Latin America Fansite Program Launch

Blizzplanet has been online seven years informing Blizzard fans of many countries around the world including China, France, Germany, Italy, Poland, other European countries, Middle East, and various countries in Latino America—according to the traffic tracker.  I am latino (Puerto Rican born in New York), and encourage more latinos to heed the call.  Blizzard wants latinos to launch their own Blizzard games fansites in spanish and to become part of the Latin America Fansite Program.  Incentives? You will have direct contact with Blizzard staff, free Blizzcon tickets for your staff and to giveaway, and other nice perks.

Spanish: Blizzplanet ha estado en la red mundial hace siete a

Diablo III: Siegebreaker Breaks Wall To Catch Merc Through Debris

There are two interesting posts from Bashiok today: one is a blooper in the gameplay video and the second is a very cool detail in the gameplay video that couldn’t be perceived as intended and most people missed. While critters usually die in one shot when doing AOE damage, the critters in Diablo III keep doing their thing as if they were tickled super-bunnies.

There is something the developers worked so hard to show in the gameplay video, and couldn’t get it right. Then the announcement of Diablo 3 was upon them, and it had to go out unpolished.  The Siegebreaker breaks through the wall and grabs the merc to kill him, adding an element of surprise using the physix engine as a tool to mimic such brutal action with the debris falling all over the place while his victim disappears into its clutches.

Blizzard Quote:

BLOOPER: SUPER-BUNNIES

Ladranas: The firebomb attack will annihilate anything, except the rabbit that it directly hit.  Haha, not trying to troll around, but if you look at the gameplay vid the WD targets a rabbit with the firebomb spell and it continues to sit there and eat grass haha.  I always knew critters were the most powerful part of any game! Will we be seeing an “Elixir of Critter Strength I ” ? =)

Bashiok: Heh, I think someone brought this up a long time ago and I replied to it then too. There was a bug in that build that caused critters to sometimes not be effected by direct damage. If you bombed them off to one side though they’d go flying. To put your mind at ease, bunnies will axplode!

ANTI-HYPER, BOO!

Frozen-wolf: Previously when beta tests were announced and sign-ups were launched, sign-ups that occur from the same household were disqualified. I was wondering if people who live in the same house, who apply for different battle.net accounts and both opt-in for betas will be disqualified?

Datth: Unfortunately we do not have information on beta signups or events. If you signed up for one, please check the details/fine print carefully to see what is eligible.

ME SMASH, PUNY HUMAN

2337: I’m sorry for a possibly useless thread, but even though I’ve watched the WWI Gameplay video MANY MANY times I’ve never noticed this before.  At the scene where Cain tells the merc to “Get away from the wall!” the walls breaks, fall down and the merc is dead (buried). This is what I thought until a few minutes ago when I watched the scene by stepping framewise through it to see how the wall buries him. I suddenly noticed a giant hand that grabbed the merc and pulled him off! It’s the siegebreaker who grabs the merc through the wall and smashes it by doing so .

Bashiok:  It is indeed the siegebreaker’s giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.

The hand shot just wasn’t working that well, so we’d tweak it, hope that the physics would move the debris properly. Shoot, it didn’t work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a wall collapse simply because we didn’t have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).

I’m glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.

2009 MI6 Awards Nominates Blizzard Entertainment

Blizzard Entertainment has been selected among the finalist nominees by the 2009 MI6 Awards.  The 4th Annual MI6 Video Game Marketing Conference will be held through April 8, 2009 at the San Francisco Grand Hyatt in Union Square (345 Stockton Street, San Francisco, CA‎ – (415) 398-1234‎—see Map).

MI6 Awards nominated Blizzard in six categories:

OUTSTANDING TV OR THEATRICAL CAMPAIGN
World of Warcraft 2008 What’s your Game?” TV Campaign”

OUTSTANDING TV OR THEATRICAL AD
Ozzy Osborne

GDC 2009: Blizzard’s Pardo: Sony, Microsoft Need New Forms Of Gameplay

Recently we reported that Rob Pardo confirmed that Blizzard and Microsoft are talking about the Xbox 360 successor.  They want Microsoft to learn from Nintendo. During the Luminaries Lunch at the GDC 2009,  Junction Point’s Warren Spector slashed at Rob Pardo with mockery … “I

Blizzard And Microsoft Talk Xbox 360 Successor For Next-Gen MMO?

Rob Pardo confirmed at the GDC 2009 that Blizzard Entertainment and Microsoft are talking about the Xbox 360 successor.  And by the looks of it they want its successor to have a keyboard and mouse peripherals and tools to allow MMO and RTS gameplay on consoles.  The potential is enormous. Imagine World of Warcraft, Starcraft: Ghost, Starcraft II and even Diablo III on PC and Consoles.  It is the culprit of the Next-Gen MMO no doubt.

The future is looking brighter for Blizzard and all its millions of fans if Microsoft can pull the right cards off its sleeve and places them into the table to make it possible.

Blizzard Quote:
Rob Pardo: “There are are so many games like we make at Blizzard that we don’t take to consoles because they don’t support the input device, and you end up with crappy ports. That’s why RTS games never do well on consoles,” he said.

“If I was them, I’d be sitting around trying to figure out what’s a cool input device that supports all types of new kinds of games.”—read more

Fifth Blizzard Game In the Works Update

Recently, Blizzard Entertainment added two job openings under the category titled Unannounced. I wrote an article about it a few days ago. We have now a few interesting bits concerning these job openings for a unannounced game.

UpdateMarch 24—The job openings mentioned in this newspost is indeed a brand-new game that has not been mentioned before.

1. This brand-new game is not a World of Warcraft expansion, and it is not related to the Next-Gen MMO.

2. In the present, the brand-new game is using the World of Warcraft engine merely for testing purposes.

3. The Client Software Engineer job opening is to hire the person that will have the responsibility to develop an engine from scratch for this game.  This new engine will be built depending on the skill and interest of the person hired for this position.

Whether this game is based on the three major franchises (Warcraft, Starcraft or Diablo) or a new IP, that remains unknown.

We encourage our readers who have the skills and fill the requirements for this job to step forward and submit a resume and code samples to [email protected].

BATTLE.NET 2.0 HAS LAUNCHED !!!

Starcraft 2 is closer than ever my brothers … BATTLENET 2.0 HAS BEEN LAUNCHED. IT IS OFFICIAL. You can now sign up to create a battle.net 2.0 account. Enter a good standing email address—probably non-gmail nor one that has given you issues before with beta signups.  Then you will receive an email verification to your inbox. Accept it by clicking the link emailed to you.

Once done, you have the option to merge your World of Warcraft account to the Battle.net 2.0 service.  This merge cannot be reverted.  Once you have merged your world of warcraft account, your old username and password are void. You will login into your World of Warcraft account and login into the game using your Battle.net 2.0 account login.

This is something to be EXCITED about guys. Starcraft II beta is upon us any minute. And that means Blizzplanet will giveaway some beta keys away courtesy of Blizzard Entertainment very soon. Stay tuned for any contests or giveaways.

via: starcraftwire.net

Blizzard Quote:
We

Blizzcast 8 On Late March

Bashiok expects BlizzCast 8 to be near the end of March (if things go well, but not set on stone), and mostly composed of Diablo 3 questions. Let’s hope to see some good stuff.  Additionally, a new bestiary update is expected soon. Bashiok teases it will be awesome. Stay tuned.

Now let’s move on to the recent updates about Diablo III. Read the rounds up:

The sound effect when picking up a health or mana orb is way too fake and does not fit well with the game at all. In fact, the look of the orb doesn’t match either.

Maybe it would be better to have the corpse of the monster glow red or blue instead, and when you click on them, their soul goes into you and replenishes the health or mana.
Bashiok: I don’t believe any videos exist that show the health globes or play the sound they make when you pick them up as they exist now. The globes have a more gothicy-type look to them, sort of like a censer in a way? But with a big glowing red ball in the middle. And the sound they make when you pick them up is a more resonant “ka-thoonk”.

When there’s a lot going on around your character it could be easy to lose sight of a health globe, so keeping them very visible is important. Also you want to know when you’re being healed so a prominent sound is very necessary. Most of the time there’s so much carnage going on, a monster could drop a globe on top of you and you wouldn’t even know you had picked it up if it weren’t for the sound. It all works really well, you’ll have to trust me.

(Also yeah, I think the old sound was pretty much a stealgrab of the potion sound in Diablo II)

Diablo: Demonsbane Summary

I have finally read once more my copy of Diablo: Demonsbane.  Everyone that knows me, knows that I go all nerdy with lore, and compile in-game lore as well as official Blizzard novels lore.  I humbly wrote down a few notes of the most relevant lore in this book written by Robert B. Marks. He is better known by many as Garwulf— of Garwulf’s Corner fame.

Diablo: Demonsbane was the first book in the Diablo series in the shape of a novella, when the era of eBooks had just taken off back in 2000. Although, it didn’t get past the hundreds of sales, due to the early phase of eBooks booming, it was a very good story based in the Diablo universe. It is not known if it is considered canon at this point.  Blizzard Entertainment has been silent about Diablo lore dodging our lore inquiries and possible future Diablo novels.

If this ends up being canon, it would certainly make many fans happy if they find any piece of lore about Siggard and Sarnakyle the vizjerei in the tomes of lore (sound clips) found throughout the lands of the world of Sanctuary in the upcoming Diablo III game.  The timeframe of the story might conflict in some areas of the lore and might get retconned if the story is considered canon.  It happened two years after the death of Bartuc the Warlord of Blood, during the Sin War.

Strangely, Diablo: The Sin War Trilogy didn’t even mention Bartuc, nor Siggard. Only time will tell. For now, we invite you to read our summary of Diablo: Demonsbane.

If you wish to buy this story—which ranges around 75 pages—it can be found in printed media within the Diablo Archive at any online bookstore or local bookstore.  It collects four of the novels based in the world of Diablo. Feel free to contribute to the diablowiki.net

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