Diablo III: Rise of the Necromancer Beta Patch 2.6.0 (45897)

Blizzard Entertainment deployed a new patch today making changes to the Necromancer Set Bonuses, Abilities and Runes, and addressing a few bugs.

Necromancer Beta Patch 2.6.0 (45897)


Bone Spear (Base Rune): Summon a piercing bone projectile that causes 450% 500% weapon damage to all enemies it passes through.

Bone Spear (Blood Spear Rune): Bone Spear turns into Blood Spear. Damage is increased to 518% 650% weapon damage at the cost of 10% health.

Bone Spirit (Possession Rune): Bone Spirit will now charm the target for 10 sec at the cost of 10% 5% health.

Command Golem (Ice Golem Rune): Command the Golem to the targeted location where it freezes enemies for 3 sec and increases their chance to be critically struck by 10% for 10 sec. Command the Golem to launch an icy blast at the target location, freezing enemies for 3 sec and increasing their chance to be critically struck by 10% for 10 sec. The cooldown has been reduced from 60 to 45 sec.

Corpse Explosion (Final Embrace Rune): Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 3% 2% life per corpse.

Corpse Lance (Blood Lance Rune): Spend 5% 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.

Decrepify (Base Rune): A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage done by 20% 30% for 30 sec.

Decrepify (Wither Rune): Damage reduction increased to 30% 40%, but no longer reduces movement speed.

Leech (Base Rune): Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% 2% of their total health. Lasts 30 sec.

Leech (Cursed Ground Rune): Now curses the ground, healing you for 0.5% 1% of your max life every sec for each enemy in the cursed area.

Simulacrum: The health cost per use has been reduced from 50% to 25%.



Rigor Mortis: Blight abilities also slow enemies by 30% and reduce their attack speed by 15% 30% for 5 sec.



Fixed an issue which prevented Bone Spirit from properly detonating when cast directly in melee range of a target enemy.


(2) Set Bonus: Your pets have a chance to reduce the cooldown of Army of the Dead by 1 sec each time they deal damage.

(4) Set Bonus - You gain 1% damage reduction for 5 15 sec each time your pets deal damage. Max 50 stacks.

(6) Set Bonus - Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% 250%.



(2) Set Bonus - Blood Rush gains the effect of every rune.

(4) Set Bonus - While at full life, your healing from skills is added to your max life for 45 sec. Up to 100% more.

(6) Set Bonus - Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit. Command Skeletons (Dark Mending Rune) and Land of the Dead (Land of Plenty Rune) no longer consume stacks or receive increased healing. Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.



(2) Set Bonus - Bone Armor's damage is increased by 1000%.

(4) Set Bonus - Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit.

(6) Set Bonus - Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% 750% weapon damage per sec as Physical. Enemies hit by the tornado take 850% 2750% additional damage from the Necromancer's abilities and minions.



(2) Set Bonus - Each corpse you consume fires a corpse fragment Corpse Lance at a nearby enemy, dealing 800% weapon damage.

(4) Set Bonus - Each enemy hit by Bone Spear reduces your damage taken by 2% up to a max of 50%. Lasts 15 sec.

(6) Set Bonus - Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000%. This effect stacks up to 30 100 times.



(2) Set Bonus - Army of the Dead gains the effect of the Unconventional Warfare rune When the target of yoru Command Skeleton dies, your skeletons are automatically commanded to attack a nearby target. While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage.



Fixed an issue preventing Bloodsong Mail from correctly granting the Enforcer rune when Land of the Dead was active.

Fixed an issue preventing the damage bonus from Krysbin's Sentence to apply to pets.

Necromancer Golems and Witch Doctor Gargantuans will now destroy breakables they step on.


Diablo III: Rise of the Necromancer Campaign Cutscene Intro

Blizzard Entertainment posted the Male and Female Necromancer cutscene intro from Act I. The class pack will be available later in the Summer, including the Necromancer, several new cosmetics, two additional stash tabs, and two additional character slots. — source.

Not long ago, I posted video of my Necromancer gameplay going through Act I-V mostly collecting the NPC dialogues. If interested, you can watch them here.

The launch of the Rise of the Necromancer pack draws ever closer, nephalem, and today we have a special treat in store: the global reveal of the introduction campaign cinematic for the Necromancer class!



Diablo III: Rise of the Necromancer Beta Patch Notes – 2.6.0 (45634)

Blizzard Entertainment deployed today a new patch for Diablo III: Rise of the Necromancer Beta. The Diablo III 2.6.0 (45634) Patch Notes are available. No new discernible new content other than a bug fix that allowed non-Necromancers to loot Necromancer loot.

In this patch, Rifts and Greater Rifts with the Temple of the Firstborn tileset will benefit from a new change that reduces the amount of dead ends.

Necromancer interactions with Zayl and Mehtan

After posting videos of the Diablo III: Rise of the Necromancer campaign mode (Act I-V), one of our subscribers (Gideondas) messaged me on Twitter to request video of the Necromancer’s NPC dialogue interactions with Zayl the Necromancer and Mehtan.

There aren’t much things to learn, but there are a few differences. Either way, some of these Necromancer NPC encounters are random generated, and some people might have missed them. So here you have a collection of these encounters.

Master Necromancer Ordan Dialogue at Pandemonium Fortress

When reaching the Pandemonium Fortress Level 2, Master Necromancer Ordan talks to the female Necromancer Celsa. He reveals that, retroactively, he trained the other masters how to guide the Wizard, Monk, Barbarian, Witch Doctor, Demon Hunter, and Crusader apprentices how to defeat Malthael. It all makes sense now how they knew something so critical, considering necromancers have better knowledge about the Balance, and how to deal with life and death.

Master Necromancer Ordan

Master Necromancer Ordan: At last, I have found you.

Celsa: Master? Why are you here?

Master Necromancer Ordan: We are reunited at our most dire hour. Many of our priests have fallen.

Celsa: Even you, master.

Master Necromancer Ordan: It is as it should be. I have come to aid you in defeating Malthael. You must wield a power beyond what you have ever dreamed possible. But first, you need to free us from our prison deeper in the fortress.

Celsa: I swear it will be done.

Master Necromancer Ordan: This angel commands a power beyond his understanding.

Celsa: Surely he possessed great knowledge as the Archangel of Wisdom?

Master Necromancer Ordan: Yes, but he sees virtue only in the light, not the Balance. Without some measure of harmony between both these forces, we are all lost. The victory he imagines for himself could never come to pass.

The truth is that you were not finished with your training when you left us. But I knew that if you’d stayed, you would have died in Malthael’s attack.

Celsa: You said many perished. Why was I spared?

Master Necromancer Ordan: Your life serves the Balance, as it always has, but perhaps you see it more clearly now. There is still a great deal you must do before your journey ends.

Celsa: I see now! This is what you spoke of… I feel as though I am on the edge between life and death, and both will bend at my command…

Master Necromancer Ordan: You are closer to the Cycle than any of us have ever been. Use this power to bring us peace.

Celsa: You have given me a great gift, master.

Master Necromancer Ordan: I give you a challenge. Do not fail.

Master Necromancer Ordan: We studied the Cycle for years, but we did not see the extent of this disaster. There were dark portents after the Worldstone shattered. The masters spent years trying to decipher them. It was clear that something was coming.

Celsa: If only we had better prepared.

Master Necromancer Ordan: My apprentice. If we had not made these preparations, you would not be standing before me now.

Celsa: What if I had been defeated, and could not reach you?

Master Necromancer Ordan: There are many spirits here… great and small from across the lands. I have instructed them on how to aid their allies, much as I have aided you.

Celsa: Of course. You consider everything.

Master Necromancer Ordan: It is a trait I would like to see in my apprentices as well.

Celsa: When this is over, I shall return to the necropolis. Deathspeaker Jurdann will know of your actions.

Master Necromancer Ordan: That is impossible. He was one of the fallen.

Celsa: Then who leads our numbers?

Master Necromancer Ordan: You must show them the way. Ensure that our traditions survive.



Diablo III Necromancer Novel or Comic in the Horizon?

In case you missed the Diablo III: Necromancer Q&A (May 3), there was a question that prompted Lead Technical Artist Julian Love to reveal there are plans to release some kind of story-driven project that will explain why the Necromancer has white hair. It is unknown if this will be a new novel, or a digital comic (similar to the Overwatch and StarCraft ones), or a graphic novel (assuming by Dark Horse), or a Short Story.

Julian Love opened the possibility for any of these to be the in-development project to tell us more about the Necromancer’s history. Read the full Diablo III: Necromancer Q&A transcript (or watch the video). This quote can be found in page 4 of the Q&A.

Why is their hair white?

Julian: (whispers: “artists!” laughs) Well, it turns out this is a super hardcore legitimate reason for this, that is explained by lore; and I am not going to answer it today, because that is going to be answered in the future by some other media that we are going to release. So if I tell you today, it would be a huge spoiler. So you will have to wait for that one.


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