A swift, sacred warrior and a master of martial arts.Monks embody the will of their land, Ivgorod, and their one thousand and one gods. Lightning-fast strikes and peerless mobility are the Monk’s specialty, and they pummel their enemies with a dizzying array of blows.
Monk Skills
PRIMARY ATTACK: Teleport to a nearby enemy and unleash a rapid succession of punches that each deal 1713 to 2742 damage. You can teleport again after every third hit.
LIGHTNING FLUX (Ultimate): Enhance Fists of Thunder for 12 sec, teleporting to an enemy on each hit and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal damage and knock enemies away. You also gain a shield which absorbs damage equal to 20% of your max Life for 3 sec.
PRIMARY ATTACK: Project lines of piercing force that deal 1494 to 2092 damage to the target and 527 to 738 damage to enemies behind the target.
RELEASE FORCE: Enhance Deadly Reach for 12 sec, causing to also knock enemies away. You also gain a shield which absorbs damage equal to 20% of your max Life for 3 sec.
Generate a vortex of wind which pulls in enemies and deals up to 1477 damage. Charging longer increases range and damage up to 1883.
Cooldown: 12 sec
Kick forward dealing 256 damage to enemies in your path and knocking them away. Flying Kick can rebound off walls, dealing an additional 2056 damage to nearby enemies. Maximum 3 charges. Players may only be affected once every 3 sec by this skill.
Cooldown: 12 sec
Unleash a wave of energy, carrying enemies hit within it and exploiding for 1927 damage to all nearby enemies at its maximum range. Charging longer increases range and damage up to 2313. When fully charged, the waves will also knock enemies away.
Cooldown: 9 sec
Dash rapidly between nearby enemies, striking 7 times for 2110 damage each time. Additional hits on the same target deal only 50% of normal damage.
Cooldown: 12 sec
Protect yourself or an ally with a shield absorbing 4112 damage for 5 sec. This shield also prevents all effects which cause loss of control of your character. Protecting an ally will cause you to charge to their location and grant you both this Shield.
Cooldown: 12 sec
Attack enemies in a direction for 599 damage and inflict Bleeding on them for 5 sec. Enemies that die while Bleeding will explode for 1583 damage to all nearby enemies. Enemies can only be hit 5 times within 1 sec by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. Maximum 2 charges.
Cooldown: 6 sec
Crush enemies in an area with a focused wave of light for 2398 damage. Maximum 2 charges.
Cooldown: 9 sec
Place a runic circle of protection for 8.9 sec that reduces all damage taken by you and your allies within the circle by 50%.
Cooldown: 30 sec
Attack enemies in a direction for 2162 damage and immobilize them for 5 sec.
Cooldown: 12 sec
Summon two spirit allies to fight by your side for 10 sec. They have 100% of your Life and deal 1224 damage with their attacks.
Cooldown: 30 sec
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