TheoryCrafting: Diablo III Hero Packs and $14.99 Pricing Model

Blizzard Entertainment announced the Diablo III: Rise of the Necromancer pack is going live on June 27 for $14.99.

The pricing by itself is kinda surprising. It is quite a low price compared with other pricing models for other Blizzard games. In addition to the new hero, two stashes, two slots, and the other cosmetic perks (for $14.99), Blizzard is also giving you new areas: Shrouded Moors (Act II), Temple of the Firstborn, Realms of Fate (Act IV); plus the Greater Rift Challenge Mode feature– these are provided to the players for free in the upcoming Diablo III patch 2.6.0.

Personally, I don’t think there will be a Diablo IV any time soon. For example, StarCraft II is a 6-year old game that went through three episodes (if we may call them that): Wings of Liberty, Heart of the Swarm, and Legacy of the Void. Then, Blizzard released a three-part pack: Nova Covert Ops for … $14.99. Is that pricing model familiar? Then they also release a new Co-Op Commander every few months for $4.99.

Diablo III: Rise of the Necromancer Release Date: June 27

Blizzard Entertainment has announced the official release date for the Diablo III: Rise of the Necromancer pack. On June 27, the pack will be available for PC, Xbox One, and PS4 for $14.99 in the United States. Read the press release, and afterwards the FAQ.


IRVINE, Calif.– As the Burning Hells invade Sanctuary and all hope seems lost, an unlikely hero rises to restore balance to the world, calling forth an army of the dead and cleansing the land of evil. From the crypts deep beneath Blizzard Entertainment today came a dark invocation proclaiming that the Rise of the Necromancer™ pack, which summons the much-anticipated necromancer class into Diablo III: Reaper of Souls, will be unleashed June 27 — available to those in the living realm digitally in-game on PC or through the online Blizzard Shop, PlayStation®Store, and Xbox One Store.

Necromancer Release Date

Diablo III: Rise of the Necromancer Beta has Ended

Nevalistis announced (3 hours ago by the time of this posting) that the Necromancer beta test has officially ended. The link will work for a week (for those who are flagged to participate in beta. It is not visible to non-beta testers).

A sad panda moment for beta testers, but a great moment for those beta testers and to the general public. The release date has not been announced yet, but it is crystal clear that the Diablo III: Rise of the Necromancer pack will release within weeks reach.

While no release date has been announced yet, we do have two dates that might shed some light. First, the Diablo III Season 10 ends on June 23. Season 11 starts on July 20 (as per the official Season Schedule). So it might be safe to speculate the release date might be in between these two dates.

The Necromancer Beta has now ended.

We want to take a moment to thank all of your for your honest, detailed feedback provided throughout the course of the Beta. Thank you, from the bottom of our hearts, for being a part of bringing the next Diablo III class to life!

We’ll leave the forums open until the end of this week (June 23) in case you wish to archive anything. After that, we’ll be closing them down.

Thanks again, and we’ll see you in Sanctuary!

Necromancer Beta has Ended


Job Opening Hints Warcraft III and Diablo II Remastered

Recently (on March 27, 2016), Blizzard Entertainment announced the development of StarCraft: Remastered where the developers are remaking all the graphic assets to support 4K Ultra HD video cards and Monitors.

A recent Blizzard Entertainment job opening, furthermore, hints ongoing plans to develop a remastered version of Diablo II and Warcraft III, as well. These have not been officially announced, but the wording used in the job opening erases any doubt that this is the plan. After mentioning StarCraft, Warcraft III, and Diablo II, the job opening clearly states: “We’re restoring them to glory.”

Diablo III: Rise of the Necromancer Beta Patch 2.6.0 (45897)

Blizzard Entertainment deployed a new patch today making changes to the Necromancer Set Bonuses, Abilities and Runes, and addressing a few bugs.

Necromancer Beta Patch 2.6.0 (45897)


Bone Spear (Base Rune): Summon a piercing bone projectile that causes 450% 500% weapon damage to all enemies it passes through.

Bone Spear (Blood Spear Rune): Bone Spear turns into Blood Spear. Damage is increased to 518% 650% weapon damage at the cost of 10% health.

Bone Spirit (Possession Rune): Bone Spirit will now charm the target for 10 sec at the cost of 10% 5% health.

Command Golem (Ice Golem Rune): Command the Golem to the targeted location where it freezes enemies for 3 sec and increases their chance to be critically struck by 10% for 10 sec. Command the Golem to launch an icy blast at the target location, freezing enemies for 3 sec and increasing their chance to be critically struck by 10% for 10 sec. The cooldown has been reduced from 60 to 45 sec.

Corpse Explosion (Final Embrace Rune): Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 3% 2% life per corpse.

Corpse Lance (Blood Lance Rune): Spend 5% 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.

Decrepify (Base Rune): A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage done by 20% 30% for 30 sec.

Decrepify (Wither Rune): Damage reduction increased to 30% 40%, but no longer reduces movement speed.

Leech (Base Rune): Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% 2% of their total health. Lasts 30 sec.

Leech (Cursed Ground Rune): Now curses the ground, healing you for 0.5% 1% of your max life every sec for each enemy in the cursed area.

Simulacrum: The health cost per use has been reduced from 50% to 25%.



Rigor Mortis: Blight abilities also slow enemies by 30% and reduce their attack speed by 15% 30% for 5 sec.



Fixed an issue which prevented Bone Spirit from properly detonating when cast directly in melee range of a target enemy.


(2) Set Bonus: Your pets have a chance to reduce the cooldown of Army of the Dead by 1 sec each time they deal damage.

(4) Set Bonus - You gain 1% damage reduction for 5 15 sec each time your pets deal damage. Max 50 stacks.

(6) Set Bonus - Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% 250%.



(2) Set Bonus - Blood Rush gains the effect of every rune.

(4) Set Bonus - While at full life, your healing from skills is added to your max life for 45 sec. Up to 100% more.

(6) Set Bonus - Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit. Command Skeletons (Dark Mending Rune) and Land of the Dead (Land of Plenty Rune) no longer consume stacks or receive increased healing. Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.



(2) Set Bonus - Bone Armor's damage is increased by 1000%.

(4) Set Bonus - Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit.

(6) Set Bonus - Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% 750% weapon damage per sec as Physical. Enemies hit by the tornado take 850% 2750% additional damage from the Necromancer's abilities and minions.



(2) Set Bonus - Each corpse you consume fires a corpse fragment Corpse Lance at a nearby enemy, dealing 800% weapon damage.

(4) Set Bonus - Each enemy hit by Bone Spear reduces your damage taken by 2% up to a max of 50%. Lasts 15 sec.

(6) Set Bonus - Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000%. This effect stacks up to 30 100 times.



(2) Set Bonus - Army of the Dead gains the effect of the Unconventional Warfare rune When the target of yoru Command Skeleton dies, your skeletons are automatically commanded to attack a nearby target. While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage.



Fixed an issue preventing Bloodsong Mail from correctly granting the Enforcer rune when Land of the Dead was active.

Fixed an issue preventing the damage bonus from Krysbin's Sentence to apply to pets.

Necromancer Golems and Witch Doctor Gargantuans will now destroy breakables they step on.


Diablo III: Rise of the Necromancer Campaign Cutscene Intro

Blizzard Entertainment posted the Male and Female Necromancer cutscene intro from Act I. The class pack will be available later in the Summer, including the Necromancer, several new cosmetics, two additional stash tabs, and two additional character slots. — source.

Not long ago, I posted video of my Necromancer gameplay going through Act I-V mostly collecting the NPC dialogues. If interested, you can watch them here.

The launch of the Rise of the Necromancer pack draws ever closer, nephalem, and today we have a special treat in store: the global reveal of the introduction campaign cinematic for the Necromancer class!



Diablo III: Rise of the Necromancer Beta Patch Notes – 2.6.0 (45634)

Blizzard Entertainment deployed today a new patch for Diablo III: Rise of the Necromancer Beta. The Diablo III 2.6.0 (45634) Patch Notes are available. No new discernible new content other than a bug fix that allowed non-Necromancers to loot Necromancer loot.

In this patch, Rifts and Greater Rifts with the Temple of the Firstborn tileset will benefit from a new change that reduces the amount of dead ends.

Necromancer interactions with Zayl and Mehtan

After posting videos of the Diablo III: Rise of the Necromancer campaign mode (Act I-V), one of our subscribers (Gideondas) messaged me on Twitter to request video of the Necromancer’s NPC dialogue interactions with Zayl the Necromancer and Mehtan.

There aren’t much things to learn, but there are a few differences. Either way, some of these Necromancer NPC encounters are random generated, and some people might have missed them. So here you have a collection of these encounters.

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