In Diablo Immortal Beta, Paragon is unlocked at level 55. There are five types of Paragon, with more to be added post-launch. At the moment, there is no way to reset points assigned to a tree; but as you level up Paragon, you can apply new points to the trees until you fill all options up to Paragon 500+:
Survivor – Unlocks at Paragon level 1.
Vanquisher – Unlocks at Paragon level 1.
Treasure Hunter – Unlocks at Paragon level 50.
Gladiator – Unlocks at Paragon level 100.
Soldier – Unlocks at Paragon level 150.
When you click on a player’s profile, the Paragons are illustrated this way without context: meaning you can’t see where the player has allocated points into a specific tree.
For every 10% missing Life, you take 1.2% less damage.
Armor (0/20)
Armor +4
Stalwart (0/1)
Whenever you drop below 30% Life, you gain 35% increased block chance for 6 sec. May only trigger once every 60 sec.
Armor (0/10)
Armor +4
Escape Artist (0/1)
Whenever you drop below 30% Life, you gain 35% increased movement speed and can move unhindered through monsters for 6 sec. Cannot trigger more often than once every 60 sec.
Life (0/15)
Life +160
Precognition (0/1)
Reduces the cooldowns of Stalwart and Escape Artist from 60 sec to 45 sec.
Resistance (0/20)
Resistance +4
Indestructible (0/1)
Fatal attacks from monsters instead reduce you to 1 Life and make you immune to all damage from monsters for 3 sec. Cannot occur more often than once every 120 sec.
Reduces the duration of loss of control effects against you by 10%.
Cheat Death (0/1)
Fatal attacks from players instead reduce you to 1 Life and make you immune to Stuns for 3 seconds. After 3 seconds, you recover to 60% Life. Cannot occur more often than once every 120 seconds.
Armor Penetration (0/5)
Armor Penetration +4.
Uncontrollable (0/1)
When struck by an effect which causes loss of control of your character, you are Immune. Cannot occur more often than once every 30 seconds.
Resistance (0/10)
Resistance +4.
Life (0/10)
Life +160.
Damage (0/25)
Damage +16
Potency (0/15)
Potency +4.
Trapper (0/1)
Whenever you drop below 30% Life, you will lay a Trap beneath your feet every 5 yards you travel over the next 6 seconds. Cannot occur more often than once every 240 seconds.
Armor (0/20)
Armor +4.
Rapid Recovery (0/1)
Reduces the cooldowns of Trapper and Uncontrollable by 10 seconds.
Each party member within 15 yards reduces the damage you take by 2.5%.
Life (0/15)
Life +4
First Aid (0/1)
When you drop below 15% Life while party members are within 5 yards, you will gain First Aid, recovering 15% of your maximum Life per sec for 3 sec. Cannot occur more often than once every 300 sec.
Armor (0/20)
Armor +4
Resistance (0/15)
Resistance +4
Combat Veteran (0/1)
Battle Morale can now stack up to 8 times, and the cooldown of First Aid is reduced to 180 sec.
Potency (0/10)
Potency +4
Damage (0/15)
Damage +16
Battle Morale (0/1)
Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
Armor Penetration (0/20)
Armor Penetration +4.
Battle Morale (0/1)
Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
Sacrifice (0/1)
Your death grants 15% additional damage reduction to all party members within 15 yards for 6 sec. Cannot occur more often than once every 60 sec.
For every 10% missing Life, you take 0.6% less damage.
Armor (0/20)
Armor +60
Stalwart (0/1)
When you drop below 30% Life, you gain 35% increased block chance for 6 sec. May only trigger once every 60 sec.
Armor (0/10)
Armor +60
Escape Artist (0/1)
When you drop below 30% Life, you gain 35% increased movement speed and can move unhindered through monsters for 6 sec. May only trigger once every 60 sec.
Life (0/15)
Life +150
Precognition (0/1)
Reduces the cooldowns of Stalwart and Escape Artist by 15 sec.
Resistance (0/20)
Resistance +10
Indestructible (0/1)
Fatal attacks from monsters instead reduce you to 1 Life and make yu immune to all damage from monsters for 3 sec. 120 sec cooldown.
Potency (0/20)
Potency +30
Damage (0/25)
Damage +15.
Potency (0/10)
Potency +10
Exorcism (0/1)
5% increased damage inflicted to monsters.
Deeper Pockets (0/5)
Inventory Row +1
Heart of Wrath (0/1)
Wrath and Zeal can now stack up to 15 times.
Damage (0/5)
Damage +15
Zeal (0/1)
For each monster you defeat, your attack speed increases by 0.5% for 6 sec, stacking up to 10 times.
Life (0/25)
Life +150
Judgment (0/1)
After defeating 5 monsters, your next attack is a guaranteed critical hit.
Damage (0/25)
Damage +15
Wrath (0/1)
For each monster you defeat, your damage dealt increases by 0.5% for 6 sec, stacking up to 10 times.
Armor Penetration (0/25)
Armor Penetration +60
Armor (5/5)
Armor +300
Swift Learner (0/1)
50% more experience gained from defeating Elite monsters.
Damage (0/15)
Damage +15
Resistance (0/15)
Resistance +10
Treasure Find 0/1
50% increased equipment drop rate from Elite monsters in outdoor areas.
Gold Find (0/1)
50% extra gold from monsters in outdoor areas.
Armor Penetration (0/15)
Armor Penetration +60
Greed (0/1)
Increases the bonuses granted by Treasure Find and Lucky from 50% to 75%.
Potency (0/20)
Potency +10
Lucky (0/1)
50% increased globe drop rate from monsters in outdoor areas.
When struck by an effect which causes loss of control of your character, you are immune. 30 sec cooldown.
Armor Penetration (0/20)
Armor Penetration +50
Trapper (0/1)
When you drop below 30% Life, you will lay a Trap beneath your feet for every 5 yards travelled within 6 sec. 240 sec cooldown.
Quick Witted (0/1)
Reduces the duration of loss of control effects against you by 10%.
Offense Rating (0/20)
Offense Rating +15
Rapid Recovery (0/1)
Reduces the cooldowns of Trapper and Uncontrollable by 10 sec.
Strength (0/25)
Strength +10
Cheat Death (0/1)
Fatal attacks from players instead reduce you to 1 Life and make you immune to Stuns for 3 sec. After 3 sec, you recover to 60% Life. 120 sec cooldown.
Each party member within 15 yards reduces the damage you take by 2.5%.
Life (15/15)
Life +2250
First Aid (0/1)
When you drop below 15% Life while party members are within 5 yards, you will gain First Aid, recovering 15% of your maximum Life per sec for 3 sec. Cannot occur more often than once every 300 sec.
Armor (0/20)
Armor +60
Resistance (15/15)
Resistance +150
Combat Veteran (0/1)
Battle Morale can now stack up to 8 times, and the cooldown of First Aid is reduced to 180 sec.
Potency (0/10)
Potency +10
Damage (15/15)
Damage +225
Battle Morale (0/1)
Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
Armor Penetration (20/20)
Armor Penetration +1200.
Battle Morale (0/1)
Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
Sacrifice (0/1)
Your death grants 15% additional damage reduction to all party members within 15 yards for 6 sec. Cannot occur more often than once every 60 sec.
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Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
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