In Diablo Immortal Beta, Paragon is unlocked at level 55. There are five types of Paragon, with more to be added post-launch. At the moment, there is no way to reset points assigned to a tree; but as you level up Paragon, you can apply new points to the trees until you fill all options up to Paragon 500+:

  • Survivor – Unlocks at Paragon level 1.
  • Vanquisher – Unlocks at Paragon level 1.
  • Treasure Hunter – Unlocks at Paragon level 50.
  • Gladiator – Unlocks at Paragon level 100.
  • Soldier – Unlocks at Paragon level 150.

When you click on a player’s profile, the Paragons are illustrated this way without context: meaning you can’t see where the player has allocated points into a specific tree.

DIABLO IMMORTAL PARAGON TREES

Vanquisher Paragon Tree Beta
Potency (0/10)Potency +4
Exorcism (0/1)5% increased damage inflicted to monsters.
Deeper Pockets (0/5)Inventory Rows +1
Gem Bag Rows +1
Heart of Wrath (0/1)Wrath and Zeal can now stack up to 15 times.
Damage (0/5)Damage +16
Zeal (0/1)For each monster you defeat, your attack speed increases by 0.5% for 6 sec, stacking up to 10 times.
Life (0/25)Life +160
Judgment (0/1)After defeating 5 monsters, your next attack is a guaranteed critical hit.
Damage (0/25)Damage +16
Wrath (0/1)For each monster you defeat, your damage done increases by 0.5% for 6 sec, stacking up to 10 times.
Armor Penetration (0/25)Armor Penetration +4
Survivor Paragon Tree Beta
Life (0/5)Life +160
Unyielding (0/1)For every 10% missing Life, you take 1.2% less damage.
Armor (0/20)Armor +4
Stalwart (0/1)Whenever you drop below 30% Life, you gain 35% increased block chance for 6 sec. May only trigger once every 60 sec.
Armor (0/10)Armor +4
Escape Artist (0/1)Whenever you drop below 30% Life, you gain 35% increased movement speed and can move unhindered through monsters for 6 sec. Cannot trigger more often than once every 60 sec.
Life (0/15)Life +160
Precognition (0/1)Reduces the cooldowns of Stalwart and Escape Artist from 60 sec to 45 sec.
Resistance (0/20)Resistance +4
Indestructible (0/1)Fatal attacks from monsters instead reduce you to 1 Life and make you immune to all damage from monsters for 3 sec. Cannot occur more often than once every 120 sec.
Damage (0/25)Damage +16.
Treasure Hunter Paragon Tree Beta
Armor (5/5)Armor +300
Swift Learner (0/1)50% more experience gained from defeating Elite monsters.
Damage (0/15)Damage +16
Resistance (0/15)Resistance +10
Treasure Find 0/150% increased equipment drop rate from Elite monsters in outdoor areas.
Gold Find (0/1)50% extra gold from monsters in outdoor areas.
Armor Penetration (0/15)Armor Penetration +4
Greed (0/1)Increases the bonuses granted by Treasure Find and Lucky from 50% to 75%.
Potency (0/20)Potency +4
Lucky (0/1)50% increased globe drop rate from monsters in outdoor areas.
Life (0/25)Life +160
Gladiator Paragon Tree
Life (0/10)Life 160+
Quick Witted (0/1)Reduces the duration of loss of control effects against you by 10%.
Cheat Death (0/1)Fatal attacks from players instead reduce you to 1 Life and make you immune to Stuns for 3 seconds. After 3 seconds, you recover to 60% Life. Cannot occur more often than once every 120 seconds.
Armor Penetration (0/5)Armor Penetration +4.
Uncontrollable (0/1)When struck by an effect which causes loss of control of your character, you are Immune. Cannot occur more often than once every 30 seconds.
Resistance (0/10)Resistance +4.
Life (0/10)Life +160.
Damage (0/25)Damage +16
Potency (0/15)Potency +4.
Trapper (0/1)Whenever you drop below 30% Life, you will lay a Trap beneath your feet every 5 yards you travel over the next 6 seconds. Cannot occur more often than once every 240 seconds.
Armor (0/20)Armor +4.
Rapid Recovery (0/1)Reduces the cooldowns of Trapper and Uncontrollable by 10 seconds.
Soldier Paragon Tree
SOLDIER
Hold Formation (0/1)Each party member within 15 yards reduces the damage you take by 2.5%.
Life (0/15)Life +4
First Aid (0/1)When you drop below 15% Life while party members are within 5 yards, you will gain First Aid, recovering 15% of your maximum Life per sec for 3 sec. Cannot occur more often than once every 300 sec.
Armor (0/20)Armor +4
Resistance (0/15)Resistance +4
Combat Veteran (0/1)Battle Morale can now stack up to 8 times, and the cooldown of First Aid is reduced to 180 sec.
Potency (0/10)Potency +4
Damage (0/15)Damage +16
Battle Morale (0/1)Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
Armor Penetration (0/20)Armor Penetration +4.
Battle Morale (0/1)Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
Sacrifice (0/1)Your death grants 15% additional damage reduction to all party members within 15 yards for 6 sec. Cannot occur more often than once every 60 sec.
Source: Fishkeen
Survivor
Life (5/5)Life +750
Unyielding (0/1)For every 10% missing Life, you take 0.6% less damage.
Armor (0/20)Armor +60
Stalwart (0/1)When you drop below 30% Life, you gain 35% increased block chance for 6 sec. May only trigger once every 60 sec.
Armor (0/10)Armor +60
Escape Artist (0/1)When you drop below 30% Life, you gain 35% increased movement speed and can move unhindered through monsters for 6 sec. May only trigger once every 60 sec.
Life (0/15)Life +150
Precognition (0/1)Reduces the cooldowns of Stalwart and Escape Artist by 15 sec.
Resistance (0/20)Resistance +10
Indestructible (0/1)Fatal attacks from monsters instead reduce you to 1 Life and make yu immune to all damage from monsters for 3 sec. 120 sec cooldown.
Potency (0/20)Potency +30
Damage (0/25)Damage +15.
Vanquisher
Potency (0/10)Potency +10
Exorcism (0/1)5% increased damage inflicted to monsters.
Deeper Pockets (0/5)Inventory Row +1
Heart of Wrath (0/1)Wrath and Zeal can now stack up to 15 times.
Damage (0/5)Damage +15
Zeal (0/1)For each monster you defeat, your attack speed increases by 0.5% for 6 sec, stacking up to 10 times.
Life (0/25)Life +150
Judgment (0/1)After defeating 5 monsters, your next attack is a guaranteed critical hit.
Damage (0/25)Damage +15
Wrath (0/1)For each monster you defeat, your damage dealt increases by 0.5% for 6 sec, stacking up to 10 times.
Armor Penetration (0/25)Armor Penetration +60
Treasure Hunter
Armor (5/5)Armor +300
Swift Learner (0/1)50% more experience gained from defeating Elite monsters.
Damage (0/15)Damage +15
Resistance (0/15)Resistance +10
Treasure Find 0/150% increased equipment drop rate from Elite monsters in outdoor areas.
Gold Find (0/1)50% extra gold from monsters in outdoor areas.
Armor Penetration (0/15)Armor Penetration +60
Greed (0/1)Increases the bonuses granted by Treasure Find and Lucky from 50% to 75%.
Potency (0/20)Potency +10
Lucky (0/1)50% increased globe drop rate from monsters in outdoor areas.
Life (0/25)Life +150
Source: Leviathan
Gladiator
Damage (0/10)Damage +40
Defense Rating (0/20)Defense Rating +15
Uncontrollable (0/1)When struck by an effect which causes loss of control of your character, you are immune. 30 sec cooldown.
Armor Penetration (0/20)Armor Penetration +50
Trapper (0/1)When you drop below 30% Life, you will lay a Trap beneath your feet for every 5 yards travelled within 6 sec. 240 sec cooldown.
Quick Witted (0/1)Reduces the duration of loss of control effects against you by 10%.
Offense Rating (0/20)Offense Rating +15
Rapid Recovery (0/1)Reduces the cooldowns of Trapper and Uncontrollable by 10 sec.
Strength (0/25)Strength +10
Cheat Death (0/1)Fatal attacks from players instead reduce you to 1 Life and make you immune to Stuns for 3 sec. After 3 sec, you recover to 60% Life. 120 sec cooldown.
Source: Leviathan
SOLDIER
Hold Formation (0/1)Each party member within 15 yards reduces the damage you take by 2.5%.
Life (15/15)Life +2250
First Aid (0/1)When you drop below 15% Life while party members are within 5 yards, you will gain First Aid, recovering 15% of your maximum Life per sec for 3 sec. Cannot occur more often than once every 300 sec.
Armor (0/20)Armor +60
Resistance (15/15)Resistance +150
Combat Veteran (0/1)Battle Morale can now stack up to 8 times, and the cooldown of First Aid is reduced to 180 sec.
Potency (0/10)Potency +10
Damage (15/15)Damage +225
Battle Morale (0/1)Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
Armor Penetration (20/20)Armor Penetration +1200.
Battle Morale (0/1)Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
Sacrifice (0/1)Your death grants 15% additional damage reduction to all party members within 15 yards for 6 sec. Cannot occur more often than once every 60 sec.
Source: Rob

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