On Tuesday (Aug 21), Blizzplanet correspondent @Handclaw attended the GamesCom 2018 Press-Only Presentation. No camera recording was allowed. Audio recording was allowed only for transcription purposes.
The Diablo III Nintendo Switch presentation was led by senior producer Pete Stillwell and associate producer Matt Cederquist.
**Due to the background noise, however, I am not able to transcribe word-by-word. I’ll highlight what could be heard clearly.
In Diablo III Nintendo Switch, up to 4 players can play together whether they have four Switch controllers or joy-cons. Supports all Switch controller configurations, including single and dual Joy-Con action.
Diablo III: Eternal Conflict Nintendo Switch is running at 900p. We targeted 60FPS. When having four Necromancers playing it feels responsive and plays as well as with any other platform. So we are happy about that.
Cool things, because of this platform, we can truly play offline. Diablo III has been an always-online. Your progress will follow you. If you loot some good loot while offline, when you go online you still keep the same loot.
We are calling it the Diablo III: Eternal Collection, so it will have everything we have launched so far. It has got the base game, it has got the Reaper of Souls expansion, and the Rise of the Necromancer pack DLC.
It is going to have Themed Seasons as well. We will keep adding more Themed Seasons and do some experimentations.
Just to get it out of the way, there is no cross-platform support. You do have to start a new character. We aren’t making character transfers from the PC or Console. You are not required to play the campaign in your first play-through. You know… I restarted in three different systems, and I am about to do a fourth? I was very adamant of doing the campaign again.
Note: The developer talked about the exclusive Zelda-inspired content. Nothing new. The audio has a lot of background noise from the live gameplay shown on the wall-screen during the presentation, so I’ll skip transcribing that. Instead this is what’s common knowledge:
UPDATE Aug 17: The Diablo III: Eternal Collection Nintendo Switch pre-orders are now open — with a release date slated for December 21, 2018. This, however, might be a placeholder date. Nintendo will officially launch the Nintendo Switch Online service in September 2018. Earlier, Blizzard said they plan to launch in 2018, so either way it’s just a matter of time. Grab yours while supplies last.
Blizzard Entertainment has officially announced Diablo III Nintendo Switch under the title Diablo III: Eternal Conflict — which includes Diablo III, the Reaper of Souls expansion, and the Diablo III: Rise of the Necromancer pack for $59.99.
Diablo III Nintendo Switch will also include in-game bonus items such as the Legend of Ganondorf cosmetic armor set, the Tri-Force portrait frame, Echoes of the Mask cosmetic wings, and a chicken pet (which sounds like another Legend of Zelda nod).
Diablo III: Eternal Conflict Nintendo Switch is slated to ship within 2018. No further details yet. However, Nintendo plans to launch the Nintendo Switch Online service on September 2018. That’s a pretty good idea when more or less.
Blizzard Entertainment plans to hold a Diablo event at GamesCom 2018, as seen in the schedule app. Blizzplanet’s correspondent Handclaw will be there. Follow us on Twitter or Facebook for GamesCom updates.
The Diablo III Nintendo Switch rumor was born after Blizzard Entertainment posted (via Twitter) the message saying “Sweet Dreams,” alongside an enigmatic image of a Diablo-shaped night-light plug. The short animated GIF showed the action of switching the light on. Hence: Diablo III Nintendo Switch.
No. You didn’t read that wrong. After a long hiatus, Associate Community Manager Brandy Camel (Nevalistis) posted TODAY a video teaser about the future of Diablo III. If you take a look at the calendar, the timing of this teaser is exactly 14 days before GamesCom (August 22-25). Fret not, our correspondent Handclaw will be there and we won’t miss anything on the press side. If anything is announced, we might be able to get an interview, or even hands-on gameplay if any of these are available. Follow us on Twitter at @Blizzplanetcom for any potential updates.
Now, as I said, Nevalistis teased multiple announcements — and that doesn’t mean all of them will be revealed simultaneously. It means there are more than one Diablo III project to be announced in the span of the next 1-5 years.
Titan Comics issued out a press release to announce their partnership with Blizzard Entertainment to publish a new Diablo III four-part mini-series in 2018. I will keep you updated as more details become available. Follow us on Twitter for updates: @Blizzplanetcom
Titan Comics and Blizzard Entertainment are thrilled to announce an all-new comic book series set in the universe of the critically acclaimed and genre-defining action role-playing game series Diablo®.
Written by Marv Wolfman (Blade, Crisis on Infinite Earths) and illustrated by Piotr Kowalski (Wolfenstein), DIABLO will launch with a four-part miniseries in 2018. The comics will follow a group of zealous scholars and crusaders as they discover the true origins of humanity. Will their faith survive these shocking revelations?
Set in the dark and demon-infested world of Sanctuary, the Diablo game series invites players to face down the infernal hordes of the Burning Hells—and rewards them for their efforts with piles and piles of epic loot. Diablo III, the current installment, set a record for fastest-selling PC game, with over 3.5 million copies sold in the first day of its release, and more than 30 million sold to date. Diablo III is available for Windows, macOS, PlayStation 4, and Xbox One platforms.
Look for more details about this exciting release from Titan Comics and Blizzard Entertainment soon.
Update (7/23/2018): Title was changed to Diablo Bestiary: Book of Adria.
The front cover still doesn’t look to be the final artwork, because the title doesn’t display the “Book of Adria” portion yet. The overall color scheme does reflect that Diablo III: Reaper of Souls bestiary is covered in the book.
Posted on March 13, 2018
Blizzard Entertainment Publishing has opened pre-orders for the upcoming Diablo Bestiary — sporting 244 pages and slated to ship on October 15, 2018.
Sanctuary is home to some of the most dangerous creatures to pull themselves from the pits of hell. Tread lightly, and never fall prey to monsters with the Diablo Bestiary. A celebration of the corrupted beasts and grotesque enemies that players have slain across the franchise’s history, this book is the perfect companion to guide you through the next layer of torment.
Blizzard Entertainment deployed a tiny Diablo III patch 2.6.1a to improve server-side game performance and add Razer Chroma Link support.
An update to Diablo III patch 2.6.1a is now live in the Americas for PC/Mac! Check out the full patch notes below to learn all about the latest changes.
Important: Please note that you will not be prompted to download the patch until it is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after the update is live until those regions have also patched.
After consideration, I decided to trim most of the article as there are a couple of details shared by Reddit users that better inform game development on the Nintendo Switch. Originally, I posted three Blizzard job openings that require knowledge of UNITY.
Diablo III is an old game built in C++ and UNITY is not required to develop Diablo III for the Nintendo Switch.
The past several months have added bits of breadcrumbs pointing at Diablo II: Remastered, but this job opening posted on December 21, 2017 — sounds pretty crystal clear on what the intentions are.
DIABLO II: REMASTERED
This job opening is posted in the “CLASSIC GAMES” category, by the same team that developed the StarCraft: Remastered.
It is important to mention that we interviewed Brian Sousa at BlizzCon 2017, and he mentioned two Classic Games his team wishes to make a Remastered of: Warcraft III and Diablo II. Follow the link to jump to that quote in the video.
FUTURE OF DIABLO FRANCHISE
There is a strong and straightforward allusion that this Senior Software Engineer will also be working with the Diablo III team to help build the future of the Diablo franchise:
Investigate opportunities for the future of the Diablo franchise.
Without being too specific, that can only be interpreted in one of four ways:
There is, however, a clue in one of the quotes by Tyrael (in Act V) that hasn’t been resolved yet. It is unknown when, or how Blizzard plans to address that, but Tyrael does mention that he sent Horadrim members to the Skovos Isles — which is the Amazon lands: “I haven’t heard back from the Horadrim we sent to the Skovos Isles.” Could that hint at an expansion that adds Skovos? A Diablo III: Amazon Pack, or both?
The job opening for Senior Software Engineer also has the requirement to have experience in various platforms, which means experience in XBox 360/One and PlayStation 4.
Blizzard Entertainment is seeking an enthusiastic senior software engineer to be a key contributor and leader for the Diablo franchise. The ideal candidate finds simple solutions for complex problems, loves being part of small but agile teams, and wants to push games to new heights.
We’re an intensely collaborative group, passionate about our projects, and looking to create compelling features to keep players engaged for years to come.
Work closely with external teams to maintain Blizzard quality on current platforms
Collaborate with designers, artists, and fellow programmers to develop and refine key systems
Tackle a wide variety of unique challenges that come along with a live product
Identify and resolve pipeline issues
Investigate opportunities for the future of the Diablo franchise
Passion for the Diablo franchise
A minimum of 5 years game development experience
Fluent in C++
Able to work in a collaborative team environment
Self-motivation and willingness to participate in many areas of game development
Knowledge of rendering architecture and associated APIs (shaders, animation, skinning, lighting, and special effects)
Strong math skills (linear algebra, trigonometry, etc.)
Experience developing on multiple platforms
Computer science, EE, mathematics, physics, or related degree