Rumor: SONY PS4 and Diablo III on the Cloud?

gaikai-world-of-warcraft-on-ipadIt took everyone no doubt by surprise to see Blizzard VP of Creative & Franchise Development Chris Metzen walk onstage during the SONY PlayStation 4 Announcement Conference.

Especially announcing that Diablo III would be playable on the PS3 and the PS4. That SONY and Blizzard Entertainment had gotten into a strategic partnership.

I have read hundreds of responses from fans in our Facebook/Twitter, and at other Gaming websites comment sections, and forums.

Among concerns I have seen with some fans is that this is a PS3/PS4 only announcement. Where is the XBOX 360 version of Diablo III?

This is not a PS4-exclusive port. During the GameTrailers interview, it was clear that Blizzard Entertainment announced the PS3/PS4 port because this was the correct timing with SONY announcing the PS4. It’s just a matter of time for MICROSOFT to announce their upcoming XBOX 720 (or whatever name they decide to call it). It’s heard in the internet that Microsoft plans to unveil their next console some time around April 2013 in response to SONY’s announcement.

Blizzard was simply polite not to mention their Diablo III plans for the XBox in the middle of a SONY event.

Some fans are like, ok, Blizzard announced Diablo III for PlayStation. Who cares? That game [insert random trollish insult].

diablo-iii-ps3-box-placeholderI think people don’t realize how big this news is for Blizzard gamers who also have access to a console, or to gamers who plan to buy one of the newest consoles, or to gamers who have no PC, but have a console.

It’s not just Diablo III, guys and gals — and LGBT. Blizzard has the Next-Gen MMO, Blizzard All-Stars and a yet unannounced MMO in development.

Diablo III was just the ice-breaker to enter the console terrain after a long hiatus. There is no doubt in my mind that Blizzard might bring those heavy-hitters to the PC and Console platforms.

The thing is that the old days of gaming have changed. Drastically. The future of gaming is now. Innovative technology. SONY talked about Gaikai cloud. Basically, the back compatible aspect of playing PS1, PS2, and PS3 games is handled through the cloud.

There are two aspects of the PlayStation 4 that SONY hasn’t talked about.

The most important that some people might not know about or might have forgotten is the acquisition of Gaikai by SONY in July 2012. I know about it because I have kept watch on Gaikai since May 2010 when David Perry teased he was playing World of Warcraft on the original iPad through the innovative Cloud gaming technology developed by his company. I follow David Perry on Facebook ever since.

What’s Cloud Gaming?

What SONY didn’t talk about during the PS4 Announcement conference – As said in the Gaikai website: “Cloud gaming refers to games that are streamed to internet-connected devices. Using the latest streaming and server technology, we enable everything from casual to very high-end games to be played on devices never before possible and eliminate the need to wait hours while games are downloaded.”

I remember on August 2012, when Gaikai announced their company was acquired by SONY. I was bummed and ranty because I wanted them to stay on the PC, because I knew there was a lot of potential to revolutionize gaming without the need of downloading 2GB-16GB of data for full games or big patches. No need of spending $400-600 in the cream-of-the-cream top-notch graphic cards.

So, alright. SONY acquired Gaikai. What can they bring to the table? Did you notice how there was basically no PS4 core hardware to show at the PS4 announcement?

Pure and Blatant Fan-driven Speculation

It wouldn’t be “Blizzplanet” if there is no over-hyped speculation.

I say, SONY is slowly preparing to announce the big news at a later time. It’s a strategic gradual filtration of info throughout the year until the PS4’s Holiday 2013 release.

There is something innovative about the PlayStation 4 that’s gonna kick MICROSOFT in the two “O”s. That is the Gaikai’s Cloud streaming and server technology — the Cloud Gaming Platform. “Shhh …” the thing is it has not been announced yet by SONY — especially not at the big PS4 Announcement event.

So how is cloud gaming going to affect Diablo III if in any way?

I personally don’t know the answer to that, but I’ll assume if Blizzard gets access to the (non-announced and figuratively-speaking) PS4 cloud network infrastructure, there wouldn’t be a need to send patches directly to the PS4. Certain gaming functions would be over the cloud.

Imagine playing Diablo III or future Blizzard games on your PS4 in the morning. You need to take a flight to another state or country for business reasons. Lot of downtime on your Amtrak train or Airplane. You turn on your SONY Vita. Hook up the DualShock4 Controller into the SONY Vita port or simply use the wireless Bluetooth, and continue playing Diablo III via live streaming (thanks to SONY’s Gaikai servers platform).


I have three powerful questions. Did SONY really disclose all their plan with Gaikai’s cloud? Will SONY only use the Gaikai cloud technology as a PS4/Vita exclusive or branch out their cloud server service into Android/Apple tablets? Does Blizzard Entertainment have access to the Gaikai cloud technology with this new SONY partnership?

It’s all in the cloud — I mean, up in the air. All speculation. Or is it?

BlizzCon Livestream Survey

Were you one of the over one million fans who watched BlizzCon through the DirecTV BlizzCon 2011 Virtual Ticket Livestream? You likely got an email from Blizzard concerning a survey. We posted images of this survey on November 21, 2011. And guess what? I also mentioned Gaikai (before SONY acquired it). In that survey, Blizzard Entertainment wanted to know if you would like the BlizzCon livestream viewed on iTunes, iPad, PlayStation Network, XBox Live, and other mobile tablets/smartphones. The other question wanted to gather how many gamers wanted future Blizzard video game demos streamed online on the cloud. (Hint, hint!)

Imagine you have a PS4. You pay to watch BlizzCon 2014 livestream on the PS4, and you get to play the Next-Gen MMO “Titan” demo stationed at BlizzCon 2014-2015 on the PS4 on the Cloud!!! You play the Titan demo right there, right now without downloading any files, without the need of installing any drivers or plugins. You are launching the demo and playing straight. That. Is. Awesome.

Imagine PlayStation 4 is not just the hardware, but the PlayStation Network Cloud. You can play games and demos on the PS4. The PS3. The Vita. On your PC internet browser, on Facebook, and on your tablet. That’s thinking outside the box.

Update: Re-reading the updated Gaika FAQ website they mention SONY acquired them back on July 12, but still say the following:

    “Can Gaikai’s cloud gaming platform stream full games?

    Yes! Gaikai’s cloud gaming platform enables full game streaming to any internet-connected device.”

To “any internet-connected device” instead of “PS4 and PS Vita”. That right there implies tablets and smartphones in general. Is the SONY paving the way to expand the PSN beyond the PS4 box? Just think about it … how is SONY planning to pay for cloud streaming bandwidth? Unless there is some sort of PSN subscription fee for non-PS4/Vita owners, micro-transaction, or other revenue sourcing plans to sustain bandwidth costs yet to be announced.

Closing my speculation, I want to share with our fans some of the “partial” specs of the PlayStation 4 available on the SONY website.

Note: These specs are on our usual bluepost quotes, but are not “Blizzard Entertainment” quotes.

Main Processor

  • Single-chip custom processor
  • CPU: low power X86-64 AMD “Jaguar”, 8 cores
  • GPU: 1.84 TFLOPS, AMD Radeon Graphics Core Next engine



Hard Disc Drive

  • Built-in

Optical Drive (Read Only)

  • BD 6xCAV
  • DVD 8xCAV


  • Super-Speed USB (USB 3.0), AUX


  • Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
  • IEEE 802.11 b/g/n
  • Bluetooth 2.1 (EDR)

AV Output

  • HDMI
  • Analog-AV out
  • Digital Output (optical)



External Dimensions

  • Approx. 162mm width x 52mm height x 98mm depth (tentative, excludes largest projection)


  • Approx. 210g (tentative)


  • PS button
  • SHARE button
  • OPTIONS button
  • Directional buttons (Up, Down, Left, Right)
  • Action buttons (Triangle, Circle, Cross, Square)
  • R1/L1/R2/L2/R3/L3
  • Left stick
  • Right stick
  • Touch Pad Button

Touch Pad

  • 2 Point Touch Pad
  • Click Mechanism
  • Capacitive Type

Motion Sensor

  • Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)

Other Features

  • Light Bar
  • Vibration
  • Built-in Mono Speaker


  • USB (Micro B)
  • Extention Port
  • Stereo Headset Jack

Wireless communication

  • Bluetooth Ver2.1+EDR


  • Type: Built-in Lithium-ion Rechargeable Battery
  • Voltage: DC3.7V (tentative)
  • Capacity: 1000mAh (tentative)



Video Frame Rate

  • 1280×800 pixel @ 60fps
  • 640×400 pixel @ 120fps
  • 320×192 pixel @ 240fps

Other Features

External Dimension: Approx. 186mm width x 27mm height x 27mm depth (tentative)
Weight: Approx. 183g (tentative)
Video Pixel: (Maximum) 1280 x 800 pixel x 2

Video Format: RAW, YUV (Uncompressed)
Lens: Dual Lenses, F value/F2.0 fixed focus
Capture Range: 30cm
Field-of-View: 85 degree
Microphone: 4 Channel Microphone Array
Connection Type: PS4 dedicated connector (AUX connector)
Cable Length: Approx. 2m (tentative)


“Wait a minute, I don’t remember SONY acquiring Gaikai” or “Who in the world is Gaikai?” — I got you covered, bro. Here is the July 2012 press release.

Sony Computer Entertainment to Acquire Gaikai Inc., a Leading Interactive Cloud Gaming Company
SCE to Build a Cloud Service Bringing Gaikai’s Cloud Based-Streaming Technologies into Its Network Business

TOKYO, July 2, 2012 /PRNewswire/ — Sony Computer Entertainment (SCE) today announced that it entered into a definitive agreement on June 30, 2012 (Japan Time) to acquire Gaikai Inc., the world’s leading interactive cloud-based gaming company, for approximately USD 380 million. Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.

“By combining Gaikai’s resources including its technological strength and engineering talent with SCE’s extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences,” said Andrew House , President and Group CEO of Sony Computer Entertainment Inc. “SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices.”

“SCE has built an incredible brand with PlayStation and has earned the respect of countless millions of gamers worldwide,” said David Perry , CEO of Gaikai Inc. “We’re honored to be able to help SCE rapidly harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide.”

Established in 2008 and headquartered in Aliso Viejo, California, Gaikai has developed the highest quality, fastest interactive cloud-streaming platform in the world that enables the streaming of quality games to a wide variety of devices via the internet. With this acquisition, SCE will establish a cloud service and expand its network business by taking full advantage of Gaikai’s revolutionary technology and infrastructure including data centers servicing dozens of countries and key partners around the world.

The transaction is subject to certain regulatory approvals and customary closing conditions.

SCE will continue to aggressively expand a new world of entertainment through the introduction of innovative technologies and the delivery of amazing experiences.


What in the world is gaming cloud technology? Visit the Gaikai FAQ website.

Cloud Gaming

Gaikai at Google I/O

HAWKEN on Gaikai Cloud

TheBeardedGamer on PlayStation on the Cloud

Jump to minute 5:40 for Chris Arnone discussing Cloud gaming and SONY buying Gaikai.

Gaikai Demonstrates World of Warcraft on the Cloud

PlayStation 4 Announcement (Video)

Get Adobe Flash player

PlayStation 4 Advertising

Get Adobe Flash player

The Art of Blizzard Entertainment Hits Bookstores

The Art of Blizzard Entertainment is finally landing on fans’ hands in less than 24 hours. Order it online with free shipping while supplies last.

If you missed it, Blizzplanet DJTyrant visited the Gallery Nucleus a few weeks ago to interview Nick Carpenter. Check out the video.

Book Description

the-art-of-blizzard-entertainment-500x676Over the past two decades, Blizzard Entertainment has had a tremendous impact on the world of games and global pop culture. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled.

Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development.

An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.

Activision Blizzard Q4 Financial Results Conference Call – Transcript


The Activision Blizzard Q4 2012 financial results conference call took place today February 7th, 2013.

Mike Morhaime reported World of Warcraft has over 9.6 Million players as of December 31, 2012, and Diablo III has over 12 million players. Details about BlizzCon 2013 will surface later throughout the year.

Mike Morhaime: 2012 was a busy year for Blizzard Entertainment. We had some very ambitious goals, and successfully shipped 2 games: Diablo III and World of Warcraft: Mists of Pandaria. A third game, StarCraft II: Heart of the Swarm, entered public beta testing in 2012, as well. On the year, Blizzard turned in strong financials with non-GAPP revenue of $1.6 billion and operating income of $717 million.

As of the end of the year, global subscribership for World of Warcraft added more than 9.6 million players, down slightly from the previous quarter. The majority of the decline came from China, while subscribership in the West was relatively more stable.

Looking ahead, the next major content update for World of Warcraft is already in testing and should reach players in the coming weeks. The development team continues to stick with the plan of more frequent content updates in the wake of the expansion launch, applying lessons that we’ve learned from past expansions.

Moving on to Diablo III, the launch of the game back in May had a tremendous impact on Blizzard and our community. Diablo III broke PC games sales records and as of the end of the year, had sold more than 12 million copies worldwide.

While this is a humbling achievement, we’re not satisfied with merely breaking sales records. The development teams have worked aggressively to update the games since the launch, adding new content, game systems, features and other improvements. A new update is in testing now, which will add dueling and other new content. Diablo is extremely important to Blizzard and we’ll continue to invest aggressively to support the franchise and its community.

On the StarCraft side, we’ve had a flurry of activity surrounding the game in the past few months. The World Championship in Shanghai this past November was a great success. A big congratulations go out again to PartinG from South Korea who was crowned our global champion.

The Heart of the Swarm beta has also been ongoing since last year and the team continues to improve the game with player feedback. Over the past couple of months, we’ve announced numerous new online features for the game, unveiling the opening cinematic, and conducted a global press showcase.

The feedback from the community about the campaign and the new online features has been very positive and excitement continues to grow as we head into launch on March 12.

Lastly, I want to remind everyone that BlizzCon will make its return later this year. We’ll have more details announcements soon and we’re looking forward to reconnecting with our players this year to hear their thoughts, share the latest Blizzard news and share along with them at the Blizzard eSports Global Finals. We hope you’ll be able to join us at the show.

As we head into 2013, we’ll continue to work hard on our pipeline of games and deliver a great experience to our players.



Brian J. Pitz (Jefferies & Company, Inc., Research Division): What do you think about the World of Warcraft and MMO community? Do you think the audience essentially remains strong and willing to play? Or do you think they’re essentially in need of a new game? Can you talk about, really, the fatigue factor both in the MMO, as well as with specifically for the game, and then, I just have a follow-up question.

Eric Hirshberg (Activision Blizzard Publishing Unit CEO): Well, we have seen an evolution in player behavior since the launch of Cataclysm. Players consume content quickly. There are more apps that come and go from the community, which is why we are targeting more frequent content updates. We are currently testing our second major update since Mists of Pandaria. I think that another thing to note, if you compare the months following Cataclysm and the months following Mists of Pandaria, the trailing months have been stronger with Mists. And we have seen an increase in engagement in all regions with the launch of Mists of Pandaria.

Neil A. Doshi (Citigroup Inc, Research Division): Mike, if you can give a little more color on the China market, it seems like there’s continuously intense competition there and most of the declines seem to come from the East. Is there anything you could do to be more competitive in that competitive market?

Mike Morhaime (Blizzard Entertainment CEO): Yes, so with respect to competition, we’ve always had competition for World of Warcraft in all markets. I think it’s fair to say that competition has increased, but I think it’s also important to point out that World of Warcraft is competing against, really, all forms of entertainment for leisure time. And so that just underscores the need for us to continue creating new content, to keep up engagements. With respect to China, in spite of the decline in subscribership, it is important to note that the engagement levels of the core items did increase with the launch of the expansions and I think that, that suggests increased engagement by our core players.



Previous Activision Blizzard Conference Call Transcripts

Blizzard Licensed T-Shirts 10% Off Promo Code

JINX T-shirts announced a new 10% Off promo code campaign for short and longsleeve T-shirts. Check out the latest Blizzard Licensed T-shirts below and read the restrictions:

Buy 3+ Tees and use the promo code at checkout: APOCALYPSE

What’s the deal with this sale? Buy 3+ Tees, get $5 off each.

*To receive the offer, you must purchase at least 3 qualifying t-shirts (not already on sale). The discount will be reflected during the checkout process.

*Men’s T-shirts (including fitted and longsleeve), women’s T-shirts, and youth T-shirts qualify for this promotion.

*The promotion will run from 2/19/10 4pm EST until 03/05/10 11:59pm EST.

*This offer is not valid in combination with any other offer or sale. You are welcome to use any other promotion, but that will override this promotion, so figure out which one will work better for you. You can try putting in a code, and if you find that the “Buy 3+ Tees, get $5 off each” offer will work better, you can use the REMOVE PROMO button.


Activision Blizzard Q4 2012 Results Conference on Feb.7.2013


Activision Blizzard announced the next Financial Results conference call will take place on February 7th, 2013 covering the rounds up of earnings and issues throughout the fourth quarter of 2012.

Blizzard Entertainment CEO Mike Morhaime is expected to discuss any relevant details of how World of Warcraft: Mists of Pandaria, StarCraft II: Wings of Liberty and Diablo III held up throughout the quarter.


It is very possible, but not guaranteed, that Mike Morhaime might reveal details of BlizzCon 2013. I predict an approximate timeframe when Blizzard expects tickets to be sold. (i.e. end of Quarter X, mid-/or end-[of X-month], etc.)

We might get an update on Blizzard All-Stars. With the release of StarCraft II: Heart of the Swarm in the horizon, Global Launch schedule might go live in the following weeks after the conference call.

Do you have your own predictions? Share them with the community.

activision-blizzard-logoActivision Blizzard to Release Fourth Quarter 2012 Results on February 7, 2013

SANTA MONICA, Calif. –(BUSINESS WIRE)– Activision Blizzard, Inc. (Nasdaq: ATVI) intends to release its fourth quarter 2012 results after the close of the market on Thursday, February 7, 2013 . In conjunction with this release, Activision Blizzard will host a conference call that will be broadcast over the Internet.

Thursday, February 7, 2013
1:30 p.m. Pacific Time ( 4:30 p.m. Eastern Time )

To listen to the call, please log onto:

Or dial:
U.S. and Canada : 888-427-9414
International: 719-325-2165
Passcode: 3168482

Anyone planning to dial in to the call should RSVP to Pam Beaver at:

E-mail: [email protected]


Previous Activision Blizzard Conference Call Transcripts

Blizzplanet – The Art of Blizzard Entertainment – Nick Carpenter Interview

DJTyrant attended the Gallery Nucleus exhibition event featuring the Insight Editions Art of Blizzard Entertainment book launch. On behalf of Blizzplanet, DJTyrant interviewed Nick Carpenter (VP of Art and Cinematic Development) to discuss details of the development of this book from early concept stage to publishing.

Nick Carpenter also talks about the design of the Crown of Glory — given to employees who have reached their 20th anniversary working at Blizzard Entertainment

Order The Art of Blizzard Entertainment. (Select Super Saver Shipping at checkout)


Patrick Rothfuss Auctioning Blizzard Games for Worldbuilders Charity

Patrick Rothfuss is a New York TImes Bestseller writer with stories such as “The Name of the Wind” and “The Wise Man’s Fear” — both part of the Kingkiller Chronicles — among his portfolio. Patrick is also the founder of a non-profit charity organization: Worldbuilders.

Blizzard Entertainment supplied Patrick Rothfuss recently an assortment of video games to auction in benefit of the Worldbuilders charity:

Check out the entire Patrick Rothfuss’ Worldbuilders Auction List

Worldbuilders is a charity founded by author Pat Rothfuss in order to use the collective power of readers, fellow authors and book lovers to make the world a better place.

During the Worldbuilders fundraiser, Pat blogs about the cool book donations we receive from authors and publishers (and all the other cool swag from artists, webcomics, etc.) Everyone who donates to Heifer International through Pat’s Heifer team page is eligible to receive one or more of those cool books and swag at the end of the fundraiser. Worldbuilders also matches donations made to Heifer during the period of the fundraiser.

All year round, we run The Tinker’s Packs where you can find cool merchandise inspired by Pat’s books, as well as foreign editions from various fantasy and sci-fi authors and more recently some of our cool projects like Lee Moyer’s Literary Pin-up Calendar. Profits made by the store go to Worldbuilders.


Source: Patrick Rothfuss Blog

Blizzplanet: Gallery Nucleus Art of Blizzard Entertainment Book Exhibition Photos

Blizzplanet Jimmy Blocksom (DJTyrant) attended The Art of Blizzard Entertainment Book Launch & Exhibition Event held at the Gallery Nucleus in Alhambra, CA. Lot of photos started pouring into Twitter and other social networks.

The event was a complete success with hundreds of attendees flooding the gallery. Vaeflare (Blizzard Community Manager) described on Twitter: “The line for The Art of #Blizzard book reception goes out the door and wraps around the corner and down the next block! It’s chilly outside!”

Several Blizzard Entertainment developers and staff members attended the event. Among those who signed copies of the book were: Chris Metzen (SVP of Creative Development), Nick Carpenter (VP of Art and Cinematic Development), Glenn Rane (Art Director, Creative Development), John Polidora (Illustrator), Peter Lee (Concept Artist) and Wei Wang (Principal Artist).

Blizzard Panelists: John Polidora (Illustrator), Danny Beck (Senior Character Artist), Laurel Austin (Concept Artist), and Tyson Murphy (Character Artist)

Other Blizzard employees at the event: Lyndsi Achucarro (Public Relations Specialist), Jeremy Cranford (Sr. Art Manager), and Jerry Chu (Manager, Publishing and Multimedia).

From Insight Editions: Sondra Santos Drahos (Social Media Manager).

All photos of the event can be viewed below. Our interview with Nick Carpenter at Gallery Nucleus (soon).

Order The Art of Blizzard Entertainment online with Free Shipping. (Select Super Saver Shipping option at checkout)

Book Description

Over the past two decades, Blizzard Entertainment has had a tremendous impact on the world of games and global pop culture. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled.

Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development.

An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.

Nick Carpenter is vice president of art and cinematic development at Blizzard Entertainment;

Sam Didier is senior art director at Blizzard Entertainment;

Chris Metzen is senior vice president of story and franchise development at Blizzard Entertainment.


Blizzplanet (Photos)

Many thanks to Blizzplanet DJTyrant and his sidekick cameraman and (nigh?) brother-in-law Alexander for taking photos of the Gallery Nucleus event.

DJTyrant: Mana and health potions. Stim pack shots and minerals 🙂 @ Gallery Nucleus


Panorama of the Art of Blizzard Entertainment Opening.



Here at the opening for the Blizzard art book. Very cool pieces to see! @ Gallery Nucleus



Art Demo of an Orc during one of the panels at Gallery Nucleus.


Blizzard Entertainment (Photos)

These photos were submitted by the Blizzard Community Manager Vaeflare, Public Relations Lyndsi Achucarro, and Blizzard Licensing Managers Kat Hunter and Matt Beecher via Twitter or instagram.
















Kat Hunter (Blizzard Licensing Manager) shared the following via Facebook.

Photos by Danny Perschonok

More Galleries

The Art of Blizzard Entertainment – Interviews

© 2018 Blizzplanet - Read our Privacy Policy; and Terms and Conditions

©2004-2018 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.