Laws

Skills:PrimarySecondaryDefensiveUtilityLawsConvictionPassive

Laws of Valor

diablo-iii-reaper-of-souls-crusader-skill-law-of-valorLaw of Valor

Cooldown: 30 sec

Active: Empower the Law, granting you and your allies 10% increased Attack Speed for 5 sec.

Passive: Recite the Law, granting you and your allies 5% increased Attack Speed.

Only one Law may be active at a time.
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-zealRune: Invincible
Active: Empowering the Law also increases your Life on Hit by 10929.
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-electrifyRune: Frozen in Terror
Active: When you empower the Law you have a 100% chance to stun each enemy within 10 yards for 5 sec.
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-crushRune: Critical
Active: Empowering the Law also increases your Critical Hit damage by 100%
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-carveRune: Unstoppable Force
Active: Empowering the law reduces Wrath cost of all skills by 50% for 5 sec.
diablo-iii-reaper-of-souls-crusader-skill-punish-rune-furyRune: Answered Prayer
Active: Empowering the Law also has a 20% chance to turn Health Globes within 25 yards into Nephalem Glory Orbs.

Laws of Justice

diablo-iii-reaper-of-souls-crusader-skill-law-of-justiceLaws of Justice
Cooldown: 30 sec

Active: Empower the Law, granting you and your allies 350 increased resistance to all elements for 5 sec.

Passive: Recite the Law, increasing you and your allies resistance to all elements by 140.

Only one Law may be active at a time.
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-zealRune: Protect the InnocentActive: Empowering the Law also redirects 20% of the damage taken by allies to you for the next 5 sec.
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-electrifyRune: Immovable Object
Active: Empowering the Law also increases armor for you and your allies by 7000 for 5 sec.
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-crushRune: Faith's Armor
Active: Empowering the Law also surrounds you and your allies with shields of faith. The shields absorb 13661 incoming damage, expiring once that amount of damage is reached.
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-carveRune: Decaying Strength
Active: While the Law is empowered any time an enemy attacks you or your allies the enemies damage dealt is lowered by 15% for 10 sec, up to a maximum of 60%
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-guardRune: Bravery
Active: Empowering the Law grants immunity to control imparing effects to you and your allies for 3 sec.

Laws of Hope

diablo-iii-reaper-of-souls-crusader-skill-law-of-hope

Laws of Hope



Cooldown: 30 sec

Active: Empower the Law, healing you and your allies for 9836 Life per seconds for 5 sec.

Passive: Recite the Law, healing you and your allies for 1639 Life per sec.

Only one Law may be active at a time.
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-zeal

Rune: Wings of Angels


Active: Empowering the Law increases movement speed for you and your allies by 50%, and it allows everyone affected to run through enemies unimpeded.
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-electrify

Rune: Eternal Hope


Active: Empowering the Law also increases everyone's maximum Life by 10%
diablo-iii-reaper-of-souls-crusader-skill-punish-rune-rebirth

Rune: Hopeful Cry


Active: Empowering the Law also has a 5% chance to make nearby enemies drop Health Globes.
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-carve

Rune: Faith's Reward


Active: Empowering the Law will also heal you and your allies for 546 Life for every point of Wrath that you spend.
diablo-iii-reaper-of-souls-crusader-skill-slash-rune-guard

Rune: Stop Time


Active: Empowering the Law causes all health loss and regeneration to pause.
Skills:PrimarySecondaryDefensiveUtilityLawsConvictionPassive