The Diablo Teams continue to listen to feedback after the cold boo response during the BlizzCon Diablo Immortal panel. Nevalistis revealed that multiple Diablo projects will be announced throughout 2019.
We continue to read feedback and our internal discussions are ongoing. We have many plans for Diablo across multiple projects which we’ll be revealing over the course of the coming year. We are eager to share more about all of our projects, but some will have to wait as we prefer to show you, rather than tell you, about them. It’s going to take some time as we strive to meet your expectations, but now, more than ever, we are committed to delivering Diablo experiences the community can be proud of.
– The Diablo Teams -
We continue to read feedback and our internal discussions are ongoing.
Chris Haga, former Diablo III Technical Artist uploaded a video shortly after the Diablo Immortal announcement at BlizzCon to share his point of view about the game, but more importantly to defend Wyatt Cheng, Mike Morhaime, and Allen Adham.
Chris Haga worked at Blizzard for 7 years until December 2011. A year before the Diablo III launch. He admits the game was not good upon launch, and praises Wyatt Cheng for turning around things until it felt more like Diablo II: Lord of Destruction.
NOTE: Not family or job safe. Some profanity spoken in both videos.
After a long and troubling hiatus, Diablo: Book of Adria finally got a launch date: December 4th. If you haven’t yet, pre-order Diablo: Book of Adria.
“Sanctuary is home to some of the most dangerous creatures to pull themselves from the pits of hell. Tread lightly, and never fall prey to monsters with the Diablo Bestiary. A celebration of the corrupted beasts and grotesque enemies that players have slain across the franchise’s history, this book is the perfect companion to guide you through the next layer of torment.”
Back cover: “Blizzard Entertainment’s Diablo franchise features familiar towns, haunted forests, and exciting dungeons teeming with amazing creatures both good and evil waiting to be discovered. Arm yourself against them all with the Book of Adria: A Diablo Bestiary. This tome includes dozens of original illustrations and new lore about the demons, beasts, risen dead, and angels that roam the world of Sanctuary and the realms beyond.
Written by the mysterious witch Adria, this instructional guide shows you the ways of forbidden magic and provides arcane knowledge about the creatures of the land. It also documents Adria’s personal quest for power– a quest so all-consuming, it leads her to sacrifice everything to Diablo, Lord of Terror.”
Just weeks after Blizzard Entertainment announced Diablo Immortal at BlizzCon 2018, the Blizzard Careers site has made some drastic changes on how job openings are posted under the different Diablo teams.
Not long ago, all leading developers have been repeating the mantra that Blizzard is working on Multiple projects by Multiple teams.
Well, now we know there are at least three projects (with the potential for more) as per the new Diablo categories:
Diablo Immortal was announced as an MMOARPG (or massively multiplayer online action roleplaying game). However, there weren’t many elements we could see of this in the BlizzCon demo.
You never saw other players cross paths with any of the livestreamers while traversing the Bilefen. Only when they queued for the dungeon as a Group, did we see other players.
Of course, this is only a demo; and Wyatt Cheng mentioned you can see other people in the Westmarch capital city.
However, how much of a MMO features are we really going to see in Diablo Immortal when it comes to seeing other ungrouped people in the world? Better yet, why is the world of Sanctuary not a real world?
As I pointed out recently in a tweet addressed to @Diablo and in a forum thread at Diablofans, when I hear the term MMO wrapped around a Diablo video game, I have very steep and high expectations.
I knitted together the full map of the Bilefen by taking screenshots of the BlizzCon Diablo Immortal livestream by Bahjeera and Kraxell. For an “MMO” this doesn’t look like an MMO open world. I coined it a spaghetti string that goes from Point A to Point B.
BlizzCon is nigh three weeks in the past, but the so-called “Fiasco” still resonates in the internet-waves. It doesn’t matter that Blizzard warned [twice] not to expect a Diablo IV announcement. On that faction of irrated fans’ defense, however, Blizzard should also have warned that it wasn’t about Diablo III, either.
To understand the fans reaction, the core aspect of what triggered the “boo” is that — fans were expecting new Diablo III content (i.e. expansion or DLC pack). With lack of info about new Diablo III content, people (some which only play Diablo III) who spent nearly $1000 or more between Flight, hotel, taxi, food, and a BlizzCon ticket traveled for nothing.
YouTube streamers like Rhykker who mostly depend on YouTube Revenue affiliate program, now have no new content to talk about and stream in their channel. I totally get it.
However, a fan myself of Blizzard lore and of playing their games, I refuse to lose hope. Diablo IV is in development and nothing you say will break my hope.
I am the fanboy that loves Blizzard games. I am the fanboy that gets angry. I am the fanboy that enjoys playing, and the fanboy that curses when I dislike something. But a true fanboy also forgives, pleas, petitions, shares feedback, sits back and waits for that feedback to be heard. And, oh boy! Has Blizzard heard feedback at BlizzCon this year.
Now that three weeks have gone by, breath deep, relax, start to cool down the anger, and repeat with me:
“Diablo IV is in development and nothing you say will break my hope.”
Watching a Diablo Immortal gameplay video, I put together in Adobe Photoshop all the mini-map pieces to build the Bilefen map, as seen in the BlizzCon demo. I also added the quests and small areas within the Bilefen: such as the Abandoned Village, the Deathmire, and the Court of Madness.
Rhykker scored an interview with Blizzard co-founder Allen Adham. Originally, Rhykker thought he was interviewing Wyatt Cheng, and he had to scrap most of his pre-written questions to accommodate someone with the caliber in top-tier direction at Blizzard.
Allen Adham has spent the past two years working on the Incubation department working on multiple mobile video games in addition to Diablo Immortal.
One particular moment in the interview reveals that Blizzard has never had a unannounced games line-up portfolio as large as what they have now in development. Even more striking that most of those unannounced games are coming to PC and Consoles.
The BlizzCon 2018 Diablo Immortal Q&A panel was actually sort of a Deep Dive that revealed details about the six classes, and some of the game story set 5 years after the Diablo II: Lord of Destruction. Afterwards, the developers opened the mic to welcome questions from the fans.