Welcome to the Diablo IV Systems and Features panel. I hope everybody is here to hear about our systems and features. That is the only deck we have. So that’s what you get. My name is Tim Ismay. I am a senior producer on the Diablo IV team. I have a moderate amount of knowledge about all the things we work on. Not to worry. I have a collection here of experts that have deep knowledge of all the things that we work on. So they will be talking more than I will.
Elizabeth: Hello, everyone. I have been waiting a long time to say this, but: Hello, BlizzCon! Hey, guys! Thank you so much. I am Elizabeth Seminario. I’m a producer in the Diablo team, and this is Diablo IV: World and Lore. Are you guys excited? Awesome.
We are excited too. We are excited because we finally get to talk to you about some of the things that make this such an amazing game. So that could be the places that you travel, or the friends and foes that you meet along the way, and the stories that you collect during your adventures. So I ask you to play along a little bit longer with my extended metaphor. Grab your dusty Barbarian pelt, or maybe it is a Sorceress cloak, and stay awhile and listen.
What do you think about Inarius being in the Diablo IV Cinematic? Wait… Inarius was in the cinematic?! Yes, indeed. Well, technically in a blink and you miss him moment. When Lilith was breaching the veil of the bloody gateway, between her eternal prison and Sanctuary, there were fractions-of-a-second flashes in unison with the creepy music strokes.
In three of those flashes, if you pause at the right frame, you will see Inarius chained in what we know is the Chamber of Mirrors deep in the Burning Hells.
These flashes tell me that Inarius immediately sensed Lilith’s return. Kinda like a spider-sense of terror.
David Kim mentioned in one of the interviews that the Diablo IV Legendary loot seen in the demo was set to drop from specific locations. Usually at the beginning in the Corbach Crypts, from the world boss: Ashava the Pestilent, or from the Garan Hold dungeon. That it would be different in beta and the shipped game.
That might explain why the same loot would drop from the tough world boss and the trash mobs. I watched over 5 hours of Diablo IV gameplay livestreams, and took screenshots of all the legendaries I saw, including those that repeated to compare their stats. Let me know what you think, and what you would like to see in Diablo IV.
The developers really want to hear your feedback and welcome new ideas as well. I can forward them to our Blizzard Entertainment contact.
The Sorceress feels very powerful with her skill kit devastating large groups of enemies with a meteor, or becoming immune and chain lightning everything in her path.
The Skills Tab looks similar to Diablo II. You can choose one out of a few abilities per Skill type: Minor Destruction (Left-Button), Major Destruction (Right-Button), Defensive (1), Conjuration (2), Mastery (3), and Ultimate (4).
The Diablo II Barbarian is back in Diablo IV along with his old-school skills and talent tree. Hello, Call of the Ancients! The Demo showed four customization options: Two different male and female variants that aren’t the same character model. The Barbarian was the only class that showed this variation, so it is logical that the other classes will get the same treatment when those are ready. That’s just what was available in the alpha demo build, so who knows how much more customization will be available in the shipped version.
The Diablo IV demo provided only two customization options for the Druid: long beard or short beard. The Druid has 6 types of skills: Basic, Spirit, Defensive, Wrath, Companion, and Ultimate. The player must pick one of each type to set the 6 Skill Buttons. Like in Diablo II, you assign skill points to any of these to increase their damage.
The Druid doesn’t have a specific shapeshift toggle. Some of the skills triggers a transformation to attack, switching between human, bear, or werewolf form.