Diablo III Auction House FAQ Updated

Blizzard has updated the Diablo III Auction House Update FAQ with new information about the upcoming shutdown of the gold and real-money auction houses on March 18.

Auction House FAQ Updated

We’ve updated our Diablo III Auction House Update FAQ with new information about the upcoming shutdown of the gold and real-money auction houses on March 18. Please read below for these additionals details, or click here to view the full FAQ.


 

Q. On what day and at what time will the gold and real-money auction houses be shut down in all regions?

Answer: The gold and real-money auction houses are currently scheduled to shut down in all gameplay regions at approximately 3:00 a.m. PT on Tuesday, March 18. Please note that this schedule may change and that the auction houses could be shut down a little earlier or later on March 18.

Q. Will the shut down process require maintenance?

Answer: No, the shut down will not require maintenance. However, the current shut down time will overlap with scheduled Tuesday maintenance for the Americas gameplay region.

Q. What will happen to my current auctions when the gold and real-money auction houses are shut down?

Answer: All active auctions will expire as normal following the shutdown of the gold and real-money auction houses on Tuesday, March 18. Once the shutdown is complete, items will either be delivered to the current highest bidder or returned to the seller, appearing in each player’s Completed tab. Unclaimed gold will also appear in the Completed tab. Players will be able to claim gold and items and from this tab until June 24, 2014.

Successful transactions involving Battle.net Balance and/or PayPal will be processed normally and all usual fees will apply.

 

Q. What happens to my unclaimed items and gold in the Completed tab after the shutdown?

Answer: Players will be able to claim gold and items from the Completed tab in both the gold and real-money auction houses until June 24, 2014. Items and gold not claimed by this date will be consumed by Treasure Goblins, never to be seen again.

To avoid any unintended loss of gold or items, we strongly recommend that players clear out their Completed tabs prior to March 18, 2014.

 

Q. How will I be able to access the Completed tab after the gold and real money auction houses are shut down?

Answer: The auction house window will remain available for all players until June 24, 2014; however, the ability to Bid, Buyout, and list new auctions in the gold and real-money auction houses will be disabled on March 18, 2014.

To access the Completed tab after the gold and real-money auction houses have shut down, simply click on the gavel icon and select which auction house (gold or real-money) you wish to access. The Completed tab will appear in its normal location on the far right of the auction house window.

 

Q. My Completed tab is already full! What will happen to outstanding items after the gold and real-money auction houses are shut down?

Answer: Each Completed tab can display up to 50 items at a time. If a player has more than 50 items to claim from the gold or real-money auction house, those outstanding items (including unclaimed gold) will remain in the Completed tab “backlog.” As items are removed from the Completed tab and additional space is made available in the UI, items in the backlog will begin to appear and can be claimed as normal.

Please note that items and gold in the backlog will be removed permanently from the game after June 24, 2014.

 

Q. What will happen to my existing Battle.net Balance?

Answer: Your Battle.net Balance total will not be affected by the shutdown of the gold and real-money auction houses on March 18, 2014. In addition, players will still be able to use their Battle.net Balance to purchase a variety of services and Blizzard games from the Battle.net Shop. For more information, please visit our Battle.net Balance support article.

 

Q. Can I convert my Battle.net Balance into cash after the real-money auction house is shut down?

Answer: No. Funds added to Battle.net Balance are not refundable (except as otherwise provided by law) and cannot be converted into cash. For more information, please visit our Battle.netBalance support article.

 

Diablo III Live Q&A on March 24!

Community Manager Nevalistis shares with fans the first-ever live developer Q&A for Diablo III.

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Some of you may have heard we’re hosting a little shindig in Los Angeles on March 24 to commemorate the launch of Diablo III: Reaper of Souls™. While this launch event is somewhat different than those we’ve hosted in the past, we’re committed to making it fun and engaging for everyone in the community—whether you’re celebrating on-site or online!

As part of the evening’s festivities, we’re inviting players around the world to join us at Twitch.tv/Diablo for our first-ever live developer Q&A. The Q&A will kick off on Monday, March 24 around 9:00 p.m. PT, shortly after Reaper of Souls goes live in the Americas. I’ll be joining Game Director Josh Mosqueira and Senior Technical Game Designer Wyatt Cheng from the altar of the Vibiana to reflect on the evening’s events, discuss some of the trials and challenges in developing the expansion, and answer questions submitted directly by you, our players!

Speaking of questions, if you’ve got any for Josh and Wyatt about Reaper of Souls, its development, or what’s next for Diablo III, be sure to tweet them to @Diablo now using the #D3QA hashtag. We look forward to addressing as many as possible during our half-hour show.

We’re positively stoked to share this exciting evening with you and hope you’ll join us as we celebrate such a Legendary milestone in Diablo history. See you on Twitch!

 

Diablo III Patch 2.0.3 Hotfixes

An official post has been published

Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks. Source

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Previous hotfixes can be located here: [2.0.1] [2.0.2]

Last Updated – March 11th. Items with an asterisk (*) are most recent.

[UPCOMING HOTFIXES]

  • Reducing the amount of damage reflected by certain monster abilities.*
  • Resolving a number of issues related to powers that apply stacking damage shield buffs, such as Spectral Blade and Magic Weapon
    • These abilities should now provide the appropriate amount of shielding, absorb the correct amount of damage, last the appropriate length of time, and will no longer break prematurely when hit by multiple enemies at the same time.*

[LIVE HOTFIXES]
General

  • The “Swing That Bloody Hammer!” achievement no longer requires crafting an item with Life Steal to complete. *
  • The “Gorging the Forge” achievement no longer requires crafting an item with Magic Find to complete.*
  • Projectiles reflected by Sokahr the Keywarden should no longer crit.*
  • Players should no longer be incorrectly informed that they have earned a bonus chest after failing a Cursed Chest wave event.*
  • Players matchmaking for Any Quest (or All Acts) games when no existing games are available should no longer receive an error.*
  • Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage.*
  • Fixed an issue where players would occasionally be unable to complete the Skeleton King fight, which would block progression.*

Items

  • The Grand Vizier:
    • This weapon will now appropriately drop with Intelligence for Wizards and Dexterity for Monks.*
  • Blackfeather:
    • Now properly has an internal cooldown on its Legendary affix proc.*
  • Homing Pads:
    • No longer makes players immune to crowd control effects while channeling Town Portal*
  • Unity:
    • Damage prevented by Talisman of Aranoch, The Star of Azkaranth, Mara’s Kaleidoscope, or Xephirian Amulet no longer splits to party members via the Unity Ring.*

Wizard

  • Mirror Image
    • Hydras summoned by Mirror Images should now deal the appropriate amount of damage.*
  • Teleport
    • Should now properly allow Wizards to pass over walls created by monsters with the Waller affix.*
 

REAPER OF SOULS™ FIRST LOOK: EXPLORING THE BLOOD MARSH

Reaper of Souls™ First Look: Exploring the Blood Marsh

by Nevalistis  Source

The rot of organic life assaults the senses as fetid earth gives way beneath each step. Murky water bubbles along the sunken trails and strange, violent creatures lurk just beyond light’s reach. Below the layers of silt and grime of this unwelcoming marshland lays an ancient ruin of great power. . .and even greater mystery.

Welcome to the Blood Marsh, the second locale to take the spotlight in the upcoming Reaper of Souls™ expansion. Just as we’ve covered the founding of Westmarch in our previous First Look series, let’s take some time to peer beyond the marsh’s veil of uninviting squalor and dig in to the lore and design of the wondrous treasures hidden within.


 

The History of the Blood Marsh

Enveloping a large portion of the western reaches of Khanduras, the Blood Marsh is a massive, swampy stretch of land, split by rivers and tributaries often utilized for passage and trade. Despite its current inhospitable nature, it was not always a dread-inducing locale and in fact was once the home of one of Sanctuary’s greatest civilizations.

The City of Corvus & Rakkis’ Claim:

Long before King Rakkis ever touched foot on the land that would become Westmarch, the Blood Marsh was the site of untold glory—the city of Corvus.

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A curious adventurer cautiously explores some mysterious structures.

In ancient days, when the world was still teeming with the children of Inarius and Lilith, Corvus became one of the first cities ever founded on Sanctuary. A community entirely composed of nephalem was certainly a site to behold, and for many years, it thrived. After the events of the Purge (as covered in The Book of Cain), Inarius attuned the Worldstone to diminish the power of the nephalem. As this power waned and the years passed, the nephalem grew mortal and ignorant of their past. So did the glory of Corvus come to pass, and through the years, it, too, was lost to history.

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The Crusader holds off a vicious enemy in one of many Blood Marsh caverns.

Glorious finds have a habit of attracting attention, and when Rakkis swept across the West, one of his greatest draws were the ruins of this ancient city. The king was fascinated by the nephalem and the ancient power they held, and it became his greatest desire to unlock their potential. He founded the city of Westmarch nearby, likely to feed his curiosity and obsession. The lure of potential immortality convinced Rakkis that he might even be nephalem himself, though after many fruitless years of wandering the crumbling remnants of the city, his only consolation was to have his remains entombed within.

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Left: The Ruins of Corvus lay waiting to be explored. Right: An early concept for the Blood Marsh.

In time, the Blood Marsh’s ancient secrets were forgotten, and the powerful defenses left behind by the nephalem have deterred most adventurers from plumbing the ancient (and undoubtedly lucrative) depths.

Corruption Spreads:

As noted, the Blood Marsh wasn’t always as dangerous as it is today. While the land itself has always been marsh, recent events (including, but not limited to the return of Malthael) have brought out the worst in the local flora and fauna.

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The bogans, for example, tribal creatures that have inhabited the area for as long as anyone can remember, have recently grown more aggressive, defending their territory with increasingly insidious traps and fortifying their hovels with crudely constructed watch towers and palisades. What was once a verdant wetland has quickly evolved into a repugnant quagmire that grows less habitable by the day.

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Bogans and their Boggit offspring viciously attack unsuspecting tresspassers.

The corruption isn’t unwelcome by all, however. Shortly after the defense of Bastion’s Keep, whispers began to circulate of a powerful force arriving in the area. The marsh itself, renowned for the lost nephalem city of Corvus, is a hotbed for Blood Magic and surely one could only have nefarious deeds in mind when looking to exploit such terrible, primal power. . .


 

Blood Essence: Bringing the Blood Marsh to Life

Crafting a treacherous bog to explore as a bridge between two fantastic locations (Westmarch and Pandemonium, the final stage for Act V) could have been a relatively simple, straightforward task. Our designers, however, rose to an unspoken challenge and took the creation of the Blood Marsh a step further, delving into this location both physically and thematically.

 

Creating the Theme:

The first step in exploring any area’s design is nailing down the ultimate fantasy of the environment, or its theme. In the case of the Blood Marsh and Ruins of Corvus that rest within it, the central theme happens to be one that’s integral to the story of Diablo itself: blood.

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A lost civilization peeks out from the primordial overgrowth.

When thinking of a sinking, festering marshland, the idea of exploring ruins of an ancient civilization hidden beneath the grime and muck became too tantalizing to pass up. Not only did this setting pair well with the physical representation of blood (in terms of palette and textures), but it also allowed the designers to touch on the environment’s theme in perhaps a less obvious way—blood in terms of lineage.

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The flora reflects the Blood Marsh theme while the remaining ruins are consumed by it.

Of Bloodlines and Birthrights:

In addition to affecting the visual look of the Blood Marsh and Ruins of Corvus, the blood theme also plays an important part in determining how the environment interacts with your heroes. Specifically, with their heritage, or bloodline.

At this junction of their journey, each hero has fully embraced their birthright and shown but a glimpse of their powerful potential. This power has a long history, and though it was once thought to be lost to the passage of time, it’s certainly not been forgotten. As you explore the Blood Marsh and surrounding areas, distant remnants of the past will reach forward in time, resonating and responding to your very presence. In fact, don’t be too surprised if you find the ancient relics and defenses that lie within coming to your aid.

Building on the Past:

The theme of blood and bloodlines even stretches into Diablo’s own history when it comes to inspiration. For example, one of the main quests you’ll complete in Act V involves finding the correct entrance to the Ruins of Corvus. Long-time players of Diablo II might experience a pang of familiarity for an oft-remembered tomb search from Act II.

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The Crusader valiantly defends the entrance to one of many lost ruins.

Speaking with Senior Game Designer Michael Chu, he shared some of the many ways in which this blood theme is explored in nearly every facet of the location:

“From the standpoint of the visuals, you can see how the marsh, the water, the mud, seems to evoke that feeling of blood. There are also the blood golems, enemies created through blood magic rituals. If you really take a step back to think about the various storylines in the area, you can definitely also see the influence of the idea of blood, in the concept of lineages, relations, and in the more traditional sense.”

The Blood Marshes are, both literally and figuratively, steeped in blood. Be it the blood spilt by the conquest that swept across the land or the distant lineage of Sanctuary’s first inhabitants, you’ll find remnants and reminders under every rotten log or crumbled passageway.


 

The Journey Continues…

The Ruins of Corvus provide a glimpse into the past while the Blood Marsh itself represents the arduous journey that lies ahead for our nephalem heroes. Blood, sweat, and tears have been shed on this journey, and the losses continue to mount. How many more must fall before the world can be at peace? What will it take to stop Malthael’s slaughter, and more importantly, to what lengths will you go to end it?

Are you prepared to take on the challenges ahead? Tell us what excites you the most about exploring the Blood Marsh in the comments below, but be warned: This journey leaves no room for faltering hearts.

JINX Super Secret Sale: Diablo III Jackets 30% OFF w/ Free Shipping

JINX has a limited-time offer of Diablo III Jackets at a 30% OFF discount with FREE Economy shipping. This offer is only active through March 5-6. So hurry up.

Simply type the promo code during checkout at the promotional code field: THEREAPER

In addition, jinx-diablo-iii-reaper-of-souls-no-one-can-stop-death-premium-t-shirtTo celebrate the release of Diablo III: Reaper of Souls, JINX is selling all Diablo III T-shirts 20% OFF (PLUS Free Shipping**) through March 1-31.

**The free Economy Shipping applies only in the United States.

Diablo III Patch 2.0.2 Hotfixes – Updated 3/4

Nevalistis with more hotfixes Source

Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Previous hotfixes can be located here: [2.0.1]

Last Updated – March 4th. Items with an asterisk (*) are most recent.

[UPCOMING HOTFIXES]

  • The experience bonus for completing a quest the first time and the first time after hitting the “Reset Quests” button has been increased.*
    • The rewards for repeatedly completing the same quest (without utilizing the “Reset Quests” button) have been reduced.*
  • Increased the frequency of Cursed Chest spawns in areas where they were not previously spawning.*
  • Reduced the frequency of Cursed Chest spawns in areas where they were spawning too frequently.*

[LIVE HOTFIXES]

General:

  • Followers and Heroes no longer play their “Level Up” voice over upon receiving experience.*
  • Resolved a crash that can occur if too many projectiles are caught in a Missile Dampening affix*
  • Reduced the frequency of certain monster Meteor spells*
  • Fixed an issue that prevented players from selling items that were equipped on their character prior to the 2.0.1 update.
  • Reduced the amount of experience granted by rescuing Caldeum Refugees.
  • Reduced the amount of experience granted by subsequent completions of the quest associated with killing Mira Eamon.
  • The game should once again automatically log you out after extended idling.
  • Reduced the frequency of chest spawns in areas that were previously a little too generous.
 

Diablo III PATCH 2.0.2 NOW LIVE

Patch 2.0.2 Now Live

Diablo III patch 2.0.2 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.  Source

Important: Please note that you will not be prompted to download patch 2.0.2 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.2 is live until those regions have also patched.

Diablo III Patch 2.0.2 – v2.0.2.22274

Visit our Bug Report forum for a list of known issues.
To learn about recent hotfixes, click here.

Table of Contents

  • General
  • Bug Fixes

 

GENERAL

  • Experience requirements for Paragon 500 and above have been increased
  • Disabled sound notifications for Clan and Community chat
  • Bug Fixes
    • Gold can once again be purchased and sold on the Real Money Auction House
    • Level 60 Crafted Amulets now properly require Fiery Brimstone to craft
    • Sokahr the Keywarden now reflects a more reasonable amount of damage with his whirlwind attack
    • The portal leading from the second Hell Rift to the Gardens of Hope 2nd Tier now functions properly
    • The experience bar has been removed from the Followers UI
    • The Siegebreaker Assault Beast no longer performs other actions during his grab attack animation

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Diablo III – What’s New in Patch 2.0.1 Video by Lylirra

Diablo III community manager Lylirra explains the new major features of Patch 2.0.1 which includes Loot 2.0, the Difficulty overhaul, Paragon updates, Clan and Communities, Cursed Chests & Shrines.

It’s absolutely awesome to see community managers create YouTube videos to explain upcoming patch features. Watch the video now and subscribe.

Pool of Reflection Persists Through Logout – Diablo III: Reaper of Souls

The Pool of Reflection is a new feature to be introduced in Diablo III: Reaper of Souls. It has the same graphics as a Health Fountain, except it is gold-colored. The buff provided by this Pool of Reflection increases XP (experience) by 10% of your XP, stacks up to 10 times and persists through logouts. However, the character loses the buff in death.

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Grimiku: The length of the Pools of Reflection buff should be about 10% of your total xp to your next level, and that can stack up to 10 times. I’ll quote a post made by Nevalistis since she did a good job of explaining the buff.

Nevalistis: Also, while the basic percent bonus doesn’t increase with additional Pool of Reflection buffs, the length of the buff does effectively stack each time you claim an additional Pool. The amount of bonus experience you can benefit from should show up when you hover over your experience bar, and this value will increase by about 10% of the current experience required for your next level/Paragon level for each Pool claimed. This bonus persists on logout, but is lost upon death.

 

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