Instance Limit

… and on the last day, he clapped and all farmers sobbed as their economy lowered down

Wow-Europe announced some changes made in the last Maintenance schedule that will limit the amount of instances per hour that a player can enter to.  This move by Blizzard seems to serve as a smackdown to certain players.  This will affect cheaters, multi-instance resetters and farmers most likely, since it doesn’t represent a big deal to normal players.  Here is what Thundgot said:

“During this Wednesday?s weekly maintenance, we will be implementing code into the game that will limit the amount of unique instances a player can enter. This new code should relieve the realm wide instance instability issues for legitimate players that were caused by players trying to exploit the instances.

Since many have questions about how the new system works, and why it was implemented. The new system works like this; You can enter up to 5 unique instances per hour. If you try to enter a 6th instance in less than an hour after you entered the first, you will be blocked from doing so. You must wait 1 hour from the time you enter the first instance before you will be able to enter any others. This does not apply to PvP instances, nor do PvP instances count towards your total. The same goes for the Tram and officers’ barracks (which aren’t instances).”

Blizzplanet Update: News Headlines

After almost two months of procrastina—Coughs!—hard work, DarkNemesis finished Blizzplanet’s News Headlines coding.  We hope that you find it useful.  The Headlines above are divided by Game type:  World of Warcraft, Starcraft: Ghost, Starcraft, Diablo II, Warcraft III.  Soon, or hopefully sooner than later, Blizzplanet will have sub-sites for each game where we can provide content per game, from Lore, features, to files.  Special thanks to Darknemesis, chief programmer and to Draco—Server Manager for fixing some technical issues with how Mysql databases were slowing down the site.  Apologies for the downtime it caused while under maintenance.

RP-PvP: Summer’s End Event

Shadowed Tribe is holding a celebration in honor of the Goddess Elune. The celebration will be held on Sunday the 2nd of October in Darnassus, in the Temple of the Moon, at 6pm server time. Anyone is welcome to attend, but we ask you to please respect the intent of the event, as being role-play and a celebration. Disruptions will be dealt with swiftly. If you wish to participate in the celebration by addressing those gathered, please contact Melisse, Thalassa, or Swan, or visit this thread ( and post your request.  Read more details at the RP-PvP Community

Event: Tela en Laire (Summer’s End)
Date: Sunday, October 2
Time: 6pm server time
Location: Darnassus, Temple of the Moon
Sponsor: Shadowed Tribe

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Weather Effects in the Works

A new weather system soon to be tested. Get ready for the rains and storms!  Eyonix shared with the community the progress of the Developing Team on Weather Effects.  Three new Weather types are been tested at this point.  However, there is no ETA for the release of this new feature.

Eyonix: “The development progress for weather effects continues to move forward, and before long we hope to offer additional information on the subject. I will offer up one exciting bit of information – currently, three types of weather are “in the works”, each one designed to bring Azeroth to life in a unique fashion.

I’ll wait for a more appropriate time to unveil the specifics.”

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Warlock Class Changes by Patch 1.8

Patch 1.8 will introduce many significant changes for the Warlock Class.  Death Coil,  Pyroclasm and Damage over Time(DOT) have been tweaked around in the internal build for patch 1.8—and the new talent Bane reduces casting time for Shadowbolt, Soul fire and Immolation spells.  For patch 1.9, end-game pets now will have higher DPS and are being tested by the QA Department.  However, Talent Ruin has been nerfed slightly to balance the new improvements, but not by much as commented by Eyonix.  For Shard bag details read here

  • Death Coil – The cooldown on this spell has been reduced to two minutes and there will now be a short duration (3 sec), non-diminishing fear effect applied to the target. The mana cost has been increased so the spell is less efficient for purposes of DPS.
  • Pyroclasm ? Now gives a chance to stun when Rain of Fire, Hellfire and Soul Fire hit the target.
  • Damage over Time – in patch 1.8 we?ve lowered the duration of Corruption and Curse of Agony, increasing the damage per tick.
  • Bane Talent – will now reduce the casting time of Soul Fire and Immolation spells in addition to Shadow Bolt. The second improvement affects Intensity, which will now reduce the chance to be interrupted while casting Rain of Fire, Hellfire and Soul Fire spells.
  • Ruin – next patch we’ve also slightly reduced the critical damage bonus of Ruin. This change is very small and shouldn’t impact overall Warlock DPS to a noticeable degree.
  • End-Game Pets – overall creature power has increased for Doomguard and Infernal.  Changes scheduled for Patch 1.9
  • Soul shard bag –  The Shard Bag is pending programmer time, which is divided amongst many tasks and projects. The designers are pushing for its production, however. All that I do know at this point in time has been stated before – the bag will be able to hold more Soul Shards than the normal bags which are available, easing the burden of shard management.

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Wow-Europe:  5-days Credit by Morhaime

Wow-Europe gets a 5-days credit for latency and hardware issues during August 31-September 12.  Blizzard President Mike Morhaime expressed his apologies and shared with the fans all the technical issues the Blizzard Europe team went through.  A good precedent, where fans are openly explained the problems that caused the lag spike and login issues.  Fans expressed they wish this type of communication more often:

On September 12th we detected a dramatic increase in temperature at different data centers. We then brought down the servers to avoid any damage to the hardware. Our ISP quickly identified and rectified a failure in the air-conditioning system; however, before re-opening the servers, we brought our hardware manufacturer on-site to check for any damage.

Upcoming Instant Melee Attack Change

The mechanics of most instant melee attacks will be modified to improve item balance upon the release of patch version 1.8. Currently, instant melee attacks do damage based on the damage range of the weapon, plus a bonus for the player?s attack power. This bonus is then multiplied by the speed of the weapon. As a result, slow weapons do more damage than is intended, and fast weapons are considered inferior by most players. We are changing the way the attack power bonus is calculated for instant attacks. This change will NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus will be multiplied by a fixed number pulled from the following table:

Two-handed weapons: 3.3
Daggers: 1.7
All other one-handed weapons: 2.4

As a direct result of this, many weapons will shift position in their relative power. In particular, many epic (purple) quality items will now be more powerful than slower superior (blue) weapons. For the purpose of instant attacks, the Arcanite Reaper and the Barman Shanker will drop slightly in relative power, while Typhoon and Alcor?s Sunrazor will increase in power.

We expect to see the total damage output of a Mortal Strike warrior go down about 4% with the Arcanite Reaper, and up about 4% with Typhoon. We expect the total damage output of a Backstab rogue to go down about 2% with the Barman Shanker and up about 2% with Alcor?s Sunrazor.

This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.

Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower—Eyonix.

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