Blizzard Entertainment published the Diablo IV Quarterly Update focusing on Character and Monster Art. This blog shares insight by Game Director Luis Barriga, Art Director John Mueller, Associate Art Director for Characters Nick Chilano, and Lead Character Artist Arnaud Kotelnikoff as they reveal new assets and dive into how the team is approaching the visuals of character classes and the grisly monsters that roam Sanctuary.
Diablo IV will let players customize their characters to an extent that was not possible before in a Diablo game, allowing everyone to create a completely unique character but still staying true to core class fantasy. And of course, Diablo IV is focusing on the return to darkness with the development team making sure monsters are gruesome and horrifying while not losing the trademark hand-crafted art style Blizzard games are known for.
The team also dives into how modern technologies, such as PBR (physically based rendering) and the use of in-game engine cutscenes achieves a new level of graphic fidelity and storytelling for Diablo. The blog features a large number of still images and animated fragments showcasing some of the new enemies that players will come across in Diablo IV including the Blood Bishop, Skeleton Lord, Succubus, and other horrific creatures.
UPDATE: Polygon has an exclusive single Diablo IV screenshot not available in the blogpost nor in today’s press kit. Thanks, Corey.
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