These are the Crusader skills in Diablo Immortal (closed alpha).
CRUSADER PRIMARY ATTACKS | |
Punish | Strike an enemy for 2580 to 3096 damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 sec. (ULTIMATE): Counterattack Storm: Enhance Punish for 12 se, striking all enemies in front of you, increasing its damage per hit to 3541 to 4301, and increasing its Block Chance bonus. You also gain a shield that absorbs damage equal to 20% of your max Life for 3 sec. |
Sacred Fire | Ignite the air with holy flames from your weapon, dealing 4683 to 7494 damage to an enemy and 25% as much to all other enemies in front of you. (ULTIMATE): Burning Heart: Enhance Sacred Fire for 12 sec, increasing damage done to 6387 to 9224. Each enemy killed grants 1% increased Sacred Fire damage for 240 sec stacking up to 10 times. You also gain a shield that absorbs damage equal to 20% of your max Life for 3 sec. |
CRUSADER SKILLS | |
Condemn | Build up a massive explosion, dealing 5427 damage to all nearby enemies after 3 sec. Activate again to detonate early, but for less damage in a smaller radius. Cooldown: 9 sec. |
Conjuration of Light | Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 sec. Cooldown 26.4 sec |
Consecration | Consecrate the ground around you, dealing 12552 damage to all nearby enemies over 6 sec. Cooldown: 15 sec |
Draw and Quarter | Mount a celestial war horse for 6 sec, dispelling all movement impairing effects, increasing your movement speed by 65%, and replacing your Primary Attack with a strike for 2838 damage. Holy chains will bind up to 8 nearby monsters and drag them as you ride for 2086 damage. Cooldown: 16 sec |
Falling Sword | Impale your holy sword at a location where it deals 6097 damage over 5 sec to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword's location, dealing 6182 damage to all nearby enemies and retrieving the sword. Cooldown: 15 sec |
Holy Banner | Plant a holy banner that inspires nearby allies for 11.2 sec, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 150% instead of double. Critical Hit Chance over 100% will grant up to 50% additional Critical Hit Damage. The banner's Life is equal to your Life. Cooldown: 24 sec |
Judgment | Pass judgement on all enemies within an area, dealing 4292 damage and Slowing them by 50% for 3 sec. The center of the area will explode after a short time, dealing 3321 damage to all nearby enemies and Stunning them for 3 sec. Cooldown: 24 sec |
Sacred Chain | Throw holy chains that bounce between enemies, striking up to 6 targets and dealing 4188 damage to each. The chains Stun enemies for 8 sec, but are dispelled by damage. Duration reduced to 3 sec on players. Cooldown: 14 sec |
Shield Charge | Charge forward with your shield, pushing all enemies in your path and inflicting 6813 damage. Enemies colliding with terrain will be Stunned for 3 sec. Cooldown: 12 sec |
Shield Glare | Light erupts from your shield, dealing 3162 damage and Binding all enemies in front of you for 3 sec. Players will only be Blinded if they are facing you. Cooldown: 12 sec. |
Spinning Shield | Hurl a spinning shield, inflicting 4868 damage to all enemies in its path. The shield will return to you, pulling enemies in its path to you and dealing an additional 3245 damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 sec. Cooldown: 12 sec. |
Sweep Attack | Sweep a mystical flail through enemies in front of you, dealing 2971 damage. Charging longer increases range, and damage up to 3764. When fully charged, Sweep Attack will also knock enemies away. Cooldown: 8 sec |
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