Laws
Skills: | Primary | Secondary | Defensive | Utility | Laws | Conviction | Passive |
Laws of Valor
Laws of Justice
Laws of Hope
Laws of Hope
| Cooldown: 30 sec Active: Empower the Law, healing you and your allies for 9836 Life per seconds for 5 sec. Passive: Recite the Law, healing you and your allies for 1639 Life per sec. Only one Law may be active at a time. |
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Rune: Wings of Angels | Active: Empowering the Law increases movement speed for you and your allies by 50%, and it allows everyone affected to run through enemies unimpeded. | |
Rune: Eternal Hope | Active: Empowering the Law also increases everyone's maximum Life by 10% | |
Rune: Hopeful Cry | Active: Empowering the Law also has a 5% chance to make nearby enemies drop Health Globes. | |
Rune: Faith's Reward | Active: Empowering the Law will also heal you and your allies for 546 Life for every point of Wrath that you spend. | |
Rune: Stop Time | Active: Empowering the Law causes all health loss and regeneration to pause. |
Skills: | Primary | Secondary | Defensive | Utility | Laws | Conviction | Passive |