During BlizzCon 2018, the Diablo developers announced a new MMO-Action RPG game for mobile devices. Diablo Immortal is set 5 years after the destruction of the Worldstone, filling the gap storywise for what happened between Diablo II: Lord of Destruction and Diablo III.
Among the panelists were:
- Wyatt Cheng (principal lead designer)
- Kris Zierhut (technical game designer)
- Matthew Berger (senior designer)
BlizzCon 2018 Diablo Immortal Panel Transcript
Wyatt: Hello, everybody. Hello, BlizzCon. Welcome to the Diablo Immortal: What’s Next panel. My name is Wyatt Cheng, I’m the lead designer on Diablo Immortal, and I’m joined by two senior designers from the Diablo Immortal team.
Kris: Hi, I’m Kris Zierhut, I’m senior designer on Diablo Immortal.
Matthew: Hi everybody, I’m Matthew Berger, also a senior designer.
Wyatt: Alright, let’s get started. Diablo Immortal takes place in between the events of Diablo II: Lord of Destruction and Diablo III. At the end of Diablo II: Lord of Destruction, we saw the Worldstone get destroyed.
Kris: At the beginning of Diablo III, we see Tyrael falling from heaven. How do we get from the shattered Worldstone to the falling star? And what else is going on? There’s a full 20 years gap between these two events, where all kinds of things are happening in Sanctuary.
Wyatt: What was Deckard Cain doing prior to taking a young girl named Leah under his care? We know a bit about his time with her, but what happened during the years before that?
Kris: What about Magda and Adria? What kind of schemes were they up to? How about the formation of the demon hunters? You’ll journey with a young Valla and see her being trained by her master Josen.
Wyatt: And of course, let’s not forget about Baal, the lord of destruction. Baal’s corruption and his corrupting essence had corrupted the Worldstone; and knowing this, Tyrael shattered the Worldstone.
Matthew: When the Worldstone was shattered, it wasn’t completely destroyed. Fragments of the Worldstone survived, and they were scattered throughout Sanctuary. Wherever they landed, corruption and death followed. And you guys are going to go there. In Diablo Immortal, at launch, we will have 8 public zones for you to explore. We’re going to go from the jungles of the Bilefen to the desert of the Shassare Sea. From the Tomb of Fahir to the cold wastes of the Frozen Tundra.
Wyatt: Now, for those of you who heard, Matthew said: “at launch.” It is our plan to have Diablo Immortal be an ongoing game.
NEXT: DIABLO IMMORTAL ZONES
DIABLO IMMORTAL PANEL TRANSCRIPT | |||||
1. Intro | 2. Zones | 3. Instance Dungeons | 4. Capital Cities | 5. Classes | 6. Q&A |
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