New York Times bestselling author Richard A. Knaak posted in his Facebook page that his Polish publisher Wydawnictwo Insignis announced the launch of Diablo: The Sin War, Scales of the Serpent (Diablo: Wojna Grzechu, Smocze Luski) in Polish language.
One of his fans commented he wants to see more of Richard A. Knaak’s Diablo novels, to which the author responded: “Nothing new on the horizon, sadly. Hoping that’ll change.”
Personally, while there are people who differ, I love Richard’s novels in the Diablo and Warcraft universes. Without Richard, we wouldn’t have the Dragon Aspects, Onyxia, Nefarian, World of Warcraft: Cataclysm, The Hour of Twilight, or even Wrathion. How about Grim Batol, Dalaran in Wrath of the Lich King and the Fall of Theramore.
There is so much in the Warcraft lore that was born from the mind of Richard A. Knaak, or that by domino effect was born in the mind of other writers and Blizzard story developers based on his past work.
I’d love Blizzard to call him back to write at least more Diablo stories involving Zayl or other characters. There was a twenty years gap between Diablo II and Diablo III that is food for awesome stories that may shape future games based in the Diablo universe. That, and I miss him so much.
After my first interview with Richard back in 2003 about Warcraft: Day of the Dragon, I went and picked up the novel and read it. That was my first intro to novels based on Blizzard games and heck the first book I read after nearly 15 years since my college days. Ever since, I have read all Warcraft, StarCraft and Diablo novels, mangas, and comic books; and that first interview and novel inspired me to report news about upcoming Blizzard Licensed Products for the past 12 years.
Back in 2003, that interview dropped the first hints ever that Diablo III was in development. Gamespot writer Tor Thorsen picked up on our interview’s buzz and posted an article titled: “Diablo 3’s existence confirmed?”
Gamespot: To promote his forthcoming Diablo book, Diablo: The Sin War: Book One: Birthright, Knaak spoke with Blizzplanet.com and took questions from its readers. However, the biggest bomb came from a site staffer going by the handle “Medievaldragon,” who casually asked if his latest book–the first of a trilogy–would “impact in the storyline of Diablo 3 the game.”
Knaak responded candidly, saying, “The ramifications here will be used for any future project … and I ain’t writing for a dead game.” Later, when asked by a reader about Diablo, he repeated his loaded words: “I am not writing for a dead world … but a world with dead,” said Knaak, adding, “‘Nuff said!
Community manager Nevalistis posted the first hotfix for patch 2.2. No download necessary, but you might have to restart the Diablo III client for the changes to take effect. In this case, the Crusader would keep Akarat’s Champion buff permanently under a specific situation. Good thing Diablo III PvP isn’t around, or Crusaders would wreck everything like a hell-bent bull. No worries though, it’s all good now.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.
These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Last updated May 21. Hotfixes are denoted by the date they were applied to live servers.
Previous Hotfixes: [2.2.0]
There are no upcoming hotfixes to report at this time.
Fixed an issue where if a player received fatal damage at the exact moment Akarat’s Champion (Prophet) ended, the buff would be maintained permanently (5/21)
These past days, Blizzard Entertainment has been hinting and teasing the Cow Level and the Cow King.
A post at the official Diablo III website seems to hint you might find sudden orange portals opening up in the middle of your adventures. Enter if you dare at your own peril.
Citizens of Sanctuary,
We’ve recently herd rumors of an invasion. Not one of a demonic nature, mind you, for those we are quite accustomed to. No, these rumors allege that townships throughout Khanduras are being overrun by bipedal, bardiche-bearing bovine who are luring weary adventurers to the proverbial slaughter through moosterious orange portals.
Many of you have expressed fear. Some have asked if you should moov your families. To this we say: Hold fast. There is no cause for alarm. We’ve seen the so-called “evidence” being pastured around local inns and, after thoroughly investigating all reported sightings, can cowfindently state that this is nothing more than a clever hoax.
On the left is the “imaginative” artist rendition of the threat.
On the right is the truth of the matter and what we actually found after proper inspection.
There are no homicidal heifers. There is no invasion. And, more specifically,there is no cow level. Anyone who claims otherwise is full of bull and simply milking this terrible prank for all that it’s worth.
That said, while the idea of some sort of “cowpocalypse” (as one terrified farmer has taken to calling this) is udderly ridiculous, it is worth noting that one can never be too careful. And so, after consulting with our local Horadrim chapter, we have elected to issue an advisory.
Effective immediately, we encourage all residents of Sanctuary to steer clear of the wilds. From dawn on May 15 to dusk on May 21, it is also recommended that you avoid entering any strange portals that may or may not lead to alternate planes of existence. This activity cud be potentially hazardous to your health and, in the opinion of this humble civil servant, is a veally bad idea in general.
In the meantime, we urge you all to stay calm and remember that cows don’t kill people. Everything ELSE in Sanctuary kills people.
Community Manager Grimiku responded to a thread concerning Scaling damage in Greater Rifts, and revealed plans to disable permanent crowd control in an upcoming content patch. This will of course be tested in the PTR for analysis before going live, so further adjustments might happen by then.
Grimiku: Hey guys! Just wanted to say thanks for taking the time to give us your feedback about scaling damage in Greater Rifts. One of the key goals of Greater Rifts is that they serve as a form of measuring stick for a characters power growth, and we feel that scaling damage is a very important element of their ability to function in this way. That said, we’re currently looking at our options for some possible adjustments to how this damage scales in the future.
We’re looking to disable permanent Crowd Control in an upcoming content patch to create more interaction with monsters at higher Greater Rifts levels. To complement that change, we will be also be evaluating how much damage monsters are dealing to players in that environment. One of our goals in the next major patch is to provide a more consistent Greater Rift experience while making sure that defensive Legendary items still matter.
Community Manager Nevalistis posted a list of hotfixes that went live a few days ago. Nothing in the classes department (Mostly Witch Doctor stuff), but general, items and monster bugs that needed to be addressed. The one hotfix that benefits everyone is the random issue with the Greater Rift timer and the BlizzCon 2014 transmog issue.
The hotfix list has been updated:
There are no additional upcoming hotfixes at this time.
Fixing an issue where the Greater Rift timer will occasionally start with less than 15 minutes remaining (5/4)
Fixing an issue where the Spectral Hound pet will despawn upon character death (5/4)
The legendary affix for the item Death’s Bargain has been re-enabled (5/4)
Fixing an issue where the 6-piece bonus from Zunimassa’s Haunt is overwritten when more than one Witch Doctor applies the effect to the same enemy (5/4)
Fixing an issue where some players are not able to access their BlizzCon 2014 transmogrification appearances (5/4)
Fixing an issue where the combination of Rogar’s Huge Stone and Molten Wildebeest’s Gizzard would occasionally cause the game to crash (5/4)
Reduced the number of targets that the Gelatinous Sire can split into in multiplayer games (5/4)
Gelatinous Sire spawns will now have a small moment of invulnerability when they initially split (5/4)
Diablo III’s Treasure Goblins. Enigmatically, they’re creatures which cannot deal damage to your character but are the most likely to be the reason for your character’s untimely demise. There’s something about them (could it be all the LOOT?!) that makes all reason go out the door. Even in hardcore, we occasionally accidentally chase them right into the midst of elite mob packs. That rarely ends well.
You don’t have to worry about that happening with this Diablo Treasure Goblin Bank with Sound, and we promise this one won’t teleport out on you with 3% health left. He’s going to stay right where you put him. Just don’t put him down next to a portal, okay? Fill his bag with loot and listen to him cackle happily as he takes your money. And you don’t have to beat the candy out of him to get your money back – there’s a coin removal door on the bottom of the bank. If only in-game Treasure Goblins were this simple….
Diablo Treasure Goblin Bank with Sound
Officially-licensed Diablo III merchandise
A ThinkGeek creation & exclusive
Cackles happily as he takes your money
When you drop a coin in, one of six sounds plays
Coin removal door on the bottom (so you don’t have to beat the candy out of him – unless you just want to)
Note: Does not drop legendary items (unless you fill it with legendary items)
Robert B. Marks (Diablo: Demonsbane) published his first article on the all-new-column: Garwulf’s Corner # 1 at TheEscapist. The column will be published every two weeks ranging different topics such as video games, movies, books, television, and controversial topics.