GamesCom 2013 interview – Josh Mosqueira talks about Diablo III: Reaper of Souls, Return of Pandemonium Fortress & Necromancers
Blizzard Entertainment scheduled Blizzplanet, Millenium.org, InDiablo and GamersOrigin to sit together with Josh Mosqueira to interview him about Diablo III: Reaper of Souls.
- The Crusader was originally going to be a Darker Paladin, but later the class took a life of its own into something different.
- Bloodmarch is an area outside Westmarch where the Black Soulstone was meant to be buried.
- The Pandemonium Fortress — where the Worldstone had rested for milennia — will be revisited in this expansion.
- The Necromancers are not too happy with Malthael the Archangel of
WisdomDeath upsetting the balance by raising the dead.
- No new Follower/Companion, but they have extra lore background, new features, and side-quests.
- The developers see how well the Hellfire Ring (obtained through the Infernal machine event) has been received by the players, and they are currently experimenting with account-bound items to extend that experience.
BlizzCon New Class Speculation
The developers didn’t want to spoil too much about the Necromancers topic (asked by Handclaw); but it is obvious there is more than meet the eye. One of the developers mentioned the Necromancers are all about balance, and what Malthael is doing at Westmarch definitely affects the balance.
In an MTV interview with Jay Wilson a few years ago (August 5, 2008), he mentioned the Necromancer:
It might be possible to see Necromancer NPC or a Necromancer class. The Crusader might or not be the only class for this expansion. They just want to keep some big surprises for BlizzCon. Another possibility is that the ripples of damage upon the balance wrought by Malthael might be like a kick on the wasp’s nest for the Necromancer. Maybe the second expansion will place the Necromancers in a bigger role than before considering the Diablo: The Sin War and Diablo: Kingdom of Shadow Lore.
I wouldn’t be surprised if we could see Zayl the Necromancer and Kara Nightshadow (Diablo: Legacy of Blood) — both from Richard A. Knaak’s novels. Note: Legacy of Blood and Kingdom of Shadow are reprinted in the Diablo Archive (752 pages).
UPDATE: A fan linked to this article, and got a blue response:
Also as Josh Mosqueira stated the interview with King Konger and elsewhere, we do not currently have any plans to add another class to the expansion. We feel the Crusader class is a truly epic, and fitting addition to Reaper of Souls, and we’re excited to share more about it with you in the months ahead. 🙂 — source
GamesCom 2013 Interview
In this GamesCom 2013 interview, the developers also talk about Nephalem Runs and Loot 2.0. Bare with us — GamesCom is the biggest gaming convention in the world. The recording is noisy. You might need to adjust the sound volume.
Why the Crusader, and where did the inspiration for the Crusader come from?
We already know that you are going to patch Loot 2.0 before the expansion gets released. Are you considering to add any other features like the Paragon 2.0, and such before the expansion is ready?
Will there be any new companions or any new content for the Templar or the Scoundrel?
That’s new. No one knows about that yet. That’s our official leak for today’s interview.
Can you explain Nephalem Trials?
Storywise, players met some of the Nephalem spirits that have been left behind in the world of Sanctuary, in the first game. At certain point, all humans were Nephalem. All humans had powers. The first generations of humans ever born had that. Eventually, they lost their powers, and as they were losing it, the leaders left behind guardian spirits for if in the future the Nephalem arose again, they could get guidance. These are the spirits that help you run these trials.
The new expansion adds a new Act with a new story, How much gameplay time takes to play through the whole story?
Loot Runs is just one of the systems by the way, and the way that it works is extensively random dungeons. We take every single tile that is in the game, including all the new exterior ones are now randomized in Act V. We combined those in about 15-minute long dungeons at multiple levels with a variety of monsters.
With this monsters you need to work together, you need to change your tactics, very dense populated. Random boss fights and random loot. We take the promise of Diablo’s randomness, make that within a 15-minute chunks to add more end-game gameplay.
Almost all items we saw in this expansions are account-bound. Is this because of enchanting or is there another reason for that?
You get better items, but it’s your better items.
What variation of environments are we going to see in the expansion — we have seen some like Westmarch, Bloodmarch — what can we expect?
The Bloodmarsh is an area outside of the city of Westmarch. It’s a very cool area, it’s one of our more fun and dangerous looking zones we have in the game.
Actually you see some of it in the opening cinematic, where the Black Soulstone is buried. Where Archangel Malthael comes and steal it from Tyrael. It’s underneath the Bloodmarch, and it does exist in the game right now.
The other area you will be exploring is the Pandemonion Fortress. It’s sort of the heart of creation, and that’s going to be a really great counterpoint to the more gothic feeling of Westmarch. The players will really love the journey from Westmarch to the Bloodmarch to the Pandemonium.
It’s a place where the angels and demons have fought over forever.
A lot of people are missing the darker side of Diablo II in Diablo III. Is the expansion going to be darker?
For many years now we have really wanted to do a city tileset. A random city. So it all works with the same Diablo randomness, but still feels like a real city.
We actually tried to do that for a while, in Diablo III’s development, but we put it aside. As soon as we began work on the expansion, that was the first thing we tackled. So apart from the fact that it was a city, we didn’t know whether we wanted to do Westmarch years ago; and Death as the villain, has sort of made it definitely very grim and dark. That was heavy and gothic anyway before Death arrived and invaded it.
It’s a marshal city. It’s founded by the Paladin order when they were on their first grand crusade bringing their Zakarum faith to the west with fire and a sword.
It was founded by Rakkis. The soldiers of Bastion’s Keep are actually from the city of Westmarch. So we knew that we wanted to do Westmarch for a while, and not in response to anything in particular from Diablo III.
It’s not a reaction, but more than anything else an opportunity for us. When we started thinking about the expansion, they wanted Westmarch, another wanted the Crusader. When the team came across the idea of really focusing on Malthael the Angel of Death kinda rocked everything together and really allowed us to deliver — not just a gothic setting — but sub-apocalyptic and anti-apocalyptic that’s happening. It helps put everything together. The complete package.
The whole expansion is not the same color scheme. It’s not the same heavy gothic feel either. We just mentioned two of the other zones, and variety is a very important part of the game. It’s about replayability.
For us gothic doesn’t necessarily mean just round, black and gray. Gothic is more about the feel.
Are you going to make improvements to the Battle.net?
Given the theme of the new expansion, with Malthael being the Angel of Death, will we meet any Necromancer? … because it sounds like it would fit quite a little.
Obviously, bad things are happening. There’s a lot of death, and I think the necromancers are drawn to death.
Necromancers are about balance. If the army of death are taking over the world, that’s not balance anymore; and they need to do something about it.
Regarding the cinematic, Tyrael is hiding the Black Soulstone with the Horadrim. Are we going to know more about the Horadrim?
Josh Mosqueira says: “I didn’t specifically say what happened to Leah.”
Kevin Martens responds: “Oh shit!”
Josh Mosqueira finishes: “She’s not taking over the Horadrim. Let’s just say that.”
Note: That was a bit confusing. Are they considering Leah’s fate at the end of Diablo III a spoiler, or are they fooling around because Leah is coming back from the … death. Coughs … Malthael is rising the dead. Or because the Necromancers bring her back? Hard to decipher their code-talk.
Special thanks to Arthur Lorenz aka Handclaw (Blizzplanet contributor) who interviewed the Diablo III team at GamesCom, and thanks to the Blizzard US/EU PR teams.