Blizzard Entertainment has announced the BlizzCon 2013 Virtual Ticket is now on sale. The Virtual Ticket allows you to watch live the different panels either on DirecTV or online.
Fans do not need to purchase anything to watch the WCS and Warcraft eSports Tournament Streams. Which is real nice.
What does this virtual ticket offers?
- BlizzCon-exclusive in-game goodies for World of Warcraft®, StarCraft II, Diablo III, and Hearthstone™: Heroes of Warcraft™ (details coming soon).
- access to an exclusive, limited-time online pre-BlizzCon merchandise sale featuring a selection of commemorative items that will be available for purchase at the show for 5 days.
Read the press release below:
Bring BlizzCon(R) to You with the BlizzCon 2013 Virtual Ticket
Experience Blizzard Entertainment’s epic Warcraft®, StarCraft®, and Diablo® community celebration online this November 8 and 9—live and in HD Order NOW at www.blizzcon.com
IRVINE, Calif. –(BUSINESS WIRE)– BlizzCon® 2013 is just two months away—and while tickets to attend the show sold out in seconds, you can still get a virtual front-row seat at Blizzard Entertainment’s epic gaming convention with the BlizzCon Virtual Ticket, now available to order at www.blizzcon.com.
The BlizzCon Virtual Ticket provides comprehensive live online HD coverage of Blizzard’s Warcraft®, StarCraft®, and Diablo® community celebration, taking place November 8 and 9 at the Anaheim Convention Center . Available for $39.99 USD , the Virtual Ticket grants viewers access to both days of the show with two exclusive channels featuring unmatched BlizzCon content, including:
- Developer Panels: Get the latest news and behind-the-scenes insight into your favorite Blizzard games—straight from the people who make them.
- Exclusive Interviews: Dig deeper into the Warcraft, StarCraft, and Diablo universes through exclusive interviews with Blizzard developers.
- Community Contests: Witness the spectacle of the legendary BlizzCon Costume Contest and the new-for-2013 Talent Contest, both hosted by comedian and BlizzCon veteran Jay Mohr .
- Closing Ceremony: Be a part of the closing festivities on Saturday night, capping off two full days of Blizzard gaming and eSports action (more details to be announced later).
- On-Demand Replays: Rewatch epic moments with the Virtual Ticket’s DVR functionality, and catch content you might have missed for up to two weeks after the show’s over.
Bonus Loot! Anyone who orders a Virtual Ticket will also receive this year’s BlizzCon-exclusive in-game goodies for World of Warcraft®, StarCraft II, Diablo III, and Hearthstone™: Heroes of Warcraft™ (details coming soon). The Virtual Ticket also grants access to an exclusive, limited-time online pre-BlizzCon merchandise sale featuring a selection of commemorative items that will be available for purchase at the show.† This special pre-BlizzCon sale is scheduled to take place over a 5-day period in the weeks leading up to the show, and will be followed by a public sale offering a more limited selection of items. More details will be announced at www.blizzcon.com in the weeks ahead.
ATTN: DIRECTV® Viewers! DIRECTV customers in the United States will once again be able to join the excitement by ordering the DIRECTV BlizzCon 2013 Pay Per View event, priced at $49.99 USD , which includes the Virtual Ticket online stream and in-game goodies mentioned above as part of the purchase. More information on the DIRECTV Pay Per View event, including how to order, will be announced at a later date.
Free eSports Streams! Even if you don’t purchase a Virtual Ticket, you’ll still be able to catch plenty of BlizzCon action online. Coverage of the BlizzCon opening ceremony and this year’s BlizzCon eSports tournaments—including the StarCraft II World Championship Series Global Finals and the World of Warcraft Arena Global Invitational—will be streamed for free in HD at www.blizzcon.com and the official WCS website (www.starcraft2.com/wcs).
BlizzCon 2013 would not be possible without the passion and enthusiasm of Blizzard Entertainment gamers around the world and the generosity of the event’s partners—Intel, NVIDIA, Sony Computer Entertainment , DIRECTV, SteelSeries, GIGABYTE, Rosewill, and EVGA—who provide demo-station hardware, peripherals, and more, and whose support helps make the broadcast possible.
More information on the BlizzCon 2013 Virtual Ticket can be found at www.blizzcon.com/virtual-ticket/. Further updates on BlizzCon 2013 will be available at www.blizzcon.com as the show draws nearer.
With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit http://jobs.blizzard.com for more information and to learn how to apply.
†While supplies last. All orders placed in the online pre-BlizzCon merchandise sale will be shipped from the United States ; international shipping rates may apply.
Blizzard COO Paul Sams was interviewed by VentureBeat’s blog: GameBeat to talk about World of Warcraft: Cataclysm and the Unannounced MMO.
Paul Sams describes in a heartbeat the 20 years worth of experiences that have led Blizzard Entertainment to be successful as a studios.
Something to note is that GameBeat focuses religiously on social games: PC, cellphones, iPad, iPhone, PSP, etc.
I bring it up because the main topic of this interview is the upcoming MMO by Blizzard Entertainment. Paul Sams refrained from dubbing this MMO as Titan, after the interviewer mentioned that name.
“VB: What is your thinking about when to do a new game instead of continuously refining your older game? When do you do the next MMO?
PS: We have another MMO that I don’t think we’ve been talking about.
VB: Project Titan, right? Based on the leaked schedule.
PS: We will just talk about “the project”.
VB: Yeah, so how do you decide that?
PS: We intend to do more expansions too. There is no change in our thinking. We intend absolutely positively to continue to support the existing World of Warcraft product. There are over 12 million global paying subscribers that are active in our game. We are not going to turn our back on them and we intend to continue to support that franchise for many many years to come. As to our new unannounced game, we believe that it will be more complementary than competitive. And while people do have a limited amount of free time that they can devote to these types of games, we do think that people will want to check out the new and the old. We think the new one is very compelling and is going to capture a lot of hearts and minds and will be very successful for us. But we also believe that many people will continue playing World of Warcraft because they have such a huge collection of friends and community. We have taken some of our most experienced developers and put them on this project. We believe we have a dream team. These are the people who made WoW a success. We are going to blow people’s minds.”
Recently, Blizzard Entertainment added two job openings under the category titled Unannounced. I wrote an article about it a few days ago. We have now a few interesting bits concerning these job openings for a unannounced game.
Update: March 24—The job openings mentioned in this newspost is indeed a brand-new game that has not been mentioned before.
1. This brand-new game is not a World of Warcraft expansion, and it is not related to the Next-Gen MMO.
2. In the present, the brand-new game is using the World of Warcraft engine merely for testing purposes.
3. The Client Software Engineer job opening is to hire the person that will have the responsibility to develop an engine from scratch for this game. This new engine will be built depending on the skill and interest of the person hired for this position.
Whether this game is based on the three major franchises (Warcraft, Starcraft or Diablo) or a new IP, that remains unknown.
We encourage our readers who have the skills and fill the requirements for this job to step forward and submit a resume and code samples to [email protected].
So Diablo III was announced last week at the Blizzard Worldwide Invitationals. That leaves one unannounced game unaccounted for … the Next-Gen MMO. Diablo III is not it according to Rob Pardo during an OnlineWelten video interview.
What would this new Next-Gen MMO game be?
- Starcraft Online?
- Starcraft: Ghost?
- New IP?
- Diablo MMO?
During the Teaser Splash pages days before the Blizzard Worldwide Invitationals, fans started to lose morale and hopes on a Diablo announcement. I quickly posted my personal views supporting that this new game announcement would be a Diablo game.
At this point it is too early to make a prediction on what the Next-Gen MMO is all about, but I have a theory.
If we took Warcraft III and its expansion Frozen Throne as an example, both RTS games and the MMO were in development basically simultaneously, with Warcraft III introducing a lot of new lore. Kalimdor, Northrend and the Night Elves did not exist in previous Warcraft games. So this game served to expand the lore, and set things in motion for the MMO—whose quests match up and start a year after the death of Admiral Proudmoore.
So how does that translates with Diablo III? This is speculation, but Diablo III is naturally adding a lot of new areas that players have never explored. NPCs were hinted to be more talkative of their history. We have the Diablo: The Sin War trilogy adding a lot of new lore into the mix, as well as previous books. The lost city of Ureh from Kingdom of Shadow by Richard A. Knaak appears on the map of Sanctuary—a clue that elements from the novels’ lore are swiftly making its way into the game.
Those who read Diablo: The Sin War Trilogy may have read at page 168 of book three: The Veiled Prophet that Trag’Oul the dragon was stopped by other sentinels such as himself from entering the world of Sanctuary, revealing there were other worlds out there whose fate depends on Sanctuary’s fate.
“The gateway was nearly complete, and then the voices struck him from all directions. You cannot! You cannot! You cannot! At the same time, the gateway disintegrated despite his best efforts to keep it from doing so. Filled with an unaccustomed anger, he confronted the voices. This is my burden! This is my duty! You have no say in this, none of you! There was a moment of silence, and then, together, they responded, But we do … this goes beyond Sanctuary now. Beyond all of us who stand sentinel.
The dragon grew wary. How so? How can that be?.
Their words struck him as nothing else could. Because the war is coming to Sanctuary, and if you interfere with what the Balance demands, it and all existence may be forfeit.”
They left him, then, all the others who stood guard as he did over their separate worlds, left him with the knowledge that it was his Sanctuary whose imminent fate might decide theirs.—The Veiled Prophet, page 168.
With such a setting in the novel, it is now official that there is more than just the High Heavens, Sanctuary and the Burning Hells … but more worlds out there as playground for both forces. This quietly sounds like the other worlds Blizzard plans to make accessible in World of Warcraft through the portals found in Outland.
Of course, the same Warcraft III + World of Warcraft formulae applies to the Starcraft franchise, with Starcraft II being in development. Only time may tell what’s brewing at one of Blizzard’s departments heavily guarded by men in black suits.
It is still early to figure out what the new Next-Gen MMO is. However, I can’t help thinking of previous Blizzard history with developing Warcraft III and World of Warcraft simultaneously.
Blizzard Vice-President of Business Operations – Paul Sams – told Gamespot that Blizzard is currently working on various unannounced games hinting that Diablo and Starcraft franchises are among them, and a possible new franchise as well. Read More
Gamespot: ” When asked by GameSpot if the Warcraft universe was all that’s left for the company to mine, chief operating officer Paul Sams said, “No. Absolutely not. We have multiple games in development, currently, they are just not announced? To the outside world—and the reality of it is—we are laser focused on what is the thing right then, but there’s a ton of additional focus being put toward these other [games] that are in development.”
Reflecting on the existing franchises, Sams emphasized, “World of Warcraft and the Warcraft franchise is not the last and the only franchise we are going to operate within. We have two other very, very key franchises to our company’s history and to our company’s future success. The Diablo and Starcraft franchises are of the utmost importance to us as well. I wouldn’t be surprised to see a new franchise from us at some time in the future; there’s certainly a desire to do so.”