Samuel Alicea Demo Reel 2020: Diablo 4 and Diablo Immortal

Redditor ArcTriumvirate posted sighting of a Demo Reel by Samuel Alicea (senior texture and lookdev artist at Blizzard Entertainment).

Very good find considering this is the first time Samuel Alicea shares his work online, and he promises to share more characters in the future:

This is a compilation of my work in recent years. I have a lot more to upload and I’ll be doing some breakdowns and turntables on separate posts for the different characters. There’s a lot of them! I specialize on both Texture Painting and Look Development. This is also the first time I post any of my work online, ever!

Samuel Alicea

Diablo Immortal: Guessing Alpha and Beta

After the August 4 update, by Wyatt Cheng, we learned that Diablo Immortal had reached the milestone of entering the internal company-wide playtest phase.

That means that Diablo Immortal is now playable by members of the World of Warcraft, Overwatch, Diablo 4, Hearthstone, and Classic Games teams; as well as satellite offices: Texas, New York, Shanghai, Taipei, Los Angeles, Santa Monica, Sydney, and Tokyo.

Diablo Immortal Internal Testing Begins

A few days ago, lead designer Wyatt Cheng revealed that Diablo Immortal Internal Testing would begin in upcoming weeks.

On Tuesday, August 11 at 6:50am — a Reddit Discord member that goes by the nickname SnowTyrant posted a cryptic message and left for over 24 hours that had us speculating what he meant: “I heard some whispers… Tomorrow is a BIG day.”

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