After 5 years, Josh Mosqueira announced in Twitter he is leaving Blizzard Entertainment. His role as game director led to a successful launch of Diablo III: Reaper of Souls introducing many key features that brought back players to Sanctuary, as well as the Diablo III Ultimate Edition for PS4 and Xbox One.
Thanks to an amazing team and community! Forever #diablo
Blizzard Entertainment might likely fill the game director role internally promoting a developer from other game to direct Diablo III, but they are also looking externally as seen in one of the job postings for an unannounced Diablo III expansion:
Game Director, Unannounced Project
Blizzard Entertainment is seeking a game director with outstanding communications skills, proven experience in creative direction, strong ability in system design, and a stellar track record of shipping AAA games to lead the Diablo series into the future.
Be the vision holder for the franchise, setting the creative goals for the team.
Direct game design while successfully partnering with the production director to deliver and maintain an epic gaming experience.
Discuss games with the player community via press announcements, forum posts, interviews, and public appearances.
Maintain an awareness of global player behavior and customs to ensure that design decisions are relevant for international regions.
Coach and guide creative team members toward achieving their career goals.
Establish and maintain a creative environment, resolve personnel challenges, motivate qualified developers, and foster a culture of success.
Knowledgeable and passionate about Diablo games
A minimum of 5 years’ directing video game development
Shipped multiple AAA products as a game director or creative director
Outstanding communications and relationship-building skills.
Recognized ability to guide and inspire large development teams.
Able to work well in a team environment and communicate effectively with all development disciplines: programming, art, design, sound, and production
Exhibited ability to coach and mentor employees at all levels of an organization
Great sense for what makes a game fun to play.
Unrelenting self-motivation and initiative
Bachelor’s degree or equivalent work experience
Experience developing online games, action games, and / or role-playing games
Robert B. Marks is publishing a new collection book of Garwulf’s Corner which gathers all his articles at The Escapist (since 2015) related to video games, pop xulruew, and other topics. The book is slated to ship on October 2016, but pre-orders are available now.
An Odyssey into Video Games and Pop Culture: The Collected Garwulf’s Corner from The Escapist and More By Robert B. Marks
INSIGHTFUL BOOK MARKS THE RETURN OF ONE OF THE FIRST VIDEO GAMES COMMENTATORS TO THE WORLD OF POP CULTURE.
A pioneer in video game commentary, Robert B. Marks was one of the first – if not the first – video games issues columnists in the English language, writing a column for Diabloii.net between 2000-2002. From March 2015 to March 2016 he returned with a new column in the pages of The Escapist to take a fresh new look at video games and pop culture.
This brand new collection includes all 29 installments of Garwulf’s Corner from the pages of The Escapist, covering issues ranging from outrage culture to diversity to the culture war over the Hugo Awards; a collection of previously unpublished installments including an examination of shared cinematic universes, an analysis of one of the most famous Twitter harassment criminal cases of all time, and the first two parts of “The Road to GamerGate,” a planned but abandoned 4-part series taking a historical look at the events of August 2014; and Garwulf Speaks, Robert B. Marks’ magazine experiment, with feature articles covering video game piracy to the history of the public climate change debate to the changing identity of the gamer – and short stories ranging from comedy to science fiction to horror.
An Odyssey into Video Games and Pop Culture also explores:
The effect modern outrage culture has had on the marketplace of ideas.
The controversy over video gaming’s first mass murder simulator.
The challenge of implementing diversity and avoiding the token character trap in
The impact of harassment on video game development.
How we can set aside the polarization in modern pop culture and restore a true marketplace of ideas.
“This is a very exciting time to looking at pop culture – but it also feels much more like a ‘Thunderdome of ideas’ than a marketplace,” says Marks. “To be able to return as a columnist, to have the chance to help restore the marketplace of ideas we once had, to provide some perspective that is all-too-often missed in modern outrage culture – and, most of all, to have my readers meet me halfway in every single installment – was more than I could ever have hoped or dreamed.”
Robert B. Marks is an author, writer, editor, trained historian, and publisher. He is the author of Diablo Demonsbane, The EverQuest Companion, The Traveler on the Road of Legends, Garwulf’s Corner: An Odyssey into Diablo and the World Beyond the Video Game, and the co-author of A Funny Thing Happened on the Way to the Agora.
In his spare time, Robert makes mead, practices German Longsword, plays Magic: the Gathering, and very rarely (and very badly) plays the violin. He lives in the area of Kingston, Ontario, with his wife Johanna. Available on October 15, 2016 at bookstores and online, and now available for pre-order on Amazon.com.
Blizzard Entertainment deployed patch 1.14a for Diablo II: Lord of Destruction introducing a new OSX installer, and cheat/hack-detection improvements.
It’s been a long time coming, but today we’re releasing 1.14a for Diablo II.
This update focuses on system glitches introduced by modern operating systems. In related news, you can finally retire those old Mac PowerPCs. Included with the update is a shiny new installer for OSX.
We’ve also begun working to improve our cheat-detection and hack-prevention capabilities. There’s still work to be done, but we’re making improvements every day.
There is still a large Diablo II community around the world, and we thank you for continuing to play and slay with us. This journey starts by making Diablo II run on modern platforms, but it does not end there. See you in Sanctuary, adventurers.
Patch 2.4.0 is now live for Diablo III: Reaper of Souls – Ultimate Evil Edition on PlayStation 4 and Xbox One.
This patch includes a variety of item and content updates, including (but not limited to):
New Zone: Greyhollow Island
The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle’s mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.
To learn more about Greyhollow Island, click here.
Expanded Areas: The Eternal Woods & Leoric’s Manor
The Sanctuary you know grows larger. Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. Leoric’s Manor becomes a bit grander beyond the collapsed stairwell in Act I, opening up the Royal Quarters for curious treasure hunters.
New Feature: Set Dungeons
Test your mettle against one of twenty-four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric’s Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards for one, more, or for the truly dedicated, all of these challenges!
New Feature: Empowered Rifts
Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who successfully complete the rift, so spend wisely!
Players may now purchase additional stash space, up to 350 slots total
At level 70, +% Bonus Experience is reduced to 10% effectiveness
Death’s Breath now has a unique item color and have a beam effect for increased visibility
Several existing sets have received power redesigns or significant updates
The Legacy of Raekor
Thorns of the Invoker
The Shadow’s Mantle
Monkey King’s Garb
Delsere’s Magnum Opus
Tal Rasha’s Elements
Might of the Earth
Armor of Akkhan
Embodiment of the Marauder
Raiment of the Jade Harvester
Spirit of Arachyr
Added new Legendary items
A number of existing Legendary items have also been redesigned
Old versions of these Legendary items found previous to this patch will not be automatically updated with redesigned powers, and will need to be found again to benefit from these changes.
Taunt now causes monsters to consistently attack you
All classes have received several skill updates
Nephalem Rift Updates
Medium and Large versions of most cave maps can no longer appear in Greater Rifts
Density has been increased in many cave maps
The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
The total amount of progress required to complete a rift has been increased
Several new tile sets based on the new zones introduced in Patch 2.3.0 and 2.4.0 have been added for Nephalem Rifts
New snow and forest themed monster population types have been added for Nephalem Rifts
Some Pylons have been slightly tweaked for balance
Adventure Mode Updates
A new recipe has been added to Kanai’s Cube
An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
Bandit Shrines now have a unique appearance
Experience granted by all monsters at level 70 has been increased
Monster health has been reduced in solo, 2, and 3-player Greater Rifts
Elites in Set Dungeons can now occasionally drop pieces of Set Dungeon lore
The tactics and animations of several enemies have been retuned
The tactics and animations of several Rift Guardians have been retuned
Rift Guardians will now teleport to a player if there is a very long walking distance between them
Starting at Torment VII, Rift Guardians now drop a guaranteed Forgotten Soul and have a chance, increased by difficulty level, to drop a second Forgotten Soul
The user interface has received several quality of life updates
Skill buttons with active skills now glow
Skill buttons with time-limited buffs now show a timer bar
Skill buttons with stacked buffs now show the stack count in green
Revenge now plays an effect on the skill button when it is ready
A second row has been added to the buff bar for each player with space for up to 14 total buff icons
Very large floating numbers will now be abbreviated
An option has been added to disable this abbreviation
An effect has been added to the XP bar when players gain or lose bonus experience from Pools of Reflection
May all your adventures fare well, heroes. The armies of hell await you in the depths of Sanctuary and your bravery alone is all that holds them at bay.
To update your game, please make sure you are signed in to either your PlayStation Network or Xbox Live account. PlayStation Plus and Xbox Live Gold subscriptions are not required to access this newest update.
Blizzard Entertainment announced Diablo III players will enjoy double the cache rewards throughout this weekend. Good opportunity to get the materials you need for crafting, enchanting or the Kanai’s Cube.
Kanai’s Cube has changed the face of Diablo III forever, and it’s a hungry Horadric artifact! We hope you’ve been enjoying this versatile addition to the game, and to help you take even greater advantage of its powerful transmutation abilities, for this weekend only each full set of bounties you complete will reward double Caches! This applies to both Horadric and Bonus Caches, so be sure to hit up those bonus acts for extra rewards.
This bonus period begins in the Americas region this Friday, September 25, at 12:01 a.m. PDT and ends on Sunday, September 27 at 11:59 p.m. PDT.
Haven’t jumped into Patch 2.3.0 or Season 4 yet? It’s never been a better time to log in and seek nephalem glory! Good luck, have fun, and we’ll see you in Sanctuary!
*For more information about this buff on consoles, click here.
**For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PDT for the Americas, CET for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.
Blizzard Entertainment released patch 2.3.0 today introducing three features: Ruins of Sescheron, Kanai’s Cube and Season Journey.
In addition, Torment 7-10 difficulty level has been added. Keywardens no longer drop keys, instead they drop Infernal Machines (thus recipes were removed). The patch notes also include various class and monster changes.
New York Times bestselling author Richard A. Knaak posted in his Facebook page that his Polish publisher Wydawnictwo Insignis announced the launch of Diablo: The Sin War, Scales of the Serpent (Diablo: Wojna Grzechu, Smocze Luski) in Polish language.
One of his fans commented he wants to see more of Richard A. Knaak’s Diablo novels, to which the author responded: “Nothing new on the horizon, sadly. Hoping that’ll change.”
Personally, while there are people who differ, I love Richard’s novels in the Diablo and Warcraft universes. Without Richard, we wouldn’t have the Dragon Aspects, Onyxia, Nefarian, World of Warcraft: Cataclysm, The Hour of Twilight, or even Wrathion. How about Grim Batol, Dalaran in Wrath of the Lich King and the Fall of Theramore.
There is so much in the Warcraft lore that was born from the mind of Richard A. Knaak, or that by domino effect was born in the mind of other writers and Blizzard story developers based on his past work.
I’d love Blizzard to call him back to write at least more Diablo stories involving Zayl or other characters. There was a twenty years gap between Diablo II and Diablo III that is food for awesome stories that may shape future games based in the Diablo universe. That, and I miss him so much.
After my first interview with Richard back in 2003 about Warcraft: Day of the Dragon, I went and picked up the novel and read it. That was my first intro to novels based on Blizzard games and heck the first book I read after nearly 15 years since my college days. Ever since, I have read all Warcraft, StarCraft and Diablo novels, mangas, and comic books; and that first interview and novel inspired me to report news about upcoming Blizzard Licensed Products for the past 12 years.
Back in 2003, that interview dropped the first hints ever that Diablo III was in development. Gamespot writer Tor Thorsen picked up on our interview’s buzz and posted an article titled: “Diablo 3’s existence confirmed?”
Gamespot: To promote his forthcoming Diablo book, Diablo: The Sin War: Book One: Birthright, Knaak spoke with Blizzplanet.com and took questions from its readers. However, the biggest bomb came from a site staffer going by the handle “Medievaldragon,” who casually asked if his latest book–the first of a trilogy–would “impact in the storyline of Diablo 3 the game.”
Knaak responded candidly, saying, “The ramifications here will be used for any future project … and I ain’t writing for a dead game.” Later, when asked by a reader about Diablo, he repeated his loaded words: “I am not writing for a dead world … but a world with dead,” said Knaak, adding, “‘Nuff said!