The Diablo Immortal: Alpha and Beyond panel was held on February 19, 2021 at 6:45pm EST. The next Diablo Immortal test will be soon up to level 60. One of the two remaining known Classes will be playable in this upcoming test, and it will be longer than Technical Alpha (which lasted two weeks).
Bluddshed (moderator, content creator and streamer)
Fergusson: Hey, everyone. I’m Rod Ferguson, executive producer for the Diablo Franchise, and welcome to the Diablo Q&A. I’m joined today by three of my favorite Diablo designers. We have Luis Barriga, who has forbade me to roll my R’s when trying to say his name. I feel really bad about myself, but he’s the Game Director for Diablo 4.
We have Wyatt Chang, who is the Lead Designer for Diablo Immortal; and Rob Gallerani who is the Principal Designer for Vicarious Visions who works on Diablo II: Resurrected.
IRVINE, Calif.–(BUSINESS WIRE)–Feb. 19, 2021– Diablo® II, one of the most acclaimed titles in PC gaming history, returns . . . and Hell has never looked better. Blizzard Entertainment today revealed Diablo II: Resurrected™, the definitive remastering of Diablo II and its Lord of Destruction® expansion—two hallmark entries in the company’s genre-defining action role-playing series.
Following up on October 6, 2020 news that Blizzard Entertainment had filed to trademark Diablo Immortal in several countries in October 1, the United Kingdom is now the second country to approve and register the Diablo Immortal trademark.
The Diablo Immortal Press Q&A was a privately held ZOOM meeting hosted by Cassandra Reynoso (Blizzard Global PR/moderator), Kristopher Zierhut (technical game designer) and Caleb Arseneaux (lead game producer).
There were 11 press/fansite outlet representative invitees in the Q&A held on Saturday, February 20, 2021 at 2pm EST.
Several gaming sites and fansites were invited to a private Zoom call with two Diablo 4 developers to discuss details of the new Rogue class. Below you can read through some of the non-verbatim highlights of the Q&A.
Developers: Careena Kingdom (lead animator) and Joseph Piepiora (lead systems designer).
Vicarious Visions posted a new job opening for a Cinematic Layout Artist. They specify requirement for Blizzard familiarity. The highlights that caught my eye indicate they might be in post-production. That usually means they are wrapping up final stages.
Vicarious Visions is looking for a Cinematic Layout Artist. Specifically asks:
Familiarity with Blizzard titles.
Proficient with post-production software.
Cinematic animations in-engine.
Staging Motion Capture data to craft effective character animations.
Working closely with the Cinematic Leads developing, defining, and maintaining high-end Hollywood-caliber cutscenes and real-time cinematic content.