has a large axe. As told by Jay Wilson in the past, boss events can feel epic without the town portal escape trick or the heal potion spam mechanic. Once the Skeleton King engages in combat, dozens of zombies enter the room to attack you. The boss has an animation that alerts you when he is about to slam his long axe toward you. The idea here is to attack him a few times, and run away before he slams the axe in front of him. It can be avoided. Kill a few mobs for health orbs, and attack the Skeleton King again. Rinse and repeat. I was able to kill King Leoric without dying by doing these steps. Sadly, the Diablo III demo finished after killing this first boss, with a message from Blizzard congratulating me for killing the Skeleton King in this BlizzCon 2008 demo.
After playing the demo at Blizzcon, I can only say—hopefully not sounding heretic – that I loved Diablo III, and look forward for the announcement of the remaining two classes. No release date for Diablo III unfortunately, but personally I wish this game was on stores around October 2009. Gameplay mechanics are very similar to Diablo II, except much better. The graphics are vibrant and colorful, without taking away the epic and dark feel of the previous games. The Physix engine honors the [WIKI]Barbarian[/WIKI] class pretty well, smashing stuff and debris in all directions.
You can click emblems on the walls, that activate a mechanism that drops a candelabrum. If timed correctly, it could smash onto a group of mobs. If you move your character quickly into the area the candelabrum drops on, your character gains daze effect for a few seconds (funny). It would be cool to interact more with objects and traps using the Physix engine to benefit you on bosses and monster encounters. For those who asked me recently if [WIKI]Stashes[/WIKI] and [WIKI]Waypoints[/WIKI] are returning in Diablo III, I asked [WIKI]Jay Wilson[/WIKI] and the answer is yes. Waypoints however will play a different function this time around. Upon death you respawn at the [WIKI]check point[/WIKI]. Check points I observed in the BlizzCon demo happen by the door toward the next catacomb (for example). Some objects spawn near you at the check point. You need to equip them again. This means no more running back to your corpse which is surrounded by 15 monsters. Diablo III is enhancing everything that was broken in Diablo II.
Blizzplanet will interview Richard A. Knaak on Saturday October 16th at 1:00 PM (Central Time / -6 GMT) on the following IRC Public Channel:
Fans may start parking on our IRC channel to discuss Blizzard games and Warcraft Lore, or simply open discussions. We are pleased to have Richard A. Knaak once more sharing part of his time with the fans to discuss his latest project War of the Ancients: Demon Soul. Back in February 18th, he spoke with fans from countries like China, Germany, Spain, France and many others. Richard told me in private that he enjoyed the interaction with Blizzard Fans. We invite you to come to the Public Channel above to make your questions about War of the Ancients: Demon Soul and Warcraft Manga.
Previous works of Richard A. Knaak among his over 25 books in the last 17 years are: Dungeon&Dragons (D&D) titles, Legend of Huma, Dragonlance, Dragonrealm, Minotaur Wars, Warcraft: Day of the Dragon and Diablo: The Kingdom of Shadow. Feel free to share your questions for the interview and to discuss with other fans the warcraft lore and your experiences reading War of the Ancients: Well of Eternity (book 1), in our forums at the following Thread.
To celebrate Blizzplanet relaunch, we bring to you this interview and thanks to Richard 2 Exclusive screenshots of the upcoming Blizzard Project: Warcraft Manga
Q&A 03/10/04 | 3/11/2004 12:07:44 AM EST
Will we be able to visit the old deep sea oil rigs and foundries that existed in WarCraft II?
Even though it’s been well over 20 years since the time of WarCraft II, a vast array of historical sites can still be discovered. After so many years of war many of these places have become ruins. Some of the landmarks you might sight are ancient guard towers, abandoned oil refineries, ogre mounds etc.
Can players visit the Outland?
Players can visit the Outland once it becomes available. The Outland will become available through players summoning the Dark Portal. This will be a server-wide, world altering event. Once the portal is opened .. it will remain opened for good, allowing all players’ access to the Outland.
Can we go to Quel’Thalas?
Quel’Thalas will not initially be available however there are lands in place that border Quel’Thalas.
What famous places can we expect to see?
Some of the famous places that you can expect to see are Blackrock Spire where Lord Lothar was defeated, Mount Hyjal where the Burning Legion invaded the world and the Ruins of Lordaeron’s capital city where Prince Arthas murdered his father.
Do High Elves still exist or are they all Blood Elves now?
There are definitely still High Elves left in the world, although not many. Most of these are scattered along the borders of Quel’Thalas.
It’s important to know that the transformation from High Elf to Blood Elf is not physica in nature but is instead an ideological change. While the majority High Elves made the cross over to become Blood Elves, there is a small handful of High Elves that hold true to their original identities.
Including jewelry, will all equipped items be visible on our characters?
Most equipped items will be visible. At this time however, jewelry can not be seen without viewing a player’s paper doll.
Will the ammunition for ranged weapons have to be replaced?
Yes, the ammunition used for ranged weapons will be consumed as you use it. Ammo is inexpensive and sold in stacks of 100.
Will there be throwing weapons in the game and will these weapons be lost after they are thrown?
Both throwing daggers and axes are currently available. Like ammunition, throwing weapons are consumed as they are used. Likewise, they are inexpensive and purchased in stacks of 100.
Will there be more than one type of ammo for each ranged weapon?
Yes. Ranged damage is calculated by both the damage done with the weapon and damage done with the ammunition. Our plan is to have a variety of ammo types available for each weapon. For example, Engineers have the ability to craft various qualities of bullets and many vendors sell ammo of varying grades as well.
The Rogue’s poison ability is learned directly from their trainers. Like a tradeskill, poisoning does use recipes to create its deadly poisons; however, it is not a tradeskill and is instead a rogue only ability.
Do you need Alchemy and Herbalism to create poisons as a Rogue?
Alchemy will have no bearing on poisoning. A rogue might wish to explore Herbalism as some, but not all, of their recipes will require herbs. It’s also important to note that poison recipes will require a variety of ingredients which are bought from vendors, found on creature corpses and cultivated via the Herbalism skill.
What is the difference between the Warlock spell “Find Herbs” and the “Herbalism” skill?
Warlocks do not have a spell called “Find Herbs.” “Find Herbs” is a skill that comes as part of your apprenticeship in the field of Herbalism—it’s used to … well … help you find herbs.
I understand that Voidwalker pets lose life over time and Infernal pets are only brief summons. How long do they last? How often do they need to be resummoned?
Neither the Voidwalker nor the Infernal lose health over time. Both will remain with the Warlock until killed, unsummoned or the Warlock dies/logs out of the game.
Is the Imp still a useful pet to the Warlock at higher levels?
The Imp will continue to be a strong pet through all of the Warlock’s life due to its keen buffing abilities. This is especially true in group play as the Imp will automatically buff all members of the party and continue to refresh these buffs when needed.
Can we get an update/more information on racial benefits and abilities?
The racial trait system is currently being reworked. No updates at this time.
Will I be able to drop stuff on the ground so that someone else can pick it up?
Items can not be dropped on the ground for others to pick up. Items can be destroyed, traded or placed in bags and banks.
Are they still planning on eventually adding player housing?
Housing is still planned for after ship and is in early design which basically means that it’s currently a concept, a concept that continues to change and be modified. When we have a better idea on the scope of the project, we can better determine when housing will be released.
Will your mount appearances be customizable or will they all look alike?
There will be many varieties of mounts to choose from. Shopping around isn’t a bad idea if you are trying to find one that looks a certain way.
Do instanced dungeons automatically respawn after they are cleared out or does a new instance need to be entered to fight them again?
This really depends on the dungeon. As an example, Wailing Caverns in the Barrens does not automatically respawn while Shadowfang Keep in Silverpine Forest is set to continually respawn as it is cleared.
[16:16] hi kat
[16:16] Hi Kat
[16:16] is it really?
[16:16] Yap yap
[16:20] will leveling be a direct affect from combat or will there be other ways to level up?
[16:20] so in just hitting a tree with a sword?
[16:20] x[nin]Tons of quests in WoW
[16:20] Kat, Marry me! we can have a WoW marriage, your undead priest and my undead rogue its foolproof, we will be good together
[16:20] GhouL .. sorry but my hubby is an Undead Rogue .. already married
[16:21] Okay .. I have a question … As you all know .. each race has a mount (some unannounced yet) .. and that Warlocks also get a special “Nightmare” … does anyone know what other class gets a special mount and what it’s called? (Lots of wrong answers given here). Get your pens ready to write this down … because it’s new information The Paladin will have a high level quest to get his Charger .. which will be his/her mount Yes, a special War Horse .. Paladin only I haven’t seen one, so that’s the best description I can give at this point in time
[16:25] but it seems unfair to horde player cause they dont have a special-class-mount
[16:25] for shaman
[16:26] Eggo, good point … while I don’t know if this will be offset with a Horde Class specific mount, I do know that they are intending to balance out the factions, I’ll be sure to bring it to someone’s attention just in case it’s been missed
[16:26] Will the Warlock/Paladin special class mount be obtained the same way as racial mounts???
[16:27] Kredit, Warlock/Paladin mounts will be quested for … normal mounts will be bought and skilled for
[16:27] Kat, Can I ask why we can’t jump off a Air Taxi? and what will happen if you LD while on one?
[16:28] Zion, jumping off would kill you .. as for LD, I don’t honestly have an answer although I suspect when you log back in you’ll still be in the air flying
[16:29] Hmm..Well compared to DAoC I remember you would fall of the horse in the place you LD…So i was just thinking
[16:30] Zion, I doubt they will do that in WoW as some of the places you will fly over will be way over your level .. or even over the ocean ect.
[16:29] Kat, sup:) After you get level 60, will there be a whole bunch of super-duper hard equipment to gain that can still make your character much stronger? Lots of 60 requirment armor/swords that take super hard quests?
[16:31] MJ, that’s the plan and much more although we are still working on high level content. The game has been created from the ground up .. meaning that they started working on lvl 1 stuff and progressed in that way … so lvl 60 content is still being developed.
[16:31] Katricia, do you know about the boat rides/flight times, how long they will actually take since its real-time?
[16:32] Zeeg, the amount of time depends on the trip. I’ve taken flights that have lasted seconds and then some that have lasted a minute or two .. it all depends on your origin and destination
Can the warlock summon mount to his friend?
[16:33] Pan, no … the mount will be soul linked with his master and wouldn’t lower itself to allow another on it’s back. I was picking flowers all around Ironforge earlier today with her lil’ Gnome Warlock. As an FYI: We’re just now in the process of working with our Battlefield PvP .. and are experimenting with Seige types of weapons
[16:43] the quests in the PVP areas will have better rewards I remember reading.. that still true?
[16:43] : Xora, much about the PvP system is uncertain as it’s still in development ..
[16:44] Kat, recently posted on a fansite…WoW will use the RPS(rock/paper/scissor) model for PvP, can you confirm?
[16:45] : Kredit it’s very hard for me to talk too much about PvP due to the fact that anything I would say would have a high likelyhood of changing .. as I said earlier, it’s still in development
[16:46] Kat, as of now, how many hours of solid leveling does it take to get to level 20?
[16:46] : I’m not sure MJ .. I don’t get very much time to play
[16:50] @kat is gold useful ? or will the moneysystem collaps like as in many mmorpgs
[16:51] looks into the future .. yes, money will be useful
[16:51] from what blizz has said, money will be very important and useful
[16:52] any ‘secret/unlocked’ tradeskills that wont be mentioned at release?
[16:52] : There’s a new skinning tradeskill used for .. skinning animals for their hides (imagine that!)
[16:53] will there be guns for any race?
[16:53] I believe guns for any race .. but only for specific classes
[16:54] 04Kat can you comment on Mage pets?
[16:54] : No
[16:55] Only kat may use colored text or emotes.
[16:55] dances around at her power to be the only one with pretty text colors
[17:03] as far as i know, i asked before about aura weapons, and they are apparently in… you can have a flaming sword, and it does extra damage, some unique weapons automatically get this as a trait, but some can be e
[17:03] Exactly Ghoul
[17:06] 12does anyone know what the troll moun
t will be?
The gnomes are already so cute .. seeing them on sheep would be great I’ve got to run folks .. sorry I couldn’t stay longer .. thanks Raal and all the good folks at blizzard guilds for inviting me .. have a great weekend y’all