Blizzard Needs 4 Games Producers for Classic Games

After months of hiatus searching only for engineering experts exclusively, and with Warcraft III: Reforged now Live — The Classic Games section of Blizzard Entertainment’s Careers Page has come back to life.

Blizzard is searching for these positions to be filled:

Diablo Immortal: The Lack of Novel is Worrysome

When Blizzard announces a World of Warcraft, StarCraft, or Diablo game or expansion, sooner or later we will see listings of new novels or books at least 8-12 months before the game/expansion ships.

Now we know that Diablo Immortal is heading to Beta Testing in the middle of 2020 (which can be interpreted to be in June at the earliest).

Blizzard Wants Diablo Community Manager (Global Publishing)

Blizzard Entertainment is looking for a Community Manager, Global Publishing to grow the Diablo community. With Diablo III now mantained by the Classic Games team, and Nevalistis focused on Diablo IV and probably Diablo Immortal, someone is needed to carry the torch for future Seasons, social media and blog content on that front.

You can apply here for the job.

Diablo Immortal Beta Starts Mid 2020

It is official. Activision Blizzard revealed that Diablo Immortal will enter its beta testing phase in the middle of 2020. No specific date was provided, but the exact middle of the year is June. So any date within June, and even July is a fair approximate of when to expect the beta.

This was revealed by Cody Johnson during the Activision Blizzard Q4 2019 financial results conference call held yesterday (Feb 6). You can read the transcript here.

Nevalistis on Diablo IV Quaterly Updates

Diablo IV community manager Nevalistis addressed concerns in a Reddit thread about Diablo IV quaterly updates. The next update will be posted before April.


Nevalistis: I mean, we’re 7 days into 2020. For some, the first day back at work from holiday vacation was yesterday. I understand how excited everyone is, but let’s set expectations and cover a few points (some reiterated, some that might be obvious but should be said).

  • Diablo IV very, very early in development. Part of the reason we’re aiming for quarterly updates is because there’s not a lot right now that’s ready to share. If it was ready to show, you saw it at BlizzCon.
  • Diablo IV isn’t the only project we’re working on, though it might be the one you’re most excited about (and it’s fine if you are). As a reminder, we have patches actively being developed for Diablo III as well as the ongoing work on Diablo Immortal. For both bandwidth reasons on our end as well as avoiding flooding our (currently shared) communication channels, there’s strategy needed in pacing out the distribution of information.
  • Q1 means sometime between now and the end of March. April would mark the beginning of Q2. I don’t have a time estimate for you, but my personal goal is to aim for somewhere in the middle to second third of the quarter. I’m not sure where exactly it’s going to land; we’ve never approached communication in quite this manner before, and sometimes there’s changes and schedule adjustments that need to be made. I suspect there will be many learnings for myself and the team with the first update as a result. 🙂
  • We want to put a lot of time, effort, and polish into these updates because they are so few and we care a lot about our work. However, ultimately, the content will be decided by (1) what’s ready to show and (2) what conversations we’re ready to have with the community. For example, I wouldn’t expect the first update to be about the intricacies of end-game activities. It’s still too early (some areas of the game are still in concepting, while others are being actively implemented) – but we do want to make sure we’re checking in with you on systems of interest as they come together, concept art, and possibly in-progress models. It’s really going to vary. Actually making the game will always be the priority.
  • Blogs take a really long time to produce, especially when they are of this caliber and content level. If video is required, even more so (as it adds an entire new team and process for review/approvals). What content we end up showing will drive the production needs, which is part of why it’s so hard for me to give you an estimate on arrival.

Making games is complicated. So is supporting and communicating around them. Almost none of it can be done fast if we’re going to do it well. We want to make sure the information we’re giving is as clear and accurate as possible and, while we want to maintain transparency, we also don’t want to risk over-promising and under delivering. This happens all too often by showing features too early.

So we are going to take our time. I understand it’s hard to be patient; I literally live day to day in a building full of cool stuff I can’t share and sometimes it’s maddening. You can bet your hard earned gold we’ll be sharing what we can as soon as possible, and it’s okay to take a break from the waiting if it’s eating at you. We’ll just be here, hard at work.

BlizzCon 2019: Diablo Immortal Gameplay Livestream

A chinese streamer was allowed by Blizzard Entertainment to livestream his Diablo Immortal gameplay for nearly two hours.

The game starts with the hero being rowed through the river by a ferryman.

Ferryman: This is it… the dock for Wortham. That whole village has gone to hell… You sure I can’t take you someplace else?

Demon Hunter: Yes, I am. Wortham is beyond the forest I take it?

Ferryman: Aye, follow the road and be on your guard. Unfortunate things happen to travelers in that forest…

Unofficial Confirmation that was Rathma in the Diablo IV Cinematic?

Personally, I haven’t heard any developer confirm that the character welcoming Lilith in the cinematic is in fact her son Rathma. I might have missed that if otherwise.

PiZZaPatriZZa shared in Reddit a link to a thread response by Customer Support Tyryndar where he “unofficially” confirms that was Rathma. I’d prefer a developer to confirm this, but this is what we got so far. So you should hold it cautiously for what it is.

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