Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
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Blizzard Entertainment deployed today a new Necromancer Beta patch. The past week, the Necromancer was disabled, and this new patch reincorporated it with new changes, and new items for testing.
The Necromancer Sets have been given a proper name: Bones of Rathma (Bone set), Trag’Oul’s Avatar (Blood Set), Grace of Inarius (Saint Set), and Pestilence Master’s Shroud (Plague Set). The Set Bonuses were changed slightly.
The items tab shows 32 new Legendary Items exclusive for the Necromancer. These have some insane stats. Check them out:
Julian Love (FX Lead Artist) and Travis Day (Senior Game Designer) held a Q&A to respond questions about the Necromancer. Below you can watch the video (use Chrome if Firefox won’t show it), and/or read our transcript.
For a bit of a background, I played a lot of Diablo III when it launched, in those nefarious days when elite packs felt like today’s Torment V and you died a lot. I got tired many months later and retired to focus on World of Warcraft.
Then, Reaper of Souls came out and I leveled a Crusader to level 70, and played for another length of time. Then Hearthstone came out, Heroes of the Storm came out, Warlords of Draenor, and Overwatch. My time got split between the other five games, and I barely had much Diablo III gameplay until now.
I attended the PAX East 2017 Rise of the Necromancer fansite summit, and played for about 15 minutes. It was a Greater Rift as the female Necromancer, and I got enamored. I mean, 10 minions, a Blood Golem, and Blood Nova. That was awesome.
Nowadays, in beta, Blizzard Entertainment added four Necromancer sets on Tue Apr 25th, and I decided to go with the Necromancer Bone Set. At first, it was bit difficult, and changed around some of my skills and runes to benefit from the Bone Set Bonus. You can view all the Necromancer Sets here.
Just before the Necromancer Sets were introduced for testing, Necromancer players had to craft the Cain Set to benefit from the intellect (which is its main DPS stat). I could only go as far as Torment III with the Cain set.
Then I started upgrading my legendary gems, and stacking Thorns. Today, out of the blue I was one-shot’ing elite packs. It took me a bit to figure out what happened. I started observing elite pack fights, and nailed the source. My Skeleton Mage was critting for 15-24 million damage, my pets were hitting stronger, and my last two enchanting thorn upgrades started to wreck without even lifting a finger. So a combination of all these choices made a big difference.
Before the sets were introduced, I would die nearly instantly in Torment IV. I decided to test-ride my Skeletal Mage in Torment IV. Wrecked. Greater Rift guardian died in less than 5 seconds. I cranked up to Torment V. Now I was dying if not too careful, but the Skeletal Mage was wrecking everything. Finished Greater Rift Torment V in under 6 minutes.
I was not satisfied yet. For giggles, I cranked up Greater Rift to Torment VI (Level 25). I died a few times to mobs that jump toward you or that shoot you from range, but overall the Skeletal Mage didn’t disappoint. I played Torment VI (level 25) 3-4 times, and deemed it a success.
I am not by any means an expert. Most of these systems didn’t exist last time I played a Crusader when Reaper of Souls came out. Right now I am using the Enforcer Legendary Gem (Rank 24 of 25), and Boyarski’s Chip Legendary Gem (Rank 11).
Blizzard Entertainment added four placeholder Necromancer Sets in today’s patch, and also drop as individual set items in Nephalem Rifts and Greater Rifts. These four sets can be purchased for 500 Blood Shards from a giant Khazra NPC vendor in Tristram (or any other base), standing between the Haedrig Eamon the Blacksmith and Covetous Chen the Gem Artisan.
The Diablo III Necromancer is a commander of the dead, leading a fearsome army to battle and willing to make the ultimate sacrifice of life when necessary. The Necromancer balances essence and health to power his unnatural abilities over blood and bone. The Diablo III: Rise of the Necromancer Pack is arriving Summer 2017. All skills shown below might defer from the released product. These are seen in beta test servers.
The Diablo III: Necromancer Beta Test has begun! If you haven’t opt-in, go to your account to turn on the opt-in for Diablo. Currently, the campaign is not available. You can play Adventure Mode. Watch the livestream below.
Diablo III patch 2.5.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! That means Season 10 has begun! The first major feature introduced in this patch is the Armory, which allows you to save 5 different build loadouts per character (including gear, gems, runes and skills).
Crafting materials are now saved in a different UI interface within your character inventory. When you login, all materials in the stash will be moved there automatically.
Primal Ancient gear is unlocked after playing a level 70 Greater Rift. After that they drop anywhere, including Kadala.
Finally, Seasons 10 has arrived to Consoles (PS4/XBox One!
PAX East 2017 Diablo III event — Boston, MA — Several fansites and gaming outlets were invited by Blizzard Entertainment to a press event about the Necromancer. The event took place at PAX East 2017 on Saturday, March 11 with senior game designer Matthew Berger and lead game producer Rob Foote.
Blizzard Entertainment gave us a shot at playing as a female Necromancer. While playing at the demo station, I was able to play in a Greater Rift environment. However, the inventory, and skills tab were disabled as the main focus was to give us a taste of how playing as a Necromancer feels like. I was literally obliterating everything in my path with little effort.
Once I completed the Greater Rift, a portal was opened to face the Rift Lord. The portal led me into a large hallway within the walls of the Temple of the Firstborn (located beneath the Shrouded Moors). For those who follow the lore, this is where Angel Inarius first set foot in Sanctuary, and where the original Nephalem were born at.
Inspired by the Diablo II hero, the Necromancer is a commander of the dead, and draws upon the power of blood and bone to eradicate those who threaten the balance. The Necromancer’s main source is Essence, which you gather by slashing at enemies with your one-handed Grim Scythe weapon by pressing the mouse left-button. The Necromancer’s weapon animation is ridiculously awesome slashing half-the-screen with a 20-yard-long green-hued ghostly scythe.
The Necromancer holds the scythe in the right hand, while on the left hand, hovering above, is the phylactery where the Essence is collected and stored by the Necromancer. However, you can also wield a two-handed scythe. Don’t panic.