China is the sixth country to approve the Diablo Immortal trademark — three months after the Chinese NPPA approved its publication with an ISBN.
After the Rite of Exile, when the Shadows defeat the Immortals, a new Immortal reign begins with the top Dark House taking the mantle of the new Immortals. At that point, members can invite Adventurers to become Immortals to help protect the Halls of Ascension. Here is the full transcript, screenshots and gameplay video.
Blizzard Entertainment announced that Diablo Immortal closed alpha is coming to South Korea and Japan in May 20th in KST & JST (UTC +9).
This is a good thing, and it is how Call of Duty: Mobile started its beta phase roll out opening multiple Beta tests in different secondary markets as I have documented in the past year.
Diablo Immortal vendors / merchants can mostly be found in Westmarch, with some exceptions. Every main hub in each zone has at least a Blacksmith, Identifier, and a Jewelcrafter Apprentice. But those lack other core merchants.
The city of Westmarch has additional merchants such as:
- Reforge Stone Vendor
- Essence Transfer Merchant
- Charms Craftman
- Honor Merchant
- Crest Merchant
- Fading Ember Trader
- Apprentice Jeweler
- Crystal Merchant
- Rarities & Antiquities (Gambling)
Legendary Gems in Diablo Immortal can be obtained in two ways: Crafting or Elder Rifts. Legendary Gems can be placed only into socketed main gear: Head, Chest, Shoulders, Legs, Main Weapon and Off-Hand.
Blizzard Entertainment is currently running two Diablo Immortal closed alpha giveaways. If your mobile device meets the minimum requirements, then you can participate.
Android Minimum Requirements
CPU – Snapdragon 670 / Exynos 8895 and higher
GPU – Adreno 615 / Mali-G71 MP20 and higher
RAM – 2GB of RAM and higher
Version: Android OS 5.0 (Lollipop) and higher
Apple Minimum Requirements
iPhone 8 and higher
Version: iOS 12 and higher
Diablo Immortal closed alpha has been a blast. Exciting to play after such a long wait. In this series of videos you can watch me level up the Crusader from level 1 to 55 (closed alpha level cap).
The next test might increase it to level 60 and add the Necromancer — but for now this is what we are testing: Crusader and level 55 (cap).
In these videos, you can see the storyline basically without editing anything out. Sometimes I might get disconnected, the client crash, or I accidentally end the stream — but for the most part this is the Director’s Cut. 45.8 hours of gameplay.
Another batch of Diablo Immortal screenshots. Some of the Shadows: Initiate questline. Be warned, I didn’t take screenshots of the entire Shadows UI, rewards, contracts, and such. Most of it can be seen in my recent video:
“Crusader Level 51-53 Frozen Tundra + Shadows Quests: Initiate 1-3”
Follow @blizzplanetcom for updates.
The Diablo Immortal Cycle of Strife PvP is not a fight at your heart’s desire (with no commitment from the developer) happenstance, nor is it a simple PvP system. I think everyone got it wrong. There is so much depth and developer-commitment involved to keep players engaged in PvP for years.
I would even go as far as to say that Diablo Immortal was meant to be a PvP eSport-like game from the beginning, and everything else is just the journey to get there.
I was awe-struck by what I witnessed in Closed Alpha, and I haven’t really started any PvP. I will share with you the Cycle of Strife (PvP) intro questline so that you learn the lore behind the PvP system, and some of the systems surrounding it.
Took over 150 screenshots of Diablo Immortal Closed Alpha. There are so many game systems in this game focused on PvP it is mind numbing. I haven’t even started the PvP beyond the intro questline. See for yourself everything I have seen so far in 12 hours of gameplay.
I will share the YouTube video later late afternoon once they finish processing.