Blizzard Entertainment reached out to press and fansites to inform us that after many players shared valuable feedback, the development team has reviewed it along with gameplay data, and they have applied several fixes and updates to the game that will be present when Diablo IV launches on June 6.

Among those changes coming at launch are:

  • Cellars will now consistently reward a chest upon completion and the chance for a dungeon Event to occur has increased.
  • All character classes have received adjustments to various skills.
  • Multiple dungeons have been optimized across all zones to minimize the need for backtracking. Dungeon Events now also have an increased chance to spawn.
  • Bosses such as T’chort, Malnok, Vhnard, and others were reevaluated for melee character difficulty, resulting in changes to attacks and fight mechanics. The Butcher was also reevaluated for difficulty and will present a greater challenge in World Tiers III and IV.
  • Several quality-of-life fixes were implemented and all classes now have access to crowd control breaking skills with appropriate cooldowns.
  • Various issues were fixed regarding UI including the chat now displaying on the left side of the scren and the sans serif font to be replaced with a new serif font.
  • For full details check out the blog post here. That blog post goes more in-depth than what the email communication (in this page) provided.

On April 20 at 11 a.m. PDT, tune in to the next Diablo IV Developer Update Livestream featuring game director Joe Shely, associate game director Joseph Piepiora, and associate director of community Adam Fletcher—accompanied by special guest host Rhykker. Visit the official Diablo Twitch and YouTube channels to watch live!