A rebellious academic and living conduit of arcane power. Wizards manipulate arcane forces to strike from a distance, disintegrating their enemies to oblivion, freezing them until their bodies shatter, or burning them into charred remains.
Wizard Skills
PRIMARY ATTACK: Launch a missile of magic energy, dealing 2235 to 3130 damage.
ICE MISSILE (Ultimate): Enhance Magic Missile with frost for 12 sec, increasing its damage and slowing the movement of affected enemies.
PRIMARY ATTACK: Arc lightning from your fingertips, dealing 2041 to 2715 damage to the first enemy struck, and then leaping to 3 additional enemies for 30% as much damage.
FULL POWER (Ultimate): Enhance Electrocute for 12 sec, allowing movement while attacking and increasing the number of secondary targets.
Unleash a blast of wind in a direction, dealing 2583 damage and knocking away enemies. Charging longer increases range, knock away distance, and damage up to 3279. Deals 50% increased damage to Burning enemies.
Cooldown: 9 sec
Launch a flaming orb that deals 2169 damage and knocks away enemies, leaving a Burning trail that deals 1872 damage over 6 sec.
Cooldown: 9 sec
Hurl 10 balls of lightning away from you in all directions, dealing 1252 damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 30% damage.
Cooldown: 6 sec
Channel a beam of frost in a direction, continually dealing 799 damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 sec, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use.
Cooldown: 0.5 sec
Teleport forward. Maximum 3 charges.
Cooldown: 12 sec
Conjure a giant ice crystal at a nearby location, where it will deal 4584 damage to all nearby enemies over 12 sec and inflict 30% Chill. When the crystal expires, it will shatter for 2183 damage to all nearby enemies and inflict 80% Chill for 4 sec. Activate again to shatter the crystal immediately.
Cooldown: 30 sec
Channel a beam of pure energy in a direction, continually dealing 972 damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 sec, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use.
Cooldown: 0.5 sec
Conjure a black hole for 3 sec at a location, which will pull in all nearby enemies and deal 2154 damage over 3 sec.
Cooldown: 20 sec
Summon an immense meteor that plummets from the sky, dealing 3260 damage and Stunning all enemies in the impact area for 3 sec. The ground it hits is scorched, Burning enemies for 2736 damage over 6 sec.
Cooldown: 9 sec
Surround yourself in a barrier of ice for 8 sec that absorbs up to 9357 damage. When the barrier expires, it will shatter for 1347 damage to all nearby enemies and inflict 40% Chill for 4 sec. Activate again to shatter the barrier immediately.
Cooldown: 20 sec
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