While watching my Diablo Immortal videos from level 1-55, one NPC dialogue caught my attention. The first time around, I didn’t put much attention while playing the game, but now I was able to read the dialogue calmly.

This dialogue is short, but has the potential for deep ramifications of what Blizzard might have in the pipeline over a long period of time for Diablo Immortal after launch.

This, or there is simply nothing to it. Yet, it would be a waste.

As you progress through the Frozen Tundra questline, Dravec used the fourth Worldstone Shard to escape into the Realm of Death, where he meets with Skarn, the Lord of Damnation.

Your character is assisted by a Barbarian woman who takes you to the last surviving Barbarian Tribe camp. She wants you to meet Tassi – a mysterious woman who knows how to help you follow Dravec into the Realm of Death.

As it turns out, Tassi is also looking for the same item that may help your goal.

You must venture into the Cavern of Echoes dungeon to collect the Iceburn Tear stone that allows you to enter the Realm of Death.

However, the dialogue could just have said that. Simple. But no. The quest designer added extra info here. This Iceburn Tear stone is one of 7 stones.

Why would the quest designer need to be this descriptive about the amount of stones that specific one belongs to just to be forgotten and never explored?

This Iceburn Tear stone is looted from the Cavern of Echoes last boss. If this item is looted from a dungeon boss, are the other 6 stones guarded by future dungeon and raid bosses?

This reminds me that recently, in the February 23, 2022 blogpost, Wyatt revealed there will be an equivalent of 12 raid bosses per year (one per month).

Our intention is to release one new Helliquary boss every month, but in order to provide more granularity and a better sense of progression, we are going to also provide multiple difficulty levels for each boss.

Wyatt Cheng

We still have no idea what the plans for Diablo Immortal are post-launch, and what new systems are in development. At BlizzConline 2021, it was revealed there are new systems in development to see the light post-launch, that we don’t know anything about.

So this Iceburn Tear stone has nothing to do with the Legacy of the Horadrim vessels — that we know for certain, as it is never placed in the Legacy of the Horadrim shrine, nor is there a free slot for it. All slots belong to pre-known vessels.

What other system could this Iceburn Tear stone be designed for that doesn’t exactly increase the stats of the player, but instead is used as a mechanic to enter such as the Realm of Death?

Think about it for a second. This stone defies and bends the natural laws of reality in Sanctuary.

It allows the person holding it to seamlessly enter into the Realm of Death.

Is there a stone that allows you to enter other point in Time? To bend the laws of Elements? It might have taken some inspiration from the Infinity Stones in the Marvel Universe comics.

So I won’t speculate too much as to the purpose of these 7 stones in Diablo Immortal.

Things that this dialogue revelation also tingles in my mind. Where did these 7 stones come from? When were they created? By whom?

Something as dire as The Realm of Death — which Tassi described as the Unformed Land (where spirits wander), seems like something that predates humans in Sanctuary… hint… when the land was being formed.

At least that’s how I interpret it. So how far back? Maybe it has something to do with Inarius and Lilith. Inarius stole the Worldstone and bent the laws of reality to create a new world veiled from the view of the High Heavens and the Burning Hells. A place where his renegade followers could be free of the Eternal Conflict.

Were the 7 stones created into existence by Inarius using the power of the Worldstone?

If I was a quest designer, I would create some lore behind these 7 stones. Maybe these stones were given to other renegade Angels and maybe renegade demons to help Inarius and Lilith build aspects of Sanctuary.

Or maybe the stones were created using the power of the Worldstone, to give them to the children of the renegade Angels – then lost to time after the purge.

The purge is the event where Lilith killed all the renegade angels and demons to save the Nephalem, after the offspring were deemed too dangerous to both angels and demons.

Rathma was the offspring of Inarius and Lilith. Maybe he knows more about these 7 stones?

If so, would Rathma or someone else be interested in searching for these 7 stones? How would such a story affect Diablo III and Diablo IV?

Why do I bring this up? Well, you might have overlooked a wee bit when I mentioned the Iceburn Tear stone grants access to the Realm of Death.

Death … not “Dead.”

Well, lookie there. How did Malthael get the power to enter the Realm of Death to lay siege to Sanctuary and eradicate the demonic essense within all humans, nearly killing half the population of Sanctuary years later in Diablo III: Reaper of Souls? Where did this happen? In Westmarch, of all places.

Maybe the same Iceburn Tear stone we looted from the Cavern of Echoes will at one point in time be collected by Archangel Malthael? Is that how Malthael entered the Realm of Death for the first time?

Now you see why I am thrilled and intrigued about the existence of these mysterious 7 stones. Not only for what it may foretell about Diablo Immortal’s story post-launch, but how it might be masterfully designed for Diablo IV end-game.

NEW TORAJAN CLASS?

There is that, too. Who is Tassi? The Frozen Tundra Barbarian spirit described Tassi as not a child of Bul-Kathos. Therefore, Tassi is not a Barbarian.

Navair also gives us another hint. Tassi is a pilgrim. A pilgrim from where? That means she doesn’t live in Frozen Tundra, but came from other distant lands.

Third, Tassi says she is not a Witch Doctor — yet has facial paint and skin color that could easily be compared to that of a Witch Doctor. Even more intriguing, Tassis claims to be one of sword and shield.

Wait a second. There is no way Tassi is a Crusader or a Paladin. She wears no armor. She paints her face and dons jewelry made of bones (on her head and as earrings).

Do you know other Class in the entire Diablo franchise that uses a sword and shield and paints their face?

UPDATE: I kept researching where I had heard the word Mbwiru Eikura before. Tassi belongs to the Umbari. This word was mentioned in the Diablo III website’s Witch Doctor page. In that page, there is a link to a Short Story titled Doubtwalker which mentions the same word and mentions the Clan of the Seven Stones. Now, if Tassi claims she is no witch doctor, doesn’t that mean that Blizzard revealed a brand-new class within the Umbaru civilization?

Tassi says she is no Witch Doctor, but one of sword and shield. However, when you turn in the quest and she stands up… you can clearly see she wields a spear in her left arm.

DIABLO III REFERENCE

One of the lore books looted in Diablo III makes a mention about the 7 Stones: “Writings of Abd al-Hazir.”

Entry 13: Witch Doctor

Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim’s mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy’s body.

I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.

The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.

Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to “The Unformed Land” (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.

The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.

Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one’s self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.

Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts.

Abd al-Hazir

Let me refresh your mind to something Wyatt said at the post-BlizzConline 2021 Reddit AMA:

“We absolutely want to add more characters after launch. Classes from other Diablo games are all possibilities as is the possibility of broadening the Diablo universe with a never-before seen class.”

If you wish to watch the video where Tassi is first found in Diablo Immortal, spoilers ahead, watch the video below (click the in-video link to watch in fullscreen and 720HD).

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BlizzCon 2019 Panel Transcripts