On November 24, I posted an article titled Blizzard Careers: The Diablo Category Paradigm Shift. Back then, the Diablo Immortal job openings had been moved to its own category, and the unannounced Game category had specified 22 job openings for a Diablo game that some speculate is Project Fenris (aka Diablo IV).
Right now, 21 job openings have been filled and only the Executive Producer job opening for the Diablo unannounced game remains.
As I specified in the past article, one of the job postings for the Diablo Unannounced game stated the candidate should have knowledge of DirectX 11+, which means this new game is not Diablo Immortal-related nor a mobile game.
The third blog (of multiple) that Nevalistis mentioned were coming post-BlizzCon is here. The Loot Goblin amiibo is a Diablo III Nintendo Switch exclusive feature and it is purchased exclusively from Gamestop (currently at a $15.99 value).
The Loot Goblin amiibo is a toy, similar to Funko Pop vinyl figures, but it contains an NFC (Near-Field Communication) chip.
All Loot Goblin amiibo toy owners will have an amiibo portal item placed in their Diablo III stash (useable across all characters). Clicking the amiibo portal opens a rainbow portal.
After you scan the Loot Goblin amiibo toy with your Nintendo Switch’s Joy-Con controller’s Right Stick, the rainbow portal changes instantly into a golden portal to give you access to The Vault where you can fight the Baroness Greed. You can do this once every 24-hours.
Blizzard Entertainment announced that Diablo III Season 16 will begin on January 18th, allowing Season characters to equip a full set bonus with one less set item requirement, plus the legendary power of the Ring of Royal Grandeur is applied to your character by default. That means you can equip an extra Legendary item to replace one set item, and use a different legendary power as Ring of Royal Grandeur doesn’t stack with the Season of Grandeur bonus.
One thing to note is that Nevalistis told Rhykker at BlizzCon “We are not done with Diablo III” and that she had still to post multiple blogs.
So far she has posted two blogs: the PTR 2.6.4 blog and now the Season of Grandeur blog. That’s a couple. Multiple stands for 3 or more. December has 12 more days before the month ends — which makes me wonder… what else is coming?
Community manager Tyvalir announced that Diablo III Season 15 will end (a month from now) on January 6th; and shortly after, Season 16 starts on January 11th.
In order to ensure a smooth transition between Seasons, and give players extra time to enjoy the Double Bounty Cache buff, we will be ending Season 15 on January 6. With this, Season 16 is scheduled to begin on January 11.
As a quick heads-up, we will also be resetting the current Era leaderboards on January 11, so you’ve still got some time to push for that final leaderboard placement before the rollover occurs!
The Diablo Teams continue to listen to feedback after the cold boo response during the BlizzCon Diablo Immortal panel. Nevalistis revealed that multiple Diablo projects will be announced throughout 2019.
We continue to read feedback and our internal discussions are ongoing. We have many plans for Diablo across multiple projects which we’ll be revealing over the course of the coming year. We are eager to share more about all of our projects, but some will have to wait as we prefer to show you, rather than tell you, about them. It’s going to take some time as we strive to meet your expectations, but now, more than ever, we are committed to delivering Diablo experiences the community can be proud of.
– The Diablo Teams -
We continue to read feedback and our internal discussions are ongoing.
Chris Haga, former Diablo III Technical Artist uploaded a video shortly after the Diablo Immortal announcement at BlizzCon to share his point of view about the game, but more importantly to defend Wyatt Cheng, Mike Morhaime, and Allen Adham.
Chris Haga worked at Blizzard for 7 years until December 2011. A year before the Diablo III launch. He admits the game was not good upon launch, and praises Wyatt Cheng for turning around things until it felt more like Diablo II: Lord of Destruction.
NOTE: Not family or job safe. Some profanity spoken in both videos.
After a long and troubling hiatus, Diablo: Book of Adria finally got a launch date: December 4th. If you haven’t yet, pre-order Diablo: Book of Adria.
“Sanctuary is home to some of the most dangerous creatures to pull themselves from the pits of hell. Tread lightly, and never fall prey to monsters with the Diablo Bestiary. A celebration of the corrupted beasts and grotesque enemies that players have slain across the franchise’s history, this book is the perfect companion to guide you through the next layer of torment.”
Back cover: “Blizzard Entertainment’s Diablo franchise features familiar towns, haunted forests, and exciting dungeons teeming with amazing creatures both good and evil waiting to be discovered. Arm yourself against them all with the Book of Adria: A Diablo Bestiary. This tome includes dozens of original illustrations and new lore about the demons, beasts, risen dead, and angels that roam the world of Sanctuary and the realms beyond.
Written by the mysterious witch Adria, this instructional guide shows you the ways of forbidden magic and provides arcane knowledge about the creatures of the land. It also documents Adria’s personal quest for power– a quest so all-consuming, it leads her to sacrifice everything to Diablo, Lord of Terror.”
Just weeks after Blizzard Entertainment announced Diablo Immortal at BlizzCon 2018, the Blizzard Careers site has made some drastic changes on how job openings are posted under the different Diablo teams.
Not long ago, all leading developers have been repeating the mantra that Blizzard is working on Multiple projects by Multiple teams.
Well, now we know there are at least three projects (with the potential for more) as per the new Diablo categories:
Diablo Immortal was announced as an MMOARPG (or massively multiplayer online action roleplaying game). However, there weren’t many elements we could see of this in the BlizzCon demo.
You never saw other players cross paths with any of the livestreamers while traversing the Bilefen. Only when they queued for the dungeon as a Group, did we see other players.
Of course, this is only a demo; and Wyatt Cheng mentioned you can see other people in the Westmarch capital city.
However, how much of a MMO features are we really going to see in Diablo Immortal when it comes to seeing other ungrouped people in the world? Better yet, why is the world of Sanctuary not a real world?
As I pointed out recently in a tweet addressed to @Diablo and in a forum thread at Diablofans, when I hear the term MMO wrapped around a Diablo video game, I have very steep and high expectations.
I knitted together the full map of the Bilefen by taking screenshots of the BlizzCon Diablo Immortal livestream by Bahjeera and Kraxell. For an “MMO” this doesn’t look like an MMO open world. I coined it a spaghetti string that goes from Point A to Point B.