The Diablo 4 Patch 1.1.1 campfire chat revealed a lot of changes coming to Season 1 based on feedback.

The associate director community manager Adam Fletcher hosted the campfire to talk with Joe Piepiora (associate game director), Adam Z. Jackson (lead class designer), and Joe Shelly (game director) about this upcoming patch. The Patch 1.1.1 patch notes will be revealed on August 2. Patch 1.1.1 goes live on August 8.

Highlights

  • Changes coming to improve the Sorcerer and the Barbarian to reduce the excessive nerf from the Season 1 patch. This change will enhance the Sorcerer survivability in high Nightmare Dungeon levels.
  • The Sorcerer’s Serpentine Aspect is getting enhanced in Patch 1.1.1. It is no longer going to reduce the duration of Hydras. It is going to get an increased duration.
  • Barbarian early leveling is getting an improvement with better Fury generation with Basic skills; and improving his Season 1 end-game.
  • Changes coming in future patches: the team wants to bring different types of damage coming together. Vulnerable and Crit are really strong right now. There are other types of damage: Damage Over Time, Aura power (Thorns). The developers want to add more parity with other types of damage other than the current meta that focuses on Vulnerability and Crit Damage. In short, all those damage types will be equal to all classes and gameplay styles.
  • Some unique items such as the Shadow trail for Necromancers, or the Barbarian’s Dustdevils are good when they drop, but when you reach high level Nightmare dungeons, that damage falls short. Unique item’s special affixes and their damage will now scale to match those nightmare dungeon difficulties.
  • Monster density will be increased in Nightmare Dungeons and Helltides in Patch 1.1.1.
  • Dungeon Bosses will now have a guaranteed Legendary item.
  • Dungeon Bosses will have increased health.
  • Treasure Goblins will now drop a Legendary Item 100% of the times you kill one.
  • In 1.1.1, affixes that will be removed from Nightmare Dungeons: Resource Drain, Cold Enchanted, and Backstabber.
Dungeon monster density changes

Q&A

  • It is not coming in Patch 1.1.1, but the team is looking at enemy crowd control in Nightmare Dungeons to avoid getting stunlocked.
  • Good changes to mounts coming. Skeleton and Bandit barricades will be removed from the game.
  • There is a fix coming in 1.1.1 for memory leaks and VRAM for players that are affected by sudden client crashes.

Class Changes

Skills

Bash: Fury gained increased from 11 to 13.

Flay: Fury gained increased from 10 to 13.

Enhanced Frenzy: Fury gained increased from 2 to 3.

Lunging Strike: Fury gained increased from 10 to 12.

Double Swing: Damage increased from 40% to 50%.

Enhanced Rupture: Damage increased from 45% to 70%.

Enhanced Charge: Damage increased from 30% to 60%.

Mighty Charge: Vulnerable duration increased from 2 to 4 seconds.

Violent Upheaval - Change to: If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.


Passives

Aggressive Resistance: Damage reduction increased from 3% to 4%.

Gushing Wounds: Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%. Bleed damage when Overpowering increased from 11% to 70%.

Unconstrained: Berserking damage bonus increased from 25% to 35% Updated the tooltip to more clearly reflect this Key Passive's value.

Walking Arsenal: Bonus damage duration increased from 6 to 8 seconds.

Aspect of Ancestral Force: Damage increased from 32-50% to 40-58%.

Death Wish Aspect: Thorns increased from .5-35 to .65-.85.

Aspect of Unrelenting Fury: Core Skill cost to refund increased from 10-20% to 20-30%. Additional functionality: Cost refund also granted when hitting Bosses.

Aspect of Ancestral Charge: Damage increased from 50-100% to 75-125%.

Aspect of Burning Rage: Damage increased from .22-.28 to .3-.38.

Aspect of Bul-Kathos: Damage reduction while in Earthquakes increased from 5-15% to 15-25%.

Earthquake Aspect: Damage bonus in Earthquakes increased from 5-15% to 15-25%.


Uniques

Fields of Crimson: Damage increased from .18-34 to .22-.38. Damage that enemies take standing in pools increased from 15% to 20% Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.

Hellhammer: Damage increased from .6-.8 to .85-1.1 Burning duration increased from 3 to 4 seconds. Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.

Ramaladni's Magnum Opus: Physical Damage affix replaced with Vulnerable Damage.

100,000 Steps: Attacks reduce Evade's cooldown affix replace with bonus Evade charges Damage against Stunned affix replace with bonus Movement Speed.

Battle Trance: Basic Skill Damage affix replaced with Cooldown Reduction. Bonus Attack Speed to other skills increased from 10-20% to 35-45%.

Skills

Earth Spike: Spirit gain increased from 11 to 13.

Claw: Spirit gain increased from 11 to 12.

Storm Strike: Spirit gain increased from 14 to 15.

Wind Shear: Spirit gain increased from 13 to 14.

Maul: Spirit gain increased from 15 to 17.

Wolves:

  • Passive damage increased from 7.8% to 11%
  • Active damage increased from 110% to 135%
  • Enhanced Wolf Pack: Damage bonus increased from 20% to 25%
  • Brutal Wolf Pack: Attack Speed bonus increased from 20% to 25%
  • Ferocious Wolf Pack: Fortify amount increased from 5% to 8%.

Ravens:

  • Passive damage increased from 13% to 20%
  • Brutal Ravens: Additional functionality: Increase the passive damage of Ravens by 40%.

Rabies: Damage over time increased from 76% to 110%.


Legendaries

Aspect of Metamorphic Stone: Spirit cost reduced from 60 to 50. Damage dealt increased from 80-100% to 100-120%.

Aspect of the Alpha: Damage increased from 75-100% to 90-115%.

Mangled Aspect: Resource gain increased from 1 to 3.


Class Mechanic

Overload: Lucky Hit Chance increased from 20% to 40%.

Skills

Bone Spirit: Enhanced Bone Spirit cooldown reduction increased from 6 to 7 seconds.

Paragon

Wither Legendary Board: Willpower requirement for bonuses reduced from 50 to 40. Bonus damage per 40 Willpower increased from 2.5% to 4%.

Legendaries

Aspect of Empowering Reaper - Change to: Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.

Aspect of Exposed Flesh - Change to: Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.

Aspect of Decay: Damage increased from 20-40% to 25-45%.

Aspect of Torment - Change to: Essence Regeneration increased from 20-30% to 90-170%.

Hulking Aspect: Legendary category changed from Resource to Utility. Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%. Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.


Uniques

Greaves of the Empty Tomb: Intelligence affix replaced with Bonus Movement Speed.

Skills

Fundamental Invigorating Strike: Energy threshold increased from 50% to 75%.

Primary Forceful Arrow - Change to: Every 3rd cast pierces enemies.

Enhanced Caltrop: Damage bonus increased from 3% to 5%.

Poison Trap: Damage per tick increased from .0956 to .12.

Supreme Rain of Arrows - Change to: Rain of Arrow's first wave Knocks Down enemies for 3 seconds.

Victimize: Lucky Hit chance increased from 35% to 45%.

Rugged: Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.

Siphoning Strikes: Lucky Hit chance increased from 75% to 85%.


Legendaries

Aspect of Elusive Menace: No longer requires hits to be from Close enemies - Aspect of Quickening Fog Changed to: You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.


Uniques

Windforce: All Stats affix replaced with Vulnerable Damage.

Word of Hakan: Ultimate Damage affix replaced with Cooldown Reduction.

Skills

Flickering Fire Bolt - Change to: Fire Bolt generates 2 Mana when hitting an enemy.

Enhanced Fireball - Change to: Casting Fireball increases its radius by 50%.

Destructive Fireball - Change to: Fireball's Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits 3 or more enemies.

Greater Chain Lightning - Change to: Each time Chain Lightning bounces, its next hit deals 5% increased damage.

Destructive Chain Lightning - Chance to form: Crackling Energy increased from 25% to 30%.


Passives

Vyr's Mastery: Damage bonus increased from 10% to 15%.

Esu's Ferocity Additional functionality: Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.

Combustion - Change to: Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.


Paragon

Searing Heat Legendary Node - Change to: Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.

Ceaseless Conduit Legendary Node: Increase Crackling Energy's damage from 2% to 3% per 20 Intelligence the player has.

Reinforce Rare Glyph: Damage reduction increased from 10% to 15%.

Territorial Rare Glyph: Damage reduction increased from 10% to 15%.

Warding Rare Glyph: Damage reduction increased from 13% to 25%.

Keeper of Flames Rare Node: Damage reduction increased from 4% to 5%. Bonus damage reduction increased from 4% to 5%.

Smoldering Embers Rare Node: Damage reduction from burning enemies increased from 4% to 5%. Bonus damage reduction from burning enemies increased from 4% to 5%.

Guarded Rare Node: Damage reduction from Vulnerable enemies increased from 4% to 5%. Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.

Oppressive Rare Node: Damage reduction from Vulnerable enemies increased from 4% to 5%.

Lightning Resilience Rare Node: Maximum Life bonus increased from 4% to 6%.

Restorative Rare Node: Maximum Life bonus increased from 4% to 6%.


Legendaries

Serpentine Aspect - Change to: You may have I additional Hydra active, and Hydra's duration is increased by 14-24%. This now also affects Hydra's Enchantment Effect.

Aspect of Conflagration: Bonus Burning damage increased from 20-30% to 20-40%.

Aspect of Engulfing Flames: Bonus Burning damage increased from 30%-40% to 60%-80%.

Aspect of Three Curses - Change to: Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.

Flamewalker's Aspect: Bonus Movement Speed duration increased from 4 to 6 seconds.

Gravitational Aspect - Change to: Ball Lightning orbits around you and deals 15-25% increased damage.

Recharging Aspect - Change to: Each time Chain Lightning bounces, you gain 2-3 Mana.

Aspect of Unbroken Tether: Bonus Chain Lightning bounces increased from 2 to 4.

Charged Aspect: Bonus Movement Speed duration increased from 4 to 8 seconds.

Aspect of the Bounding Conduit: Bonus Movement Speed increased from 20-25% to 25-30%.

New Legendary - Mage-Lord's Aspect: The Vyr's Mastery Key Passive's Damage Reduction is increased by 20-30% for each Close enemy, up to 60-90%.

Aspect of Frozen Orbit: Damage increased from 20-30% to 30-40%.

Storm Swell Aspect: Bonus damage increased from 11-20% to 21-30%.

Snowveiled Aspect: Unstoppable duration increased from 2-3 seconds to 3-5 seconds. Additional functionality: Also grants 10% bonus Armor for 3-5 seconds.

Incendiary Aspect - Change to: Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.

Snowguard's Aspect - Change to: While within your own Blizzard and for 2 seconds after leaving it, you take 20-25% less damage.

Aspect of Concentration: Mana Regeneration increased from 20-30% to 40-50%. Duration requirement to gain its benefit reduced from 3 to 2 seconds.


Uniques

Gloves of the Illuminator: Damage penalty reduced from 65-55% to 45-35%. Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource Reduced the distance offset per bounce range from 3 to 2.5. This should make it easier to hit close enemies with Fireball.

Temerity: +All Stats affix replaced with Max Life. Barrier is now based on Maximum Life. Now properly accounted by conditions checking for the player having a Barrier.

Caged Heart of Spellbreaking - Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.

Minions

The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:

  • Balrog: Fire Breath
  • Elite Affixes
    • Fire Enchanted
    • Electrified Obelisks
    • Shock Lance