SDCC 2013 – Blizzard Entertainment Saturday Round Up

Lot of stuff happening today at the San Diego Comic Con. A Blizzplanet contributor interviewed Micky Neilson — who talked more about the Insight Editions Diablo III: Book of Tyrael and DC Comics World of Warcraft: Bloodsworn graphic novel.

Duncan Jones showed off a Warcraft Film “mood piece” teaser trailer.

Several Blizzard Entertainment Community Managers and Public Relation Specialists flooded Twitter with photos full of awesome. Follow the hashtag #BlizzSDCC


SDCC 2013 Interview – Micky Neilson on Diablo III: Book of Tyrael and World of Warcraft: Bloodsworn

Blizzplanet correspondent David Frazier interviewed Micky Neilson at the 2013 San Diego Comic Con on Friday, July 19th to forward a combination of SOL community and Blizzplanet questions about licensed products revealed at the Blizzard Licensing Panel, and about products that weren’t mentioned at the panel.

Among the topics Micky Neilson discusses are the Diablo III: Book of Tyrael, World of Warcraft: Bloodsworn, Blood of the Highborne, World of Warcraft: Vol’jin: Shadows of the Horde, the upcoming World of Warcraft-themed children’s book — Snow Fight, the DC Comics StarCraft OGN, and women characters in upcoming novels.

Special thanks to the New York Times Best Selling Author Micky Neilson (Blizzard Publishing Lead), “oasis in the desert” @TheLyns | Lyndsi Achucarro (Public Relations Specialist, Blizzard Entertainment) and Blizzplanet SDCC correspondent David Frazier.

World of Warcraft: Bloodsworn Diablo III: Book of Tyrael

World of Warcraft: Snow Fight

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Blizzplanet Coverage: San Diego Comic Con 2013

SDCC 2013 – Blizzard Licensing Panel Video | Blizzplanet

Blizzplanet correspondent David Frazier recorded video of the Blizzard Licensing Panel led by Kat Hunter (host), Chris Metzen, Micky Neilson, Nick Carpenter, Cory Stockton. — Thursday, July 18th 2013

Don’t forget to watch the Micky Neilson interview. — Friday, July 19th 2013

Blizzplanet contributor Danny Perschonok interviewed Michael Stackpole to find out more about World of Warcraft: Vol’jin: Shadows of the Horde.

SDCC 2013 Blizzard Licensing Panel (Part 1)

SDCC 2013 Blizzard Licensing Panel (Part 2)

In this part of the panel, the developers discuss the Sideshow Jim Raynor 1:6 scale figure, Kerrigan Polystone Statue, NECA Diablo action figure, DC Comics World of Warcraft: Pearl of Pandaria graphic novel by Micky Neilson & Sean Galloway, World of Warcraft: Dark Riders by Mike Costa & Neil Googe, the FUNKO World of Warcraft Illidan Shadowform Pop! Vinyl Figure , the SDCC 2013 Exclusive Sylvanas POP! Vinyl, the Diablo: Sword of Justice by Aaron Williams & Joseph Lacroix.

SDCC 2013 Blizzard Licensing Panel (Part 3)

In this part of the panel, Blizzard discusses World of Warcraft: Vol’jin: Shadows of the Horde, Diablo III: Book of Tyrael, the World of Warcraft-themed children’s book titled Snow Fight, the DK Publishing World of Warcraft: Ultimate Visual Guide.

SDCC 2013 Blizzard Licensing Panel Q&A (Part 1)

SDCC 2013 Blizzard Licensing Panel Q&A (Part 2)

SDCC 2013 Blizzard Licensing Panel Q&A (Part 3)

Tychus Findlay joke.

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Blizzplanet Coverage: San Diego Comic Con 2013

New Licensed Products Announced @ SDCC 2013

Blizzard Entertainment posted a lengthy update of the San Diego Comic Con Merchandise and the new reveals from licensed partners.

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Video Update

Update July 19 11:55am EDT: The video of the panel was recorded. However, the videographer ran into technical issues. Some of the .MOV files uploaded to me were corrupted. I instructed him to .Zip each individual file instead before uploading them. I think I saw a similar problem with .MOV files a decade ago when I owned an Apple Mac. Afterwards, I’ll upload them to YouTube as MP4 H.264. No ETA at the moment. That’s nearly 4GB of .MOV files.

Today we had some exciting announcements to make for all of our franchises. Check out the news below!

Sideshow Collectibles

Sideshow revealed our newest statuette, StarCraft’s Kerrigan, Queen of Blades, sculpted by Mark Newman and Ray Villafane. Two versions of the statuette are being considered: the traditional Infested Queen of Blades AND Primal Kerrigan from Heart of the Swarm. She is on the same scale as our recently released Arthas Sideshow statue in terms of size. Preorders will start later this year.

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We also announced the new 1/6-scale Raynor figure, also from StarCraft. This guy is hyper-articulated and has some epic armor as well: his terran marine suit has light mechanisms, chest cartridges that mimic the cold fusion effect, and LEDs accentuating the afterburner effects on his pack. Keep an eye out for preorders coming REALLY soon!

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In addition, we showed off the first look at our biggest statue to date: the menacing and majestic Deathwing in grayscale. Check out that wingspan!

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Attendees also got to see progress on the upcoming Diablo statue, including LED eyes that glow like the fires of Hell. This infernal beauty will be shipping in November. (We take no responsibility for souls consumed by this incredibly detailed work of art.)

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Funko

Announced as a San Diego Comic-Con exclusive, this Shadow Illidan Funko vinyl figure (limited quantities available at the show) is part of a new line of Blizzard-themed Funko toys hitting stores in September. Are you prepared?

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Insight Editions

Along with epic books, you can buy World of Warcraft- and Diablo-themed stationary and poster books now over at Insight Editions. What better way to protect your notes than with Sindragosa or Tyrael?

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And as we teased previously, the Diablo III: Book of Tyrael is coming this October!

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Snow Fight

Blizzard’s own Chris Metzen and Wei Wang are collaborating on a World of Warcraft-themed children’s book, due to premiere at BlizzCon this year. This book is sure to warm even the Lich King’s heart.

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NECA

Last but not certainly not least, we’re excited to be working with Ncca on a new Diablo action figure! Stay tuned for more information on its release.

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For more updates and information about Blizzard licensed products at San Diego Comic-Con, be sure to follow @TheLyns on Twitter. If you’re attending the convention, you can also stop by the official Blizzard booth (#115) in Hall A!

 

SDCC 2013 – Blizzplanet Photos Pre-Blizzard Licensing Panel

David sent me four photos of the empty room where the Blizzard Licensing Panel will take place in in a few minutes at 2:15pm PDT / 5:15pm EDT.

Update: Ran into a few technical issues with the videos. No ETA at the moment. One video needs to be uploaded again, the other two haven’t been uploaded for me to download.

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Vaeflare tweeted a photo of the Sideshow Collectibles Deathwing Polystone statue (Prototype) and the Zergling/Baneling transforming Plush Toy.

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Matt Burns (Creative Team) tweeted a photo of the lore licensed novels:

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Lyndsi Achucarro (Blizzard Public Realtions Specialist) tweeted the photo of Blizzard Booth # 115.

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Lyndsi also posted a photo of some UDON World of Warcraft: Tribute artists signing copies.

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Nick Carpenter tweeted he feels like he is in Stormwind when he drives down to San Diego Comic Con. The cathedral down there actually inspired the Stormwind cathedral design.

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Gallery Books tweeted a photo of a fan holding the World of Warcraft: Vol’jin: Shadows of the Horde

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Lyndsi added a photo of the line of epic quest of epicness. Lot of fans there.

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Vaeflare tweeted a photo of the Illidan and Sylvanas Pop Vinyl figures.

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Blizzplanet Coverage: San Diego Comic Con 2013

2013 Dragon Slayer Awards Voting is now open

The Dragon Slayer Awards 2013 opened up voting polls to choose the winners of several notable gaming categories such as:

  • Most Passionate Fan Base
  • Top Community Management team
  • Community Manager of the Year
  • Notable Gaming Personality

World of Warcraft is among the Most Passionate Fan Base category, and the category for Community Managers of the Year contains: Netahera, Bashiok, Zarhym, Vaeflare, Rygarius, Daxxari, and Nakatoir.

Notable Gaming Personality — Sha of Happiness is up there against Felicia Day, Wil Wheaton, HuskyStarcraft and Totalbiscuit.

In the Machinima category is WoWCrendor and The Guild and the most notable gaming comic features WTF Comics, The Daily Brink and Penny Arcade.

Prepare your clicking-finger to choose the best nominees. Vote Now! Go go go!

Make sure to inform your favorite CM you have voted for him/her, and send cheers!

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Blizzard Careers – Job Openings June.8.2013

Blizzard Entertainment welcomes fans with excellent talent and experience to apply for a career to join their team.

Months ago, Universum revealed Blizzard Entertainment ranked #6 2013 America’s Ideal Employer.

Check out the latest job openings, and hit the “Apply” link to reach the online application page. Alternatively, you can reach the Blizzard Careers recruiters directly on Twitter for questions.

There are dozens of job openings not listed here. Visit the official Blizzard Careers Page for openings in The Americas, Europe, and Asia.

Especial Tip from your Friendly-Neighborhood Blizzplanet: A good way to get a job is to befriend the recruiters and be in contact with them often — especially if the job opening you seek is not currently available. When a slot is available he/she might reach you out.

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Senior Database Engineer

Blizzard Entertainment is seeking an experienced database engineer to create high-performance scalable database systems for our internal systems. Blizzard Entertainment offers a fun, creative, and technically challenging environment with excellent compensation and a full range of benefits. — Apply

Production Director, Audio

Blizzard Entertainment is looking for a highly organized individual with outstanding communication skills, proven experience in production, and a track record of shipping AAA titles to lead our efforts in creating epic audio for video games. — Apply

Lead Database Administrator (IT Network operations)

Blizzard Entertainment is seeking an experienced database administrator to join our Blizzard operations network services team in Irvine, California. We are a world class IT organization pushing the envelope of both proprietary and open-source technology. Our team is responsible for managing hundreds of databases across platforms including Oracle, MySQL, Apache Hadoop, Redis, and other emerging technologies. — Apply

System Engineer (Battle.net)

Blizzard Entertainment is looking for a devops engineer to join the Battle.net Web reliability group! Your mission will be to help build tools, investigate problems and improve infrastructure to enhance the team’s ability to handle a large number of tasks and projects with minimal overhead and downtime. The engineer will possess a high degree of troubleshooting skills and creativity to solve uncommon issues, and will be expected to work in an environment that is extremely fast paced and interrupt driven. Due to the nature of the position and working with a multitude of teams to accomplish the tasks described, the engineer must possess excellent communication skills and will be expected to drive and facilitate large scale projects that will have significant positive impact on the team and ultimately, our gamers. — Apply

Senior Software Engineer (.NET – Support Systems)

Blizzard Entertainment is looking for a talented senior software engineer to collaborate with creative minds and big thinkers to build enterprise level business applications for Global Platform Services. Our ideal candidate has comprehensive knowledge of concepts, principles, practices and procedures in a professional software development environment. They also have experience working within agile project methodologies including Scrum. Great candidates should embrace Blizzard’s unique culture by sharing their knowledge and experiences amongst their peers through collaboration. Most importantly they must have a passion for video games and be able to thrive in a time-critical, rapid development and results-oriented environment. — Apply

Producer, Transaction Design

[Begin mission debrief] Producers, welcome to the Koprulu Sector. There is an immediate opening for one of you to bring your years of experience, superior analytical talent, and strategically agile mind to elevate our StarCraft II | Blizzard All-Stars team. Reporting to the production director of Blizzard All-Stars, this role will call upon your entire battle-earned skillset. Your primary mission will be engaging with various team leads including developers, designers, as well as business intelligence analysts, to determine data sets that will gauge player engagement / behavior, live system performance, and provide actionable intelligence in support of game feature priorities and other key objectives. Your cutting edge research and deep analyses will ultimately inform and help shape content creation and game design. — Apply

Human Resources Manager

Blizzard Entertainment is looking for an experienced and innovative human resources manager to join our human resources (HR) team in Irvine, CA. This role will be a strategic talent partner to our customer service and IT teams. This position will report to the senior human resource director for global business operations. — Apply

Assistant Technical Designer (Blizzard All-Stars / StarCraft II)

The StarCraft II & Blizzard All-Stars team is looking for several talented assistant technical designers with a strong technical background to help us build heroes, units, and abilities for our SC2 Multiplayer / Campaign and Blizzard All-Stars. The ideal candidate must be able to collaborate with design, engineering, and art groups to efficiently and creatively configure data. Experience building levels, or scripting using any popular real-time strategy (RTS) game toolset is a major plus. — Apply

Network Administrator

Blizzard Entertainment is seeking a network administrator with experience in administrating customer-facing network infrastructure. Focus areas include administration of switches and routers, load balancing, access list and firewall management, application debugging, and supporting internally developed tools. The ideal candidate will have a solid understanding of TCP / IP and the OSI model, exhibit a high attention to detail, and adjust quickly to an ever-changing and evolving environment. If you have a pragmatic mind that can multitask and prioritize your workload in a fast-paced and interrupt-driven work environment, then read on. — Apply

Associate Level Designer (Blizzard All-Stars/StarCraft II)

The StarCraft II team is looking for a talented associate level designer with experience building levels using any popular real-time strategy (RTS) game toolset (StarCraft II editor, Warcraft III world editor, etc). Associate level designers must be able to create fun and interesting environments that look and play great. The ideal candidate has industry experience on a shipped product, or has created and published trigger maps in the fan/mod community. — Apply

Editorial Manager (Online Publishing)

Our online publishing division is looking for a groundbreaking editorial manager to set up shop and assist in coordinating and curating high quality content across all of their platforms. The position will initially focus on the StarCraft II World Championship Series, but the depth and scope of responsibility will quickly expand out on a Zerg-rush scale.

At Blizzard, we are truly passionate about the products we make, and our goal is to create content that we would enjoy ourselves as gamers. We’re enthusiastic about our work and take on multiple roles in our quest to create the highest quality content possible. — Apply

Blizzard Academy Art Trainer (World of Warcraft)

Blizzard Entertainment is a wildly creative place to work with a rich and passionate art community. Blizzard Academy specializes in helping others to learn, grow and succeed in this dynamic environment.

As we prepare to launch our apprenticeship program, we are looking for a talented artist who is inspired by educating the next generation to fill the role of Art Trainer. Our ideal instructor is an experienced production artist who has also had the opportunity to teach professionally. The trainer will have cross-disciplinary experience with a focus in character modeling and texture painting. Is that you?

The art trainer will be responsible for designing the inaugural curriculum of our new apprenticeship program, is a key member of the program’s launch team, and key driver of its success. They will support and grow the program on an ongoing basis for future sessions. They will work closely with leadership and production artists across teams at Blizzard to develop content and deliver training to meet our production needs. Subjects will include proprietary tools, workflows and processes, as well as specific instruction in the art styles of our games. — Apply

User Experience Designer

Are you the type of person who uses a product and immediately strives to figure out how you could design it better? Do you enjoy solving problems at a conceptual level, but also love figuring out the details when it comes time to make those conceptual ideas concrete? We’re looking for a UX Designer to join our corporate applications UX team to do exactly that!

The UX designer will be working on internal applications that aid the company and our players with solutions that streamline efficiency, support game development, and foster Blizzard Entertainment’s culture and core values in the workplace. The UX designer will collaborate with a variety of teams (customer service, game development, human resources, etc.) to design solutions that meet strategic business objectives while also creating a useful, intuitive, and epic experience for our users.

This role is best suited for someone who embodies the philosophy that UX design is centered around people, and that our goal is about getting things right for our users, not about just getting things done.

Through research, design, testing, and iteration, the UX designer will be involved in all phases of the user-centered design process. — Apply

 

James Waugh – The Three Es: The Value of Transmedia Fiction For Franchise Development

New York Times bestselling writer and World of Warcraft: Mists of Pandaria senior story developer James Waugh recently posted an exclusive article titled “The Three Es: The Value of Transmedia Fiction For Franchise Development” for the Transmedia Coalition website where he explains how fleshing out a story and transcending it beyond the original media into other media can give depth to characters and stories. Make fans engage into discussions.

James starts sharing his experience as a kid with The Transformers brand. He had no clue who Optimus Prime and Megatron were. They were mere plastic toys that friends at school played with during break time. How his passion for the characters grew later when the TV animated series aired, and the depth of those characters, their personalities, their feelings and needs were fleshed out in the Marvel Transfromers comics.

I was a bit older than 10 years when all this happened in the mid-80s (1984-1987), and this article brought fond memories. I feel portrayed.

His experience as a child, and later as a teen with The Transformers brand is the primer that made James Waugh a Lead Writer (Franchise Development) for Blizzard Entertainment.

James talks about Deathwing since Warcraft II: Beyond the Dark Portal up to the moment the story developers agreed to bring Deathwing as the main villain of the Cataclysm expansion.

According to James Waugh, the three powerful aspects of the value of transmedia fiction for franchise development are:

  • Enriching the IP
  • Engage the Fans
  • The Evangelizers

Read James Waugh’s article.

Works

Among many works, James Waugh wrote or co-wrote the following transmedia projects:

StarCraft II: Legacy of the Void & Unannounced MMO

Currently, James Waugh is working on the story for StarCraft II: Legacy of the Void as Lead Writer, Blizzard All-Stars, Lead story developer on the upcoming Warcraft feature film, and writer for the Unannounced MMO (It’s kinda interesting it’s not referenced as the Next-Gen MMO, don’t you think? hint-hint).

About the StarCraft II: Legacy of the Void part — Dustin Browder revealed the following during a Reddit AMA:

1. In a year from now, how far are you into the developement of Legacy of The Void, and what else will you be working on?

Dustin: We have started on Legacy story, scripts and missions.

2. How many people are working in the starcraft departement of Blizzard?

Dustin: 80+ developers, hundreds of QA + Cinematics + other support personel. Look at the credits for Wings. All of those people made significant contributions to that game.

3. While Starcraft 2 was well received in most of the world, the transition from Broodwar to Starcraft 2 in Korea was very rough. If you could go back in time to 2010, what would do different in regards to KeSPA and the korean market?

Dustin: We were very happy for KeSPA to support SC2. I was not part of any discussions with them and I don’t know the details, sorry.

4. Tell us a funny/embarasing story that happened durring the developement of Heart of The Swarm!

Dustin: I get to play David Kim quite a bit when he runs out of real players to play against or when we are not yet in Beta. I barely beat him in a game one day and went over to his desk to celebrate my victory only to find out he had been reading email during the decisive battle.

 

Seems Blizzard Entertainment might have their card deck full of announcements for BlizzCon (November 8-9).

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SDCC 2013 – Blizzard Entertainment Schedule

Blizzard Entertainment posted the San Diego Comic Con schedule. Sideshow Collectibles will show the painted Diablo Polystone statue and a Deathwing statue.

Insight Editions will display the Diablo III: Book of Tyrael.

There are several book signings scheduled throughout Thursday-Saturday.

All Blizzard licensed partner booths can be found here.

The Blizzard Publishing Panel will take place on Thursday at 2:15pm. The Floor Map showing the Blizzard Panel Hall 6BCF is here — look for the right-wing. (left-click the image once to zoom in)

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Check out Blizzard’s San Diego Comic-Con schedule of events including panels, booth activities, and partner shenanigans. Copies of your favorite Blizzard books will be available for purchase at the booth—don’t forget to get yours signed by our featured guests at the times listed below. Look for us at booth #115, and be sure to get there early before everything is gone!

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Funko will also be selling a limited amount of the Shadow Illidan at their booth. If you haven’t seen this little guy yet, check out our blog post on our SDCC exclusives.

Sideshow #1929
Come by to check out the painted Diablo statue in all its hellish glory, and the first look at Deathwing. Sideshow will also be showing off a previously unannounced statue that will be revealed in the Blizzard panel on Thursday.

Insight Editions #1134
Each day Insight Editions will be holding a random drawing to give away a copy of The Art of Blizzard. They will also be showing off spreads from the upcoming Diablo: Book of Tyrael.

Thursday, July 18

11:30 a.m. – 1:00 p.m. – Art of Blizzard Signing
Wei Wang and Glenn Rane will be signing copies of “Art of Blizzard,” which you can buy at the booth. The Art of Blizzard details some of the most iconic artwork Blizzard has produced over the years in this full-color compilation.

1:30 p.m. – 3:00 p.m – World of Warcraft Tribute Signings (UDON booth #4529)
A selection of top-flight artists will be on hand to sign and maybe even sketch in your copy of World of Warcraft Tribute. Tribute artists scheduled to appear include Justin Bechtold, Kevin Cameron, Sean Galloway, Matt Grigsby, Dax Gordine, Gregory Higerd, Don Ho, Edwin Huang, Arun Naina, AJ Nazzaro, Laura Rivera, Emmanuel Fuentes, Patrick Scullin, and Arnold Tsang. (Subject to change)

2:15 p.m. – 3:15 p.m. – Blizzard Licensing Panel (Hall 6BCF)
Chris Metzen (Blizzard Entertainment SVP Story and Franchise Development) and a team of esteemed guests reveal never-before-seen licensed products and plans for 2013/2014. Talk to the designers, writers and artists as we dig into toys, novels, comics, statues, and more. Panel and extended game Q&A session moderated by Kat Hunter (host of BlizzCon coverage on DIRECTV).

4:30 p.m. – 6:00 p.m. – UDON World of Warcraft Tribute Art Book Signings
Come by the Blizzard booth to meet artists Justin Bechtold, Ginny Higerd, and Arun Naina, whose art is featured in the World of Warcraft Tribute fanart book, curated by UDON.

Friday, July 19

11:30 a.m. – 1:00 p.m. – World of Warcraft: Dark Riders Signing
Writer Mike Costa will be signing your World of Warcraft: Dark Riders comics at the Blizzard booth.

1:30 p.m. – 3:00 p.m – World of Warcraft Tribute Signings (UDON booth #4529)
A selection of top-flight artists will be on hand to sign and maybe even sketch in your copy of World of Warcraft Tribute. Tribute artists scheduled to appear include Justin Bechtold, Kevin Cameron, Sean Galloway, Matt Grigsby, Dax Gordine, Gregory Higerd, Don Ho, Edwin Huang, Arun Naina, AJ Nazzaro, Laura Rivera, Emmanuel Fuentes, Patrick Scullin, and Arnold Tsang. (Subject to change)

2:00 p.m. – 3:30 p.m. – Vol’jin: Shadows of the Horde Signing
Give us your best troll impression when you pick up your copy of this newly released book and have it signed by author Mike Stackpole. Ya, mon!

4:30 p.m. – 6:00 p.m. – Pearl of Pandaria Signing
Blizzard’s Micky Neilson and artist Sean Galloway join forces to sign their NY Times Bestselling original graphic novel, featuring the Pandarian adventures of Li Li Stormstout.

Saturday, July 20

11:30 a.m. – 1:00 p.m. – Art of Blizzard Signing
Chris Metzen, Bill Petras, and Roman Kenney will be pleased to sign their name in your book!

1:30 p.m. – 3:00 p.m – World of Warcraft Tribute Signings (UDON booth #4529)
A selection of top-flight artists will be on hand to sign and maybe even sketch in your copy of World of Warcraft Tribute. Tribute artists scheduled to appear include Justin Bechtold, Kevin Cameron, Sean Galloway, Matt Grigsby, Dax Gordine, Gregory Higerd, Don Ho, Edwin Huang, Arun Naina, AJ Nazzaro, Laura Rivera, Emmanuel Fuentes, Patrick Scullin, and Arnold Tsang. (Subject to change)

2:00 p.m. – 3:30 p.m. – Vol’jin: Shadows of the Horde Signing
Author Mike Stackpole will be signing his newly released book for attendees.

 

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