After the Diablo Immortal release date announcement, interview with the developers began to appear online after their embargo date.

Game Informer had the opportunity to interview Wyatt Cheng (game director) and Rod Fergusson (SVP, GM of the Diablo franchise) to discuss details of Diablo Immortal.

  • Diablo Immortal is going live on June 2.
  • PC Open Beta begins the same day as the mobile version goes Live. Pre-registrations for the PC Open Beta available.
  • Cross-Play and Cross-Progression. When the PC Open Beta ends, all progress won’t be deleted.
  • The PC Open Beta is the entire game as if it was Live.
  • The Diablo Immortal PC app is downloadable via the Blizzard Launcher. It is a native PC app. But Diablo Immortal is a mobile game playable as is in your PC, and behaves like a mobile game. You can, however, use a mouse and keyboard (WASD) and edit keybinds.
  • You can use a console controller in the PC version.
  • As it is built for mobile and plays as a mobile game, the PC version UI is the mobile version. Sometimes you need to drag with your mouse cursor. There is no scrollbars.
  • Future of Diablo Immortal: new Zones, new Dungeons, new Classes, new Raid Bosses, new Storylines, new Legendary Items, and other things for Free.
  • Players can switch to a different class if they don’t like the one they picked, but there is a cooldown on how often you can switch the Class. All your progression, paragon, rank and quality of your items transfers over to the class you switch to. This feature won’t be available on Day 1, but coming soon after launch. The dev team doesn’t want you to pick a different class for every activity in the game. They don’t wan’t switching to PvP with a Barbarian, then switch to Demon Hunter to do Elder Rifts, then switch to a Wizard to do Dungeons. That’s not the kind of game Blizzard wants.