Free Worldwide Shipping on Diablo III Apparel

You may now order Diablo III t-shirts and get FREE shipping worldwide until Wednesday July 13/2016 at 11:59 pm by adding coupon code: PRIMETIME during checkout.

Though, Diablo is the only Blizzard Licensed Product you can still type OVERWATCH, WARCRAFT or STARCRAFT in the search field for unofficial T-shirt designs made by fans. Visit the website here.

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Diablo III game director Josh Mosqueira Leaves Blizzard

josh-mosqueiraAfter 5 years, Josh Mosqueira announced in Twitter he is leaving Blizzard Entertainment. His role as game director led to a successful launch of Diablo III: Reaper of Souls introducing many key features that brought back players to Sanctuary, as well as the Diablo III Ultimate Edition for PS4 and Xbox One.

 

Blizzard Entertainment might likely fill the game director role internally promoting a developer from other game to direct Diablo III, but they are also looking externally as seen in one of the job postings for an unannounced Diablo III expansion:


Game Director, Unannounced Project

Blizzard Entertainment is seeking a game director with outstanding communications skills, proven experience in creative direction, strong ability in system design, and a stellar track record of shipping AAA games to lead the Diablo series into the future.

Responsibilities

  • Be the vision holder for the franchise, setting the creative goals for the team.
  • Direct game design while successfully partnering with the production director to deliver and maintain an epic gaming experience. 
  • Discuss games with the player community via press announcements, forum posts, interviews, and public appearances. 
  • Maintain an awareness of global player behavior and customs to ensure that design decisions are relevant for international regions.
  • Coach and guide creative team members toward achieving their career goals.
  • Establish and maintain a creative environment, resolve personnel challenges, motivate qualified developers, and foster a culture of success.

 

Requirements

  • Knowledgeable and passionate about Diablo games
  • A minimum of 5 years’ directing video game development
  • Shipped multiple AAA products as a game director or creative director
  • Outstanding communications and relationship-building skills.
  • Recognized ability to guide and inspire large development teams.
  • Able to work well in a team environment and communicate effectively with all development disciplines: programming, art, design, sound, and production 
  • Exhibited ability to coach and mentor employees at all levels of an organization 
  • Great sense for what makes a game fun to play.
  • Unrelenting self-motivation and initiative 
  • Bachelor’s degree or equivalent work experience 

 

Pluses

  • Experience developing online games, action games, and / or role-playing games 
  • International game experience 
  • Higher educational degree

 

 

A new Garwulf’s Corner book is available for pre-order

Robert B. Marks is publishing a new collection book of Garwulf’s Corner which gathers all his articles at The Escapist (since 2015) related to video games, pop xulruew, and other topics. The book is slated to ship on October 2016, but pre-orders are available now.

garwulfs-corner-2016An Odyssey into Video Games and Pop Culture: The Collected Garwulf’s Corner from The Escapist and More
By Robert B. Marks

INSIGHTFUL BOOK MARKS THE RETURN OF ONE OF THE FIRST VIDEO GAMES COMMENTATORS TO THE WORLD OF POP CULTURE.

A pioneer in video game commentary, Robert B. Marks was one of the first – if not the first – video games issues columnists in the English language, writing a column for Diabloii.net between 2000-2002. From March 2015 to March 2016 he returned with a new column in the pages of The Escapist to take a fresh new look at video games and pop culture.

This brand new collection includes all 29 installments of Garwulf’s Corner from the pages of The Escapist, covering issues ranging from outrage culture to diversity to the culture war over the Hugo Awards; a collection of previously unpublished installments including an examination of shared cinematic universes, an analysis of one of the most famous Twitter harassment criminal cases of all time, and the first two parts of “The Road to GamerGate,” a planned but abandoned 4-part series taking a historical look at the events of August 2014; and Garwulf Speaks, Robert B. Marks’ magazine experiment, with feature articles covering video game piracy to the history of the public climate change debate to the changing identity of the gamer – and short stories ranging from comedy to science fiction to horror.

An Odyssey into Video Games and Pop Culture also explores:

  • The effect modern outrage culture has had on the marketplace of ideas.
  • The controversy over video gaming’s first mass murder simulator.
  • The challenge of implementing diversity and avoiding the token character trap in
    storytelling.
  • The impact of harassment on video game development.
  • How we can set aside the polarization in modern pop culture and restore a true marketplace of ideas.

“This is a very exciting time to looking at pop culture – but it also feels much more like a ‘Thunderdome of ideas’ than a marketplace,” says Marks. “To be able to return as a columnist, to have the chance to help restore the marketplace of ideas we once had, to provide some perspective that is all-too-often missed in modern outrage culture – and, most of all, to have my readers meet me halfway in every single installment – was more than I could ever have hoped or dreamed.”

Robert B. Marks is an author, writer, editor, trained historian, and publisher. He is the author of Diablo Demonsbane, The EverQuest Companion, The Traveler on the Road of Legends, Garwulf’s Corner: An Odyssey into Diablo and the World Beyond the Video Game, and the co-author of A Funny Thing Happened on the Way to the Agora.

In his spare time, Robert makes mead, practices German Longsword, plays Magic: the Gathering, and very rarely (and very badly) plays the violin. He lives in the area of Kingston, Ontario, with his wife Johanna. Available on October 15, 2016 at bookstores and online, and now available for pre-order on Amazon.com.

 

 

Diablo II: Lord of Destruction Patch 1.14a deployed

Blizzard Entertainment deployed patch 1.14a for Diablo II: Lord of Destruction introducing a new OSX installer, and cheat/hack-detection improvements.

It’s been a long time coming, but today we’re releasing 1.14a for Diablo II.

This update focuses on system glitches introduced by modern operating systems. In related news, you can finally retire those old Mac PowerPCs. Included with the update is a shiny new installer for OSX.

We’ve also begun working to improve our cheat-detection and hack-prevention capabilities. There’s still work to be done, but we’re making improvements every day.

There is still a large Diablo II community around the world, and we thank you for continuing to play and slay with us. This journey starts by making Diablo II run on modern platforms, but it does not end there. See you in Sanctuary, adventurers.

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Diablo III: Reaper of Souls Patch 2.4.0 Now Live on PS4 and Xbox One

Patch 2.4.0 is now live for Diablo III: Reaper of Souls – Ultimate Evil Edition on PlayStation 4 and Xbox One.

This patch includes a variety of item and content updates, including (but not limited to):

New Zone: Greyhollow Island

The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle’s mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.

To learn more about Greyhollow Island, click here.

Expanded Areas: The Eternal Woods & Leoric’s Manor

The Sanctuary you know grows larger. Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. Leoric’s Manor becomes a bit grander beyond the collapsed stairwell in Act I, opening up the Royal Quarters for curious treasure hunters.

New Feature: Set Dungeons

Test your mettle against one of twenty-four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric’s Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards for one, more, or for the truly dedicated, all of these challenges!

New Feature: Empowered Rifts

Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who successfully complete the rift, so spend wisely!

General

  • Players may now purchase additional stash space, up to 350 slots total
  • At level 70, +% Bonus Experience is reduced to 10% effectiveness
  • Death’s Breath now has a unique item color and have a beam effect for increased visibility

Item Updates

  • Several existing sets have received power redesigns or significant updates
    • Redesigned Sets
      • The Legacy of Raekor
      • Thorns of the Invoker
      • The Shadow’s Mantle
      • Monkey King’s Garb
      • Delsere’s Magnum Opus
      • Tal Rasha’s Elements
    • Updated Sets
      • Might of the Earth
      • Armor of Akkhan
      • Roland’s Legacy
      • Embodiment of the Marauder
      • Natalya’s Vengeance
      • Unhallowed Essence
      • Inna’s Mantra
      • Raiment of the Jade Harvester
      • Spirit of Arachyr
      • Firebird’s Finery
  • Added new Legendary items
  • A number of existing Legendary items have also been redesigned
    • Old versions of these Legendary items found previous to this patch will not be automatically updated with redesigned powers, and will need to be found again to benefit from these changes.

Skill Updates

  • Taunt now causes monsters to consistently attack you
  • All classes have received several skill updates

Nephalem Rift Updates

  • Medium and Large versions of most cave maps can no longer appear in Greater Rifts
  • Density has been increased in many cave maps
  • The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
  • The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
  • The total amount of progress required to complete a rift has been increased
  • Several new tile sets based on the new zones introduced in Patch 2.3.0 and 2.4.0 have been added for Nephalem Rifts
  • New snow and forest themed monster population types have been added for Nephalem Rifts
  • Some Pylons have been slightly tweaked for balance

Adventure Mode Updates

  • A new recipe has been added to Kanai’s Cube
  • An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
  • The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
  • Bandit Shrines now have a unique appearance

Monsters

  • Experience granted by all monsters at level 70 has been increased
  • Monster health has been reduced in solo, 2, and 3-player Greater Rifts
  • Elites in Set Dungeons can now occasionally drop pieces of Set Dungeon lore
  • The tactics and animations of several enemies have been retuned
  • The tactics and animations of several Rift Guardians have been retuned
  • Rift Guardians will now teleport to a player if there is a very long walking distance between them
  • Starting at Torment VII, Rift Guardians now drop a guaranteed Forgotten Soul and have a chance, increased by difficulty level, to drop a second Forgotten Soul

User Interface

  • The user interface has received several quality of life updates
    • Skill buttons with active skills now glow
    • Skill buttons with time-limited buffs now show a timer bar
    • Skill buttons with stacked buffs now show the stack count in green
    • Revenge now plays an effect on the skill button when it is ready
    • A second row has been added to the buff bar for each player with space for up to 14 total buff icons
  • Very large floating numbers will now be abbreviated
    • An option has been added to disable this abbreviation
  • An effect has been added to the XP bar when players gain or lose bonus experience from Pools of Reflection

May all your adventures fare well, heroes. The armies of hell await you in the depths of Sanctuary and your bravery alone is all that holds them at bay.

To update your game, please make sure you are signed in to either your PlayStation Network or Xbox Live account. PlayStation Plus and Xbox Live Gold subscriptions are not required to access this newest update.

AMD Catalyst 15.9.1 Beta Driver for Windows Release Notes

Those with an AMD graphic card filling the driver compatibility criteria for Desktops and Mobility devices should download the AMD Catalyst 15.9.1 Beta Driver.

Resolved issues (of interest to Blizzard players):

  • [59474] Diablo 3 crashes in the Act 2 Desolate Sands area of the game
  • [59081] The AMD Catalyst Control Center ‘update’ option fails to download the latest driver
  • [58485] Anti Aliasing settings not being retained after changes are applied
  • [77609] A video memory leak can occur when browser and other windows are resized

Download over at the AMD website.

Diablo III – Double Cache Rewards this Weekend Only

Blizzard Entertainment announced Diablo III players will enjoy double the cache rewards throughout this weekend. Good opportunity to get the materials you need for crafting, enchanting or the Kanai’s Cube.

Kanai’s Cube has changed the face of Diablo III forever, and it’s a hungry Horadric artifact! We hope you’ve been enjoying this versatile addition to the game, and to help you take even greater advantage of its powerful transmutation abilities, for this weekend only each full set of bounties you complete will reward double Caches! This applies to both Horadric and Bonus Caches, so be sure to hit up those bonus acts for extra rewards.

This bonus period begins in the Americas region this Friday, September 25, at 12:01 a.m. PDT and ends on Sunday, September 27 at 11:59 p.m. PDT.

Double Cache Rewards

Haven’t jumped into Patch 2.3.0 or Season 4 yet? It’s never been a better time to log in and seek nephalem glory! Good luck, have fun, and we’ll see you in Sanctuary!

*For more information about this buff on consoles, click here.

**For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PDT for the Americas, CET for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.

 

Diablo III Patch 2.3.0 Now Live – Patch Notes

Blizzard Entertainment released patch 2.3.0 today introducing three features: Ruins of Sescheron, Kanai’s Cube and Season Journey.

In addition, Torment 7-10 difficulty level has been added. Keywardens no longer drop keys, instead they drop Infernal Machines (thus recipes were removed). The patch notes also include various class and monster changes.

Diablo III El’Druin The Sword of Justice Prop Replica Back in Stock July 2015

If you missed buying this licensed product, fret not. The Diablo III El’Druin The Sword of Justice Prop Replica is back in stock and hot off the truck.

I have one of these, and it looks and feels rad. The gem actually has a blue LED light that pulses. Perfect for cosplay or for hanging on your wall as a collectible.

neca-diablo-iii-tyrael-sword-eldruin-prop-replica

Last year, this item was showcased for the first time at Toy Fair New York. You can watch my video wielding El’Druin.

Diablo: The Sin War now in Polish

New York Times bestselling author Richard A. Knaak posted in his Facebook page that his Polish publisher Wydawnictwo Insignis announced the launch of Diablo: The Sin War, Scales of the Serpent (Diablo: Wojna Grzechu, Smocze Luski) in Polish language.

One of his fans commented he wants to see more of Richard A. Knaak’s Diablo novels, to which the author responded: “Nothing new on the horizon, sadly. Hoping that’ll change.”

Personally, while there are people who differ, I love Richard’s novels in the Diablo and Warcraft universes. Without Richard, we wouldn’t have the Dragon Aspects, Onyxia, Nefarian, World of Warcraft: Cataclysm, The Hour of Twilight, or even Wrathion. How about Grim Batol, Dalaran in Wrath of the Lich King and the Fall of Theramore.

There is so much in the Warcraft lore that was born from the mind of Richard A. Knaak, or that by domino effect was born in the mind of other writers and Blizzard story developers based on his past work.

I’d love Blizzard to call him back to write at least more Diablo stories involving Zayl or other characters. There was a twenty years gap between Diablo II and Diablo III that is food for awesome stories that may shape future games based in the Diablo universe. That, and I miss him so much.

After my first interview with Richard back in 2003 about Warcraft: Day of the Dragon, I went and picked up the novel and read it. That was my first intro to novels based on Blizzard games and heck the first book I read after nearly 15 years since my college days. Ever since, I have read all Warcraft, StarCraft and Diablo novels, mangas, and comic books; and that first interview and novel inspired me to report news about upcoming Blizzard Licensed Products for the past 12 years.

Back in 2003, that interview dropped the first hints ever that Diablo III was in development. Gamespot writer Tor Thorsen picked up on our interview’s buzz and posted an article titled: “Diablo 3’s existence confirmed?

Gamespot: To promote his forthcoming Diablo book, Diablo: The Sin War: Book One: Birthright, Knaak spoke with Blizzplanet.com and took questions from its readers. However, the biggest bomb came from a site staffer going by the handle “Medievaldragon,” who casually asked if his latest book–the first of a trilogy–would “impact in the storyline of Diablo 3 the game.”

Knaak responded candidly, saying, “The ramifications here will be used for any future project … and I ain’t writing for a dead game.” Later, when asked by a reader about Diablo, he repeated his loaded words: “I am not writing for a dead world … but a world with dead,” said Knaak, adding, “‘Nuff said!

 

We wouldn’t have Diablo III without Richard A. Knaak’s Diablo: The Sin War which introduced the Nephalem being offsprings of Angels and Demons. We wouldn’t have the Diablo III: Book of Tyrael and Diablo III: Book of Cain.

If you are interested in the English version, You can find the Diablo: The Sin War trilogy by following the link.

Update: Searched for the original post in polish at the publisher’s website.

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