Diablo IV Lead Game Designer Joe Shely posted a new quarterly blog update to highlight a few changes done to itemization — based on player feedback.
This new iteration of the game shows us that Diablo IV is heavily inspired in the roots of Diablo II, while borrowing modern quality of life features seen Diablo III that you should expect in a 2020s video game.
Blizzard Entertainment posted today the Diablo 4 Quarterly Update. They have more or less completed a team playtest of the Dry Steppes zone internally, from home. The best highlight is the mention of a PvP subzone.
This is a very comprehensive update covering several aspects of the game:
A word about Blockout
Items and Progression
The press newsletter fleshes it out much better:
A new look at one of the five regions of Sanctuary: The Dry Steppes!
Open World will play a big role in Diablo IV and Camps are no exception. The team shares a look at how these important locations that are overrun by enemies can be conquered by players. Once cleansed, camps become outposts with friendly NPCs and a waypoint location.
A new peek at some in-game cinematics for Dry Steppes experience.
The team’s philosophy on Multiplayer in the Open World and how to ensure that the world of Sanctuary in Diablo IV always feels dangerous.
While there are no plans to announce Alpha or Beta testing, it is absolutely incredible to have this amount of transparency from the Diablo 4 team discussing pre-Alpha playtest and current development so early.
Better yet, wanting feedback as they move from milestone to milestone. This tops the Heroes of the Storm early development transparency and feedback harvesting of years ago. Me like that.