The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.

PrayerWhen active, aura slowly regenerates the life of you and your party. Required Level: 1.

First level

Heals +2
Radius: 10.7 yards
Mana Cost: 1 per sec
CleansingWhen active, aura reduces the length of time you and your party will remain poisoned or cursed. Required Level: 12

Prayer: +2 Life healed every 2 sec.

First Level

Duration reduced by 39%
Radius: 10.7 yards

CLEANSING RECEIVES BONUSES FROM:

Prayer
MeditationWhen active, aura increases mana recovery for you and your party. Required level: 24.

Prayer: +2 Life healed every 2 sec.

First Level

Mana Recovery Rate: +300%
Radius: 10.7 yards

MEDITATION RECEIVES BONUSES FROM:

Prayer
DefianceWhen active, aura increases the defense of you and your party. Required Level: 6.

First Level

Defense: +70%
Radius: 10.7 yards
VigorWhen active, aura increases stamina recovery rate, maximum stamina, and movement speed for you and your party. Required Level: 18.

First Level

Run/Walk Speed: +13%
Max Stamina: +50%
Stamina Recovery Rate: +50%
Radius: 10.7 yards
RedemptionWhen active, aura attempts to redeem the souls of slain enemies to give you life and mana. Required Level: 30.

Radius: 10.7 yards.

First Level

Chance to redeem soul: 24%
Life/Mana Recovered: 25
Resist FireWhen active, aura decreases fire damage done to you and your party. Required Level: 1

First Level

Resist Fire: +53%
Radius: 10.7 yards
Resist ColdWhen active, aura decreases cold damage done to you and your party. Required Level: 6.

First Level

Resist Cold: +53%
Radius: 10.7 yards
Resist LightningWhen active, aura decreases lightning damage done to you and your party. Required Level: 12.

First Level

Resisting Lightning: 53%
Radius: 10.7 yards
SalvationWhen active, aura decreases fire, cold and lightning damage done to you and your party. Required Level: 30.

First Level

Resist All: +61%
Radius: 10.7 yards
MightWhen active, aura increases the damage done by you and your party. Required Level: 1.

First Level

Damage: +40%
Radius: 10.7 yards
Blessed AimWhen active, aura increases the attack rating for you and your party. Required Level: 12.

First Level

Attack Rating: +75%
Radius: 10.7 yards
ConcentrationWhen active, aura increases the damage and decreases the chance that the attack will be interrupted for you and your party. Required Level: 18.

Chance interruptable: 20%.

First Level

Damage: +60%
Radius: 10.7 yards
FanatismWhen active, aura increases damage, attack speed and attack rating for you and your party. Required Level: 30.

First Level

Attack Rating: +40%
Your Damage: +50%
Party Damage: +25%
Attack Speed: +14%
Radius: 7.3 yards
Holy FireWhen active, aura damages nearby enemies with heavenly flames, and adds fire damage to your attack. Required Level: 6.

First Level

Fire Damage: 6-18 to your attack.
Fire Damage: 1-3
Radius: 4 yards

HOLY FIRE RECEIVES BONUSES FROM:

Resist Fire: +18% fire damage per level
Salvation: +6% fire damage per level
Holy FreezeWhen active, aura freezes nearby monsters, and adds cold damage to your attack. Required Level: 18.

First Level

Cold Damage: 10-15 to your attack
Cold Damage: 2-3
Enemies Slowed 30%
Radius: 4 yards

HOLY FREEZE RECEIVES BONUSES FROM:

Resist Cold: +15% cold damage per level
Salvation: +7% cold damage per level
Holy ShockWhen active, aura causes pulses of electricity to damage nearby enemies, and adds lightning damage to your attack. Required Level: 24.

First Level

Lightning Damage: 1-60 to your attack
Lightning Damage: 1-10
Radius: 4 yards

HOLY SHOCK RECEIVES BONUSES FROM:

Resist Lightning: +12% lightning damage per level
Salvation: +4% lightning damage per level
ThornsWhen active, aura reflects damage done to you back at your attacker. Required Level: 6.

First Level

250% damage returned
Radius: 10.7 yards
SanctuaryWhen active, aura damages the undead and knocks them back. Required Level: 24

First Level

Damage to Undead: +150%
Magic Damage: 8-16
Radius: 3.3 yards

SANCTUARY RECEIVES BONUSES FROM:

Cleansing: +7% magic damage per level
ConvictionWhen active, aura reduces the defenses and resistances of nearby enemies. Required Level: 30.

First Level

Defense: -49%
Resist All: -30%
Radius: 13.3 yards
SacrificeIncreased accuracy and damage at the cost of Life. Required Level: 1.

8% damage to Self.

First Level

Attack Rating: +20%
Damage: +180%

SACRIFICE RECEIVES BONUSES FROM:

Redemption: +15% damage per level
Fanatism: +5% damage per level
ZealAllows you to attack multiple adjacent enemies with a single attack. Required Level: 12.

Mana Cost: 2

First Level

2 Hits
Attack Rating: +10%

ZEAL RECEIVES BONUSES FROM:

Sacrifice: +12% damage per level
VengeanceFire, lightning, and cold damage are added to each successful attack. Required Level: 18.

First Level

Attack Rating: +20%
Fire Damage: +70%
Cold Damage: +70%
Cold Length: 1.2 sec
Lightning Damage: +70%
Mana Cost: 4

VENGEANCE RECEIVES BONUSES FROM:

Resist Fire: +10% fire damage per level
Resist Cold: +10% cold damage per level
Resist Lightning: +10% lightning damage per level
Salvation: +2% elemental damage per level
ConversionConverts monsters to fight against other foul demons and beasts. Required Level: 24.

Duration: 16 sec
Mana Cost: 4

First Level

Chance to Convert: 7%
Holy BoltA bolt of divine energy that damages undead enemies or heals allies. Required Level: 6.

First Level

Magic Damage: 8-16
Heals: 1-6
Mana Cost: 2

HOLY BOLT RECEIVES BONUSES FROM:

Blessed Hammer: +50% magic damage per level
Fist of the Heavens: +50% magic damage per level
Prayer: +15% life healed per level
Blessed HammerSummons an ethereal hammer that spirals outwards damaging enemies it hits. Required Level: 18.

Damage to Undead: +50%

First Level

Magic Damage: 12-16
Mana Cost: 5

BLESSED HAMMER RECEIVES BONUSES FROM:

Blessed Aim: +14 magic damage per level
Vigor: +14% magic damage per level
Fist of the HeavensLightning strikes your target as holy bolts seek out nearby enemies. Required Level: 30.

Mana Cost: 25

First Level

Lightning Damage: 150-200
Holy Bolt damage: 40-50

FIST OF THE HEAVENS RECEIVES BONUSES FROM:

Holy Bolt: +15% holy bolt damage per level
Holy Shock: +7% lightning damage per level
SmiteTemporarily stun your enemy by bashing it with your shield. Required Level: 1.

Mana Cost: 2

First Level

Damage: +15%
Stun Length: 0.6 sec
ChargeCharge into battle and attack an enemy. Required Level: 12.

Mana Cost: 9

First Level

Attack Rating: +50%
Damage: +100%

CHARGE RECEIVES BONUSES FROM:

Vigor: +20% damage per level
Might: +20% damage per level
Holy ShieldEnhances your shield with divine power. Required Level: 24.

Mana Cost: 35

First Level

Smite Damage: +3-6
Defense: +25%
Successful Blocking: +14%
Duration: 30 sec

HOLY SHIELD RECEIVES BONUSES FROM:

Defiance: +15% defense per level

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