Nevalistis Teases Multiple Diablo III Projects

No. You didn’t read that wrong. After a long hiatus, Associate Community Manager Brandy Camel (Nevalistis) posted TODAY a video teaser about the future of Diablo III. If you take a look at the calendar, the timing of this teaser is exactly 14 days before GamesCom (August 22-25). Fret not, our correspondent Handclaw will be there and we won’t miss anything on the press side. If anything is announced, we might be able to get an interview, or even hands-on gameplay if any of these are available. Follow us on Twitter at @Blizzplanetcom for any potential updates.

Now, as I said, Nevalistis teased multiple announcements — and that doesn’t mean all of them will be revealed simultaneously. It means there are more than one Diablo III project to be announced in the span of the next 1-5 years.

Titan to Publish Diablo III Comics Series

Titan Comics issued out a press release to announce their partnership with Blizzard Entertainment to publish a new Diablo III four-part mini-series in 2018. I will keep you updated as more details become available. Follow us on Twitter for updates: @Blizzplanetcom

Titan Comics and Blizzard Entertainment are thrilled to announce an all-new comic book series set in the universe of the critically acclaimed and genre-defining action role-playing game series Diablo®.

Written by Marv Wolfman (Blade, Crisis on Infinite Earths) and illustrated by Piotr Kowalski (Wolfenstein), DIABLO will launch with a four-part miniseries in 2018. The comics will follow a group of zealous scholars and crusaders as they discover the true origins of humanity. Will their faith survive these shocking revelations?

Set in the dark and demon-infested world of Sanctuary, the Diablo game series invites players to face down the infernal hordes of the Burning Hells—and rewards them for their efforts with piles and piles of epic loot. Diablo III, the current installment, set a record for fastest-selling PC game, with over 3.5 million copies sold in the first day of its release, and more than 30 million sold to date. Diablo III is available for Windows, macOS, PlayStation 4, and Xbox One platforms.

Look for more details about this exciting release from Titan Comics and Blizzard Entertainment soon.

 

Diablo Bestiary: Book of Adria Pre-Orders Open

Update (7/23/2018): Title was changed to Diablo Bestiary: Book of Adria.

The front cover still doesn’t look to be the final artwork, because the title doesn’t display the “Book of Adria” portion yet. The overall color scheme does reflect that Diablo III: Reaper of Souls bestiary is covered in the book.

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Posted on March 13, 2018

Blizzard Entertainment Publishing has opened pre-orders for the upcoming Diablo Bestiary — sporting 244 pages and slated to ship on October 15, 2018.

Follow us on Twitter or Facebook for updates.

 

DIABLO BESTIARY

Sanctuary is home to some of the most dangerous creatures to pull themselves from the pits of hell. Tread lightly, and never fall prey to monsters with the Diablo Bestiary. A celebration of the corrupted beasts and grotesque enemies that players have slain across the franchise’s history, this book is the perfect companion to guide you through the next layer of torment.

ISBN-10: 1945683201
ISBN-13: 978-1945683206

Diablo III Patch 2.6.1a | Razer Chroma Support

Blizzard Entertainment deployed a tiny Diablo III patch 2.6.1a to improve server-side game performance and add Razer Chroma Link support.

An update to Diablo III patch 2.6.1a is now live in the Americas for PC/Mac! Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download the patch until it is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after the update is live until those regions have also patched.

How to Detect if Diablo III Nintendo Switch is Real?

After consideration, I decided to trim most of the article as there are a couple of details shared by Reddit users that better inform game development on the Nintendo Switch. Originally, I posted three Blizzard job openings that require knowledge of UNITY.

Diablo III is an old game built in C++ and UNITY is not required to develop Diablo III for the Nintendo Switch.

StarCraft 20th Anniversary Reward: Diablo III Dominion’s Revenge Pet

Login to Diablo III to automatically redeem the StarCraft 20th Anniversary Reward: Diablo III Dominion’s Revenge Pet. This pet can be selected at the Wardrobe. It is a Battlecruiser pet as seen below.

 

A Cross-Franchise Celebration
20th Anniversary Rewards

This month, your favorite Blizzard games are getting in on the StarCraft 20th Anniversary action, with epic rewards including a Sarah Kerrigan Overwatch skin, a Battlecruiser Diablo III pet, and more!

SOURCE

 

 

Speculation: Diablo II: Remastered & Diablo III Expansion?

The past several months have added bits of breadcrumbs pointing at Diablo II: Remastered, but this job opening posted on December 21, 2017 — sounds pretty crystal clear on what the intentions are.

 

DIABLO II: REMASTERED

This job opening is posted in the “CLASSIC GAMES” category, by the same team that developed the StarCraft: Remastered.

It is important to mention that we interviewed Brian Sousa at BlizzCon 2017, and he mentioned two Classic Games his team wishes to make a Remastered of: Warcraft III and Diablo II. Follow the link to jump to that quote in the video.

 

FUTURE OF DIABLO FRANCHISE

There is a strong and straightforward allusion that this Senior Software Engineer will also be working with the Diablo III team to help build the future of the Diablo franchise:

  • Investigate opportunities for the future of the Diablo franchise.

 

Without being too specific, that can only be interpreted in one of four ways:

1. Diablo III: (Class) Pack
2. Diablo III: (Expansion 2)
3. Diablo IV; or…
4. Diablo MMO

There is, however, a clue in one of the quotes by Tyrael (in Act V) that hasn’t been resolved yet. It is unknown when, or how Blizzard plans to address that, but Tyrael does mention that he sent Horadrim members to the Skovos Isles — which is the Amazon lands: “I haven’t heard back from the Horadrim we sent to the Skovos Isles.” Could that hint at an expansion that adds Skovos? A Diablo III: Amazon Pack, or both?

The job opening for Senior Software Engineer also has the requirement to have experience in various platforms, which means experience in XBox 360/One and PlayStation 4.

You can see the job opening here.

Senior Software Engineer

Blizzard Entertainment is seeking an enthusiastic senior software engineer to be a key contributor and leader for the Diablo franchise. The ideal candidate finds simple solutions for complex problems, loves being part of small but agile teams, and wants to push games to new heights.

We’re an intensely collaborative group, passionate about our projects, and looking to create compelling features to keep players engaged for years to come.

Responsibilities

  • Work closely with external teams to maintain Blizzard quality on current platforms
  • Collaborate with designers, artists, and fellow programmers to develop and refine key systems
  • Tackle a wide variety of unique challenges that come along with a live product
  • Identify and resolve pipeline issues
  • Investigate opportunities for the future of the Diablo franchise

Requirements

  • Passion for the Diablo franchise
  • A minimum of 5 years game development experience
  • Fluent in C++
  • Able to work in a collaborative team environment
  • Self-motivation and willingness to participate in many areas of game development

Pluses

  • Knowledge of rendering architecture and associated APIs (shaders, animation, skinning, lighting, and special effects)
  • Strong math skills (linear algebra, trigonometry, etc.)
  • Experience developing on multiple platforms
  • Computer science, EE, mathematics, physics, or related degree
  • Familiarity with other Blizzard products

 

 

Diablo III PTR 2.6.1 – Patch Notes

Blizzard Entertainment deployed a new PTR patch, and shared the preliminary patch notes. This patch makes changes to some class abilities, runes, and passives, as well as changes to Legendary and Set items. Addresses a few bug fixes to items, and Adventure Mode.

 

Diablo III PTR 2.6.1 – Patch Notes

Barbarian Skills
Battle Rage
  • Bloodshed (Has been redesigned): Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
  • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.

 

Crusader Skills
Blessed Hammer: Limitless (Has been redesigned):
  • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
  • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.

 

Monk Skills
  • Tempest Rush (Flurry): Reduced the maximum number of stacks from 500 to 100.

 

Necromancer Skills
  • Command Skeletons: Commanding your Skeletal Warriors will break crowd control effects on them
  • Skeletal Warriors will no longer die after taking too many hits
    • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
  • Devour (Voracious): Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
  • Simulacrum: Added a glow to the skill icon to indicate when Simulacrum is active.
  • Skeletal Mage: This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
    • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
  • Bone Armor: Essence cost removed. Can now be cast while moving.
  • Army of the Dead (Frozen Army): The pulsing damage from this rune has been spread out
    • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.

 

Necromancer Passives
  • Fueled By Death: The movement speed bonus from this passive can now exceed the 25% cap.

 

Witch Doctor Skills
  • Soul Harvest: Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.

 

Wizard Skills
  • Arcane Orb (Frozen Orb): Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold

 

Bug Fixes
  • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
  • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
  • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
  • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
  • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
  • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
  • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion

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General

Many Legendary and Set items have had their drop chance increased.



Legendary Items

Barbarian

  • Bracers of Destruction: Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
  • Bracers of the First Men: Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% increased damage.
  • Fury of the Vanished Peak: No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
    • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
    • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
  • Gavel of Judgement: No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
    • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies.
    • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
  • Girdle of Giants: Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
  • Skull Grasp: Increase the damage of Whirlwind by 250–300% 400-500%
  • Standoff: Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.


Crusader
Blade of Prophecy
  • No longer rolls a bonus to Condemn damage as an inherent affix.
  • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%.
  • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Bracer of Fury
  • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
Denial
  • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
Faithful Memory
  • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
Fate of the Fell
  • Gain two additional rays of Heaven’s Fury.
  • Heaven's Fury gains two additional rays and has its damage increased by 150-200%.
Frostburn
  • No longer smart drops for Crusader.
Frydehr’s Wrath
  • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
  • Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath.
  • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Gyrfalcon’s Foote
  • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%.
Jekangbord
  • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
  • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%.
  • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


Demon Hunter
    Dead Man’s Legacy
    • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
    • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%.
    • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    Karlei’s Point
    • The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
    Lord Greenstone’s Fan
    • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
    Manticore
    • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
    • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
    • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    Yang’s Recurve
    • Multishot attacks 50% faster and its damage is increased by 125-150%.


Monk
Binding of the Lost
  • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.


Balance
  • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
  • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
  • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Cesar's Memento
  • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
The Fist of Az’Turrasq
  • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%.
Incense Torch of the Grand Temple
  • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
  • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
  • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Scarbringer
  • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit.


Necromancer

Bloodsong Mail: While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.

Bloodtide Blade: Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.

Dayntee’s Binding: You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.

Defiler Cuisses: Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.

Fate’s Vow: Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.

Golemskin Breeches: Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.

Leger’s Disdain: Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.

Lost Time: Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.

Maltorius’ Petrified Spike: Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.

Mask of Scarlet Death: When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death. This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.

Nayr’s Black Death: Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.

Scythe of the Cycle: Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.

Steuart’s Greaves: You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.

The Johnstone: Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.



Witch Doctor

Bakuli Jungle Wraps: Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.

Mask of Jeram: Pets deal 75–100% 150-200% increased damage.

Staff of Chiroptera

  • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
  • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
  • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


The Short Man’s Finger

  • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
  • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch.


Wizard

Orb of Infinite Depth: Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.

Ranslor’s Folly: Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.

Triumvirate: Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.

Unstable Scepter

  • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
  • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
  • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


Wand of Woh

  • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
  • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
  • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


Set Items

Barbarian

Immortal King’s Call

(6) Set: While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage.


Might of the Earth

(6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%.


The Legacy of Raekor

(4) Set: Furious Charge gains the effect of every rune and deals 300% 500% increased damage.

(6) Set: Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.



Wrath of the Wastes

(4) Set: During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.

(6) Set: Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700%.



Crusader

Armor of Akkhan
(6) Set: While Akarat's Champion is active, you deal 600% 900% increased damage and take 15% 20% 50% less damage.


Thorns of the Invoker

(2) Set: Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% for 2 seconds.

  • Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch


(6) Set: The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% of your Thorns damage to the first enemy hit.



Demon Hunter

Embodiment of the Marauder

(6) Set: Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry.


Natalya’s Vengeance
(6) Set: After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds.


Unhallowed Essence
(6) Set: Your generators, Multishot, and Vengeance deal 40% 70% increased damage for every point of Discipline you have.


Monk
Monkey King’s Garb
(6) Set (Has been redesigned): Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.


Uliana’s Stratagem

(4) Set: Your Seven-Sided Strike deals double 777% its total damage with each hit.

(6) Set: Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm.



Necromancer

Pestilence Master’s Shroud

(6) Set: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.


Trag’Oul’s Avatar

(6) Set: Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.


Witch Doctor

Helltooth Harness

(2) Set: Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.

(6) Set: After casting Wall of Death, gain 1400% 1700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.

  • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
  • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.


Raiment of the Jade Harvester

(2) Set: When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage.

(6) Set: Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.



Wizard

Firebird’s Finery

(6) Set: Your damage is increased by 120% 200% 150% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.


Vyr’s Amazing Arcana

(6) Set: Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2 You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18%.


Chantodo's Resolve

(2) Set: Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% weapon damage to enemies within 30 yards. Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times


Other Items

  • Shields acquired by Necromancer players can now properly roll the +Max Essence affix



Bug Fixes

  • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
  • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
  • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
  • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
  • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
  • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.
  • (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
  • (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
  • (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
  • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
  • (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
  • (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
  • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
  • (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
  • (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied

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Rifts

  • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset
  • Increased the amount of experience and Rift progress granted by the Hematic Disciple
  • Reduced the fog effect in the Shrouded Moors tilesets in Rifts
  • The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts
  • The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased
  • Shield Pylons no longer reflects damage back to attackers

Note: Reflecting damage back to attackers caused performance issues when encountering high density.

PTR ONLY

D’jank Miem

  • Players can exchange Blood Shards with this vendor for bags containing Legendary items

 

Diablo III Digital Comic: The Chosen

Blizzard Entertainment posted a 7-page digital comic (by Valerie Watrous) based on the female Necromancer. The first page with the child necromancer holding eggs reminds me of one of the events in Act II in the Shrouded Moors. One peculiar thing in the digital comic is the Necromancer lives in some ancient temple beneath the ground. The doorway into this stronghold is at the roots of a big tree.

Not long ago (in May 3), during the Necromancer Q&A, Julian Love mentioned the white hair of the necromancer would be explained by some other media. This digital comic didn’t particularly answer this which suggest there might be a male necromancer digital comic, or a continuation of the female necromancer, or some yet a different media. Hopefully, we get to see a graphic novel at some point, or a novel.

If you missed the Q&A livestream, follow the link above for the video. I also transcribed the entire thing.

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